Yet Another Generic Fantasy RP Chatter Thread (IV)

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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
Once you get to 6, you could make some deals with some friendly spirits to be your sidekicks. You know, you come with me, and I'll let you taste food every night. That sort of thing.
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Philote
Administrator
In reply to this post by Celadon's Penultimate
Didn't I create an updated version for you at some point that had more skills?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Celadon's Penultimate
Administrator
In reply to this post by Gentleman Vaultboy
 Yeah, I had something similar to that in mind. Perhaps not a permanent deal, but something quick and discreet.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Celadon's Penultimate
Administrator
In reply to this post by Philote
Yes, you did. The former is a combination of yours and mine.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
This post was updated on .
In reply to this post by Gentleman Vaultboy
Nye
Race: Elf
Gender: Male
Class: Sorcerer

Strength (Str) Mid
Dexterity (Dex) Mid
Constitution (Con) High
Intelligence (Int) High
Wisdom (Wis)  Low
Charisma (Cha) Low

Nye was part of a secret joint Dwarf/Elven attempt to teleport a binational team to the moon. Successfully teleported, Nye was the only member of the 4 man team to activate his return beacon, though a misfire from being bombarded with cosmic energy has caused him to reappear a fair way away from Serenity Space Center.

No one is sure what happened on the moon, least off all Nye who has been left with massive gaps in his memory. Whether this is the result of strange cosmic energy or it simply being to traumatic for him to remember is anyone's guess.

Upon his return, Nye begins developing strange powers he never before possessed.

Appearance: Nye is a tall, lanky elf with long, matted blond hair and a sunken face. He is wearing a strange, fully covering suit of leather and metal, obviously of dwarvan make. It included a helmet at one point, but this was lost during re-entry.

Abilities:

1. Luna Wave: A distortion of Gravity, allowing Nye to "Push" or "Pull" objects toward him. Strong as a punch. Becomes as strong a Bullet at level 10. Becomes a tank shell at Level 15.

2. Earth Mover: Nye may Manipulate the earth under his feet in a localized area. Area of effect increase at level 20 to include all he can see.

3. Venus Light: Creates a light in the users hand. May be created independently of hand at level 5. May be focused into a laser at level 15.

4. Mercury Heat: Nye emits a scorching heat from his hands. Becomes a ranged attack at level 10.

5. Sol Heal: Nye admits a flame of life from his hands, and way heal on touch. Becomes ranged at level 10. Revives the dead at level 20.

6: Astronomy/Astrology: Nye has recalled his knowledge of the stars and planets from before the project.

7: Engineering: Nye has regained his knowledge of complex Magitec engineering from before the project.

8. Exotic Weapons Proficiency: Nye has recalled his training for the Project, and Gains proficiency with advanced Magitec weapons.

9: Mars Strength: Nye may treat anything he is touching as though it were less than half it's weight. At level 15, he may apply this buff to others. At level 20, he may apply this buff to others at range. Only one person may have this buff at one time.

10. Asteroid Decent: Nye may will meteorites and meteoroids towards his location. At Level 15, he may will them at different locations within his range of sight. At 20, the Meteor he can call become much bigger.

11. Jupiter Wind: Nye may unleash a strong gale. At level 15 the wind become hurricane force. At level 20, the wind become Tornado force.

12. Saturn Shield: Nye may protect himself with a ring of energy.

13. Uranus Reorientation: Nye may change his own gravitational orientation, allowing his to walk on any surface as though it were the ground.

14. Neptune Waters: Nye may call up water from the Earth. At 15, he may crate water.

15. Pluto Chill: Nye may emit a horrible cold from his hands, either as a melee or ranged attack.

16. Touch of Void: Nye may show anyone, via touch, the vastness of the gulf of space.

17.Constellation Construct:  Nye may summon a constellation to do battle with him.

18. Singularity: Nye may create a Black Hole

19. Gamma Ray Burst: This, but smaller:

"The Gamma Ray Burst is nothing less than a Death Star-style destruct-o-beam, but on a cosmic scale. It's caused by a particularly massive star collapsing into a black hole, which initiates a supernova explosion, which in turn emits twin energy flares in opposite directions. Each of these flares has energy levels that make even the supernovas that birthed them blush. A typical burst releases as much energy in a few seconds as our sun will in its entire 10 billion-year lifetime."

