Lords Of Creation 13 (OCC)

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Re: Lords Of Creation 13 (OCC)

Mik_Hael
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define turn.
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
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In reply to this post by Tsubasa & Wen Tien
They don't matter because the rules they were built on are abolished now.

We're building up from scratch.

“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Philote
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In reply to this post by Mik_Hael
Each post / reaction
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
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are god's no longer allowed to create Divine artifacts given that their is no differentiation between the two in your posted rules?
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Philote
 Looks good so far.

Though, I'm still not sure about the point system for stats.

And this.

Philote wrote
Action: 12 total, 1 per day, 4 cost all save Miracle/Smite
If you have 12 total points, and you can only use one (1) action worth four (4) points per day, then would you gain more power-use opportunities by accumulating more points everyday?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
Administrator
In reply to this post by Philote
Philote wrote
Types of Spirits:
Pantheon Leader – The old Over Spirits, most likely each member gets one.
Independent Spirit - Nearly identical to the Pantheon Leaders, except they do not create a Pantheon to serve along side them.
Major Aspects - The second tier of Spirits created by Pantheon Leaders.
What? So all Gods made by Over Spirits are equal now?

Stats - We need simple way to determine amount of points to spend for either of the two tiers of Spirits.
Power
Precision
Perception
Presence
I suggested an allotment of points, but everyone gets confused..

Artifacts: Each spirit has a Tool of Office which is an upper tier Artifact, then can have other second tier Artifacts that can be used one at a time with the Tool of Office.
Define one at a time.

Skills - Each Spirit gets Action Skills which would be used once per turn and Utility skills which would be passive.
</quote

I'd rather just call them Active and Passive and move on.

<quote>
Inherent Powers:
Create life
Avatar
Hero
To expand upon that: A God should be able to do the following: Fly, Shapeshift, Sense Domain and Manipulate Domain.

Excessive displays of domain manipulation would require actual mote-usage.

Action: 12 total, 1 per day, 4 cost all save Miracle/Smite
Alter Nature – Terrain/Weather
Life – Mythos, Race, Servitor
Religious Order
Artifact
Gain Domain
Create Plane
Raise Major Aspect
I don't like the strict 1 per day limit. I'd prefer to have them take place over two-three posts, so that people could react to them.

That's the main reason I wanted slower actions. So you can't simply spam 12xMiracles on someone without them being able to respond meaningfully.

Also, Artifact is sure as hell not costing a mere 4 motes. Fuck. No.

Miracle/Smite – cost dependent on power/scale
I hate this.

It requires me to judge exactly how much something costs.

Every. Time. Someone. Uses. It.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Mik_Hael
I think our only Divine Artifacts are the gods' given Symbols/Tools of Office. Otherwise, there is no need to churn out god-level power objects.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Zaleramancer
I prefer Over > Major > Minor > Demi for the deity system, like before.

And for the point allotment, didn't somebody say 14? If so, we should find a way to make that simpler...

Plus, while the Tool of Office is the most powerful, I don't see the one at a time thing. What if you just use it by itself?

Also, divinities can automatically sense other divinities and divine agents, no?

And for actions? Yeah, we don't need another Waverider incident.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
In reply to this post by Zaleramancer
<quote author="Zaleramancer">
Philote wrote
Types of Spirits:
Pantheon Leader – The old Over Spirits, most likely each member gets one.
Independent Spirit - Nearly identical to the Pantheon Leaders, except they do not create a Pantheon to serve along side them.
Major Aspects - The second tier of Spirits created by Pantheon Leaders.
What? So all Gods made by Over Spirits are equal now?
<quote>
I disagree with this as well in all honesty, but then again it doesn't say that pantheon leaders can create Independant spirits so exactly what are they?

Stats - We need simple way to determine amount of points to spend for either of the two tiers of Spirits.
Power
Precision
Perception
Presence
<quote>
I suggested an allotment of points, but everyone gets confused..
<quote>
We can keep the set up you made, it was fine, except maybe alter the amount of given points a bit.

Artifacts: Each spirit has a Tool of Office which is an upper tier Artifact, then can have other second tier Artifacts that can be used one at a time with the Tool of Office.
<quote>
Define one at a time.
<quote>
Skills - Each Spirit gets Action Skills which would be used once per turn and Utility skills which would be passive.
</quote

I'd rather just call them Active and Passive and move on.

