Administrator
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What about this fellow?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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He's not an astronaut.
The eyes are pretty good, if not nearly tired and confused enough.
Hey son, wanna' learn how ta' make witch balls?
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Administrator
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Really?
Alright then... *ahem* ARISE, O INTERWEB! Unlock thy beastly maw! Spread forth thy spawn From thy unforgiving maw! *portal opens to the underworld* Now...let's see what I find... *enters portal*
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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What about this fellow?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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He's blue and the suit is too advanced. The one Nye has is sort of like one of those old diving suits. Specifically what they look like today, in museums, having seen use.
It's times like this that I wish I knew how to draw. It looks cool in my head.
Hey son, wanna' learn how ta' make witch balls?
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Administrator
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*sigh*
BTW: How many posts before your character is fully realized? You're making me look worse than I already look...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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I think he is now. The only thing I'm not really satisfied with is the Touch of Void power, but it's more of a filler fluff thing between the fun stuff anyway.
Hey son, wanna' learn how ta' make witch balls?
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Administrator
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I mean Billy Bishop.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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I've been thinking about this again. I think it would be interesting to create a prismatic character for this (Though I'm staying with potion summoner).
A character that would learn spells on odd levels and then learn random prismatic effects for those spells on even levels.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
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I get the feeling I'm underpowered....Oh, well...I can be cannon fodder.
Praise the Sun
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Administrator
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That is what Zale said about my Potion Summoner.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
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Since this is kind of old, would anyone object terribly if I tweaked the rules a bit.
Because right now they're kind of a nightmare.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
Do it, I can roll with anything!
Hey son, wanna' learn how ta' make witch balls?
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Administrator
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In reply to this post by Zaleramancer
Tweaked how?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
Administrator
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In reply to this post by Zaleramancer
By all means, go ahead.
Praise the Sun
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Administrator
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In reply to this post by Zaleramancer
Feel free. Just...nothing too complex, please.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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In reply to this post by Philote
Okay, so how's this?
1. Passive Spirituality- A spirit medium naturally gains psychic power over time, allowing her to develop passive powers; this implies that you would gain your passive powers every couple levels, such as Psychometry, Mediumistic Recall, Sense Death and the Dead, Speak with Spirits/Spirit Affinity, Etc.) -Start off with Sense Death and the Dead, Speak with Spirits/Spirit Affinity, Familiar Link 2. Mediumistic Automatism- Spirits of similar (good) alignment can enter Phasma's body to relay messages from the Astral Realm (via speech/writing, motion, etc.); this also allows them to direct her movements (fighting, etc), if both parties are willing -The longer a spirit stays embodied, the more it wears Phasma out afterward; number of spirits that can be easily channeled increases over time 3. Intangible Reach- Phasma is able to affect intangible targets as though by touch, including (at higher levels) pulling them into the Material Plane 4. Spirit Alliance- Phasma is able to form a pact with a strong spirit with unique abilities. A new pact is able to be formed every four levels, starting with this level. 5. Superhuman Resilience- Phasma is able to resist being compelled from many different means. At level 12 expands to: Domination Immunity- Phasma is able to resist being compelled at all, or being charmed or possessed. 6. Automatic Abilities- Phasma can channel more than thoughts, memories and emotions from spirits; she can channel whatever superhuman abilities they have (any they have as spirits, as well as any they had in life) -Only up to five abilities channeled per day 7. Harm Undead- Phasma is able to inflict pain upon any evil spirit, by touch, including those unnaturally inhabiting the bodies of ghouls, zombies, vampires and other undead. 