20. Pillars of Creation: The pure essence on a Nebula swirls around Nye, the dust and gasses forming miniature stars and planets.

Relationships:

The Project: A secret colution between the major Dwarven and Elvish nations to claim the moon for themselves, the elves because it is one of their gods and the dwarves for the lucrative mining opportunities they saw. They would much rather the other nations never learn anything about the project, and will take the necessary steps to insure this.

Sagan, Aldrin, and Armstrong: An elf and a pair of dwarves, in that order, and members of the ill fated moon expedition. Their fates are unknown to anyone but themselves, but they may have been exposed to the same cosmic energy that gave Nye his powers.
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Celadon's Penultimate
Administrator
 Those names. Totally see what you did there.

Bill Nye

Carl Sagan

Buzz Aldrin

Neil Armstrong

Quite nice.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Philote
Administrator
In reply to this post by Celadon's Penultimate
That looks like your original if I remember correctly.

The version I presented had a lot more active abilities for you to use and all those passive abilities were combined to save space.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
In reply to this post by Celadon's Penultimate
I mention them in the hopes that they appear as cosmic abominations.

Most of the back story I left open to give Zale the chance to screw with me, since Nye has amnesia. I specifically left out all reference to what happened on the moon, other that the impression that it was probably horrible.
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Celadon's Penultimate
Administrator
In reply to this post by Philote
 Heh, heh...sorry, you're right. Seem to have picked the wrong one out, from the search thing.

This is the latest one, if memory serves.

Shadowulf1 (Wulf) wrote
1. Passive Spirituality- A spirit medium naturally gains psychic power over time, allowing her to develop passive powers; this implies that you would gain your passive powers every couple levels, such as Psychometry, Mediumistic Recall, Sense Death and the Dead, Speak with Spirits/Spirit Affinity, Etc.)
-Start off with Sense Death and the Dead, Speak with Spirits/Spirit Affinity, Familiar Link

2. Mediumistic Automatism- Spirits of similar (good) alignment can enter Phasma's body to relay messages from the Astral Realm (via speech/writing, motion, etc.); this also allows them to direct her movements (fighting, etc), if both parties are willing
-The longer a spirit stays embodied, the more it wears Phasma out afterward; number of spirits that can be easily channeled increases over time

3. Intangible Reach- Phasma is able to affect intangible targets as though by touch, including (at higher levels) pulling them into the Material Plane

4. Spirit Alliance- Phasma is able to form a pact with a strong spirit with unique abilities. A new pact is able to be formed every four levels, starting with this level.

5. Superhuman Resilience- Phasma is able to resist being compelled from many different means.
At level 12 expands to:
Domination Immunity- Phasma is able to resist being compelled at all, or being charmed or possessed.

6. Automatic Abilities- Phasma can channel more than thoughts, memories and emotions from spirits; she can channel whatever superhuman abilities they have (any they have as spirits, as well as any they had in life)
-Only up to five abilities channeled per day

7. Harm Undead- Phasma is able to inflict pain upon any evil spirit, by touch, including those unnaturally inhabiting the bodies of ghouls, zombies, vampires and other undead.

8. Astral Projection- Phasma can not only perceive other disembodied spirits--she can project her OWN spirit! Her spirit can physically leave her body, and travel, via flight, through the Material and Astral Realms.
-Body left vulnerable to harm (except for Casper and other allies defending her)
At level 11 expands to:
Remote Control- Phasma's mind is far more dexterous from dealing with foreign minds; she can now split her consciousness in two, allowing her to maintain mental integrity when she astral projects (and thus be less vulnerable when she does so)
-Dividing her consciousness requires concentration

9. Astral Construct- Phasma is able to create an astral tool or weapon that deals Psionic damage. Phasma is able to channel the abilities of her spirit allies through the tool/weapon.