<quote>
Inherent Powers:
Create life
Avatar
Hero
To expand upon that: A God should be able to do the following: Fly, Shapeshift, Sense Domain and Manipulate Domain.

Excessive displays of domain manipulation would require actual mote-usage.

Action: 12 total, 1 per day, 4 cost all save Miracle/Smite
Alter Nature – Terrain/Weather
Life – Mythos, Race, Servitor
Religious Order
Artifact
Gain Domain
Create Plane
Raise Major Aspect
I don't like the strict 1 per day limit. I'd prefer to have them take place over two-three posts, so that people could react to them.

That's the main reason I wanted slower actions. So you can't simply spam 12xMiracles on someone without them being able to respond meaningfully.

Also, Artifact is sure as hell not costing a mere 4 motes. Fuck. No.
<quote>
may I suggest eight?unless you're looking for something extreme in which case 32.
Miracle/Smite – cost dependent on power/scale
I hate this.

It requires me to judge exactly how much something costs.

Every. Time. Someone. Uses. It.

use the powers of two system I set up, except instead of halving the points move the point usage down one rank if it involves you're domain.
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
Administrator
I'd like to apologize if I seem waspish.

This whole rules thing stresses me out.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
 It isn't waspish to want rules to be well-written and well-executed.

That's what we're here for. Consensus should work as well as unanimity. And where consensus DOESN'T work as well as unanimity, we can only hope that there can be compromise.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Philote
Administrator
In reply to this post by Zaleramancer
Some points for clarification:
The differences between Spirits has been a nonexistent factor in the RP so far, save for the difference between Over and all others. To make things simpler I thought it would be better to bring it down to a simple two tiers. This also makes balancing issues for other situations easier.

Independent Spirits would be the extra Spirits we are about to get in the second age. They are created by the agreement that it would work to bring another in under someone's control.

For the artifacts, the important one would be the singular Tool of Office. Then you could use one additional Divine Artifact with it if you wanted to, but the important one would remain the Tool of Office. This means that people can have more Divine Artifacts, but removes the ability to build up an arsenal since everyone has a Tool of Office.

The one per day limit was a reference to earning one mote per day, not using motes only once a day .

Under this system, Artifacts wouldn't hold much value, so being able to create one every four days does not really mean much.

We could change the Miracle/Smite system to a 4/8/12 choice if that makes things simpler. Like I said, this is just a Prototype to get the basic infrastructure for the rules.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
In reply to this post by Celadon's Penultimate
We could always go back to the original Rule base that was instated in the starting Rp this one was based off of.
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
 That sounds counterproductive.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
was it less effecient?
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Re: Lords Of Creation 13 (OCC)

Marvelous Miscreant
Administrator
By my knowledge....yes
Praise the Sun
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Re: Lords Of Creation 13 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Mik_Hael
Yes. Hence the rules being changed and reworked.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 13 (OCC)

Zaleramancer
Administrator
In reply to this post by Philote
Devaluing Artifacts is the exact opposite of what I want.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
................make it a game. Instead of allowing people to just make artifacts, have it so that some event happened so that we have to train and send in heroes to places that we cannot reach in order to recover artifacts that we can then use to increase our power, it can be places similar to the dungeons in "Magi"
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Re: Lords Of Creation 13 (OCC)

Mik_Hael
Administrator
Also since everyone thinks all I'm good at is causing chaos.

The reason that there is no conflict, or ever anything to do is because there is no reason for there to be conflict, there's no reason for us to do anything, the dungeons would help but they aren't enough.

Split the world in two, divide the gods into factions, and make us compete over the only thing that we cannot create, land. Make the amount of land a god holds important to the game itself, have it's value decrease over time so we are actually forced to fight for it in order to retain our power.

Make the heroes actually important by forcing events, perhaps they are the only ones that can directly talk to the populace of the planet due to if gods were to actually speak to any other mortals they would combust. Make them the diplomats to other gods instead of us talking to each other regularly.

Make civilizations advance, give us an actual ecosystem so we have to compete for resources, example, I am on an island for pete's sake. I probably have little indigenous animals to speak of es well as a small supply of plant life, but I am most likely abundant in minerals, fish, and the export of skills given my diverse race types. So I would be forced to acquire certain material like lumber, or stone from another god. Etc.
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