Lords Of Creation 13 (OCC)

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Re: Lords Of Creation 13 (OCC)

Philote
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Gentleman Vaultboy wrote
Yes, but I counter that your hunter would still have no idea how to operate a boat. Or perform field medicine. Or paint. Or any number of things. They'd be really, really, really good at hunting but that's all.

If you want a character that's really, really, really good at hunting that's fine. There's no problem with a character who can do one thing, and do it like an artist. But diversification allows you to handle many different situation other than hunting that might come up.

It's the difference between a toolbox and a sledgehammer.
How does that apply to Spirits though? It seems to me that in most cases the abilities of a Spirit can be applied diversely enough that the real concern is that it is not shut down by someone with a higher value.

I'm just trying to apply some game theory to the system we have. It appears that being able to trump other abilities by level is the most optimal, therefor it needs to be balanced some.

I also suggested that Utility and Action skills be obtained separately. This allows people to be prepared for inevitable conflict, removes having to decide which is the most optimal to have, guarantees that there will be at least some Utility skill for RPing purposes, and frees up more skills to be available to define Spirits.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
In reply to this post by Celadon's Penultimate
I think I remember seeing that now, I just wasn't sure at first so I was checking.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Gentleman Vaultboy
In reply to this post by Philote
<quote author="Philote">
Gentleman Vaultboy wrote
I also suggested that Utility and Action skills be obtained separately.
Go into detail about this, because I'm not sure I understand what you mean.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
I was just suggesting a difference between combat skills or other skills that would be directly used against another Spirit, the things the one skill per turn thing would apply to, and Utility Skills which would be more attributes of the Spirit, something the Spirit has active frequently or over a long period of time, or a special power of the Spirit outside of combat.

Then I wanted that the obtaining of say a Action skill would not interfere with the obtaining of a Utility skill.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Gentleman Vaultboy
Oooo, I see.

How do we split the difference?
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
I think they should be on two different currencies, or one is going to get picked over the other. I'm not sure which currency to use though, points could be determined or we could simply leave it to a certain amount of slots you have available (If you use all slots then weaker skills. Using only one slot equals stronger skill).

Same with stats. While I'm at it, I'd like to propose that only Over Spirits be able to obtain a (5) in any stat, considering they are supposed to be set above the others and that (5) is supposed to not be available to all.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
 Same here. Five (5), or whatever the decided highest number, should only be available to Overdeities/Overgods/Overspirits. Otherwise, what separates them from any other rank of deity?

And as for currency to differentiate stats and skills/abilities...There's a difference between motes and points, right?

So we could use points to denote stats. These, you would not need to differ in power based on rank (Over, Major, Minor), only based on their function. Example: Prasim is a minor goddess, but due to her association with greed, she would still have way more points of precision than, say, GV's goddess of animation and energy.

Likewise, motes could be used for abilities/skills. This is where you distinguish divine rank. Uburra-Namall and Stellastra (my proposed NPC star goddess) are both deities pertaining to beauty, but Uburra-Namall is an Overgoddess, whereas Stellastra is a Major Goddess at best. The highest Uburra-Namall could have per power is 5 motes, while Stellastra's highest power/mote expenditure could only be four.

That makes sense, right? Or is that already how the system functions?

Also, I was wondering, by saying that skills/abilities are worth a certain amount of motes, do we still have to accumulate useable motes, like before? I'm pretty sure we do, just checking.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Philote
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Motes are/should be separate from this I believe. This is talking about out-of-game stats for our characters and motes are in-game currency.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
Administrator
In reply to this post by Philote
Define Combat skill.

There's more than just throwing fire or smacking someone with a sword.

I can make a character with such skill at social judo that they can jerk a kingdom right out from underneath a king.

Is that not a form of Combat?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
Administrator
In reply to this post by Philote
I was considering altering Stats to make them grow exponetially in cost.

Having 2 would only cost one point, 3 would cost 2 however. 4 would cost 4 and 5 would 8.


At that rate, only powerful Gods or those will to sacrifice can reach it.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Philote
 Well, both of them are in-game currency, no? I mean, to separate them so much, sounds kind of confusing. And no offense, but you guys haven't done a good job so far of explaining why my previous proposition should not be the case.

I may be wrong, but if I am, I'd really appreciate if you could better explain why...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
Imagine this: At the rate the first age went, if you allowed Me/Dryad/Jester to be able to gain stats and skills in game just by waiting to gather motes then the three of us would be fully within the rules to have perfect (5)s in every stat and enough abilities to handle anything while you, going on what happened in the first age, would only have the bare minimum and be completely at our mercy.

When I say that the stat/skills are out-of-game I mean they should be determined separately from any actions taken within-game other than to justify why those stats fit that Spirit.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
In reply to this post by Zaleramancer
For the stats, then you would just have to dump more available points in and have to find the right balance get people to naturally choose what you consider to be in the best range. Wouldn't it be easier to just say it is only possible to pick one (5) and only if you are an Over Spirit, or You can have 2 (4)s if you don't take a (5)

Going with your example for skills an Action Skill would be something like Targeted Diplomacy while Utilitly would be Passive Diplomacy. Action skills would be anything that you would say "Here, I'm taking my one turn to do something along the lines of this specific power." You could have an Action and Utility skill of the same type, but each would have a different focus.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Philote
 I see.

Well, then, do you think another currency should be used in-game? And if so, should we also regulate the accumulation of motes differently? Sounds to me like we should.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
I do not think that we need any additional currencies in-game, the motes should work perfectly fine. We haven't decided how we want to use them yet, or how we want to obtain them though.

I think the general consensus is that we want this to be less game-like right?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
Administrator
No.

I want the rules to be less abusive and more defined.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Tsubasa & Wen Tien
Administrator
I agree. The more defined the rules are, the harder it'll be to make any action that's too over-the-top for anyone to complain about.

Also, Zale, any comments on Kyuuketsu (2 pages back) and Lily & Kyouko (1 page back)?
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Zaleramancer
 Precisely.

So, how to go about it? What's the currency system for stat set-up and power-use?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
In reply to this post by Zaleramancer
=.= ....okay, give me three minutes.
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
Mote usages.

Movement: one mote per kilomile.

action: Mote usage to be determined by a committee of three members comprised of the DM and two extra who revolve daily

dependant on alphabetical order of screen name during initial creation of this rule.
ability: every ability you use takes an amount of motes equal to their rank, as in 2,4,6, per use.

At the start of each week your divine mote pool will be deducted for each god you have dependent on how many points they each are given in character creation in addition to a one point deduction for each artifact, and a two point deduction for each divine artifact.

Turns:

To insure simplicity of the thread, players are only allowed to post in order dependent on their username, and are only allowed one major mote usage per this turn. If user does not user their turn within five hours, it is forfeit to the next in line, and so on.

If two or more players are engaged in combat no other members are allowed to post until said combat or interaction is over, such events have to be scheduled and approved by the committee in LOC OCC. If a fight lasts for longer than the allowed amount of time, the winner is decided by the committe in a single post made by the DM. The schedule then resumes at it's last point.

God stats:

All god's from this moment forward will have a certain degree of health. And energy dependent on their type, abilities, and stat allocation any action the god makes will deduct from energy, any attack launched at the god which makes a hit will deduct from health. These stats regenerate at a fixed amount at the end of each turn.

All actions a god makes will be closely scrutinized by the committee before being okayed as legal, or illegal. If a move is deemed illegal, a deduction in motes will be made to the god in addition to a drop in health and energy.

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