8. Astral Projection- Phasma can not only perceive other disembodied spirits--she can project her OWN spirit! Her spirit can physically leave her body, and travel, via flight, through the Material and Astral Realms. -Body left vulnerable to harm (except for Casper and other allies defending her) At level 11 expands to: Remote Control- Phasma's mind is far more dexterous from dealing with foreign minds; she can now split her consciousness in two, allowing her to maintain mental integrity when she astral projects (and thus be less vulnerable when she does so) -Dividing her consciousness requires concentration 9. Astral Construct- Phasma is able to create an astral tool or weapon that deals Psionic damage. Phasma is able to channel the abilities of her spirit allies through the tool/weapon. 10. Summon Spirits- Phasma has surpassed defensive repulsion of spirits; now she can also call spirits, forcing them to manifest on the material plane to assist her; frightening foes, attacking them, possessing them, etc. -Only lasts for two rounds (or whatever the equivalent of five minutes is) 11. Astral Possession- Phasma's Astral Projection may now be used as a weapon. Any living humanoid she encounters will be a suitable target for her to hijack as a living meat puppet. The astral form she projects is fueled by the energy of the Astral Realm, rather than expending her own energy -Only works on humanoids, and only lasts the equivalent of five to ten minutes (depending on strength and size of the target) At level 16 expands to: Metempsychosis- Phasma's mind has an automatic defense mechanism that has been programmed into her psyche; in the event she dies, her body immediately takes possession of the nearest body next to her; at level 20, this can even apply to recently-dead bodies 12. Compel Spirits- Phasma is capable of compelling spirits now; they will easily follow any command she gives (in their capability) -The smarter/more strong-willed it is, the harder it is to compel; also, only three to four uses per day, depending on power 13. Share Spirit Affinity- By touch, Phasma can reveal the workings of the spirit world to others; she can allow them to perceive spirits and communicate with them -The negativity or positivity of the experience varies based on the affected subject’s relationship with Phasma 14. Astral Healing- Phasma is capable of utilizing her Mediumism to heal others mentally; by channeling positive spiritual energy from the astral plane, she can transfer fuel to operate a spirit’s function, thus accelerating the physical healing process, and mental recovery from trauma -Requires physical contact until Level 18; close physical proximity afterward 15. Astral Affliction- Phasma is capable of utilizing her Mediumism to harm others mentally; by channeling spirits' mental and emotional pain and trauma, she can transfer said feelings to others at will. -Requires physical contact until Level 18 16.Metempsychosis Inducing- Phasma is capable of causing two or more parties to exchange positions, provided at least one of them is within a living body; this may result in a living spirit being disembodied, a disembodied spirit being embodied, or even two 17. Astral Trapping- Spirit Medium traps a target in the astral plane for a short duration, target is unable to move in astral plane and returns to same spot it left. -At level 20, she can trap a spirit in the same location as a living being, using it as an anchor, thus immobilizing both the spirit and the living being, among other creative applications 18. Mediumistic Transfiguration- Phasma's attunement to the Spirit World is so great, that now she can superimpose an intangible spirit over her own body as though it were another tangible form; others will regard it as such; this effectively serves as a form of Shapeshifting. -If the spirit’s form is larger/heavier than her, she will suffer fatigue from their psychically superimposed weight; if they are smaller/lighter than her, she may feel light-headed as she adjusts to being lighter 19. Astraportation/Astral Travel- Phasma's power is near its height. Typically, this feat would only allow her spirit to use the Astral Realm for Teleportation, thus multiplying her speed of spirit travel; however, due to her mixed lineage involved with the dead, her connection is deep enough that she can physically pass into the Spirit Realm, using it as an apparatus for whole-body Teleportation -The amount of weight she can transport beyond her own depends on how many spirits she channels at the time 20. Astral Banishment- Phasma's power is at its peak; her connection to the Astral Realm is so powerful that she can psychically generate portals to pull foes into the Astral Realms. Along with an immense pull from the Astral Realm's psychic gravity, foes must also overcome the grabbing clutches of spirits within. -Up to five portals a day may be generated, depending on the portals' sizes, and the length of time portals are held open
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
This should actually make things simpler, if all goes as planned.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
Administrator
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Excellent.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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On a positive note, this is definitely increasing my interest in this roleplay.
I should post the tweaks tomorrow. I've weeded through the actual changes, but now I'm making a example (At levels 1 and 5, possibly with additional info for later). It basically plays on the fact that I have executive dictatorship of almost everything in the roleplay, and the skills/powers/etc would be bits of that power given over to you guys.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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