10. Summon Spirits- Phasma has surpassed defensive repulsion of spirits; now she can also call spirits, forcing them to manifest on the material plane  to assist her; frightening foes, attacking them, possessing them, etc.
-Only lasts for two rounds (or whatever the equivalent of five minutes is)

11. Astral Possession- Phasma's Astral Projection may now be used as a weapon. Any living humanoid she encounters will be a suitable target for her to hijack as a living meat puppet. The astral form she projects is fueled by the energy of the Astral Realm, rather than expending her own energy
-Only works on humanoids, and only lasts the equivalent of five to ten minutes (depending on strength and size of the target)
At level 16 expands to:
Metempsychosis- Phasma's mind has an automatic defense mechanism that has been programmed into her psyche; in the event she dies, her body immediately takes possession of the nearest body next to her; at level 20, this can even apply to recently-dead bodies

12. Compel Spirits- Phasma is capable of compelling spirits now; they will easily follow any command she gives (in their capability)
-The smarter/more strong-willed it is, the harder it is to compel; also, only three to four uses per day, depending on power

13. Share Spirit Affinity- By touch, Phasma can reveal the workings of the spirit world to others; she can allow them to perceive spirits and communicate with them
-The negativity or positivity of the experience varies based on the affected subject’s relationship with Phasma

14. Astral Healing- Phasma is capable of utilizing her Mediumism to heal others mentally; by channeling positive spiritual energy from the astral plane, she can transfer fuel to operate a spirit’s function, thus accelerating the physical healing process, and mental recovery from trauma
-Requires physical contact until Level 18; close physical proximity afterward

15. Astral Affliction- Phasma is capable of utilizing her Mediumism to harm others mentally; by channeling spirits' mental and emotional pain and trauma, she can transfer said feelings to others at will.
-Requires physical contact until Level 18

16.Metempsychosis Inducing- Phasma is capable of causing two or more parties to exchange positions, provided at least one of them is within a living body; this may result in a living spirit being disembodied, a disembodied spirit being embodied, or even two

17. Astral Trapping- Spirit Medium traps a target in the astral plane for a short duration, target is unable to move in astral plane and returns to same spot it left.
-At level 20, she can trap a spirit in the same location as a living being, using it as an anchor, thus immobilizing both the spirit and the living being, among other creative applications

18. Mediumistic Transfiguration- Phasma's attunement to the Spirit World is so great, that now she can superimpose an intangible spirit over her own body as though it were another tangible form; others will regard it as such; this effectively serves as a form of Shapeshifting.
-If the spirit’s form is larger/heavier than her, she will suffer fatigue from their psychically superimposed weight; if they are smaller/lighter than her, she may feel light-headed as she adjusts to being lighter

19. Astraportation/Astral Travel- Phasma's power is at its height. Typically, this feat would only allow her spirit to use the Astral Realm for Teleportation, thus multiplying her speed of spirit travel; however, due to her mixed lineage involved with the dead, her connection is deep enough that she can physically pass into the Spirit Realm, using it as an apparatus for whole-body Teleportation
-The amount of weight she can transport beyond her own depends on how many spirits she channels at the time

20. Astral Time Travel (Temporal Astral Projection)- Phasma can use her powers of Astral Travel, combined with her power of Astral Projection, to project her spirit not only through space, but through time.  
-When time traveling, Phasma must choose between possessing a body or remaining disembodied; if she arrives in a physical body, her spirit remains in the body until she returns to her normal time; if she arrives outside of a body, she is entirely intangible, incapable of possessing a body until she returns to her normal time.
Now, I only need a power to replace the power for #20. And that should be pretty easy to come by.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
Pushing people into the astral realm.
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Celadon's Penultimate
Administrator
 Definitely something of that magnitude.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Marvelous Miscreant
Administrator
Anyone remember where I left my Spellsword Character?
Praise the Sun
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
This post was updated on .
Found this in thread 3:

Name: Logan
Race: Half Elf Half Human

Strength (Str) High
Dexterity (Dex) Mid
Constitution (Con) High
Intelligence (Int) Mid
Wisdom (Wis)  Low
Charisma (Cha) Low

Logan, the spell blade travel to the remote town in seek of  refuge from the persecution he faced as a half-elf in his previous town. He was ridiculed for being an abomination and unfit to work human or elven jobs. Even his mixed style of swordplay and magic was shunned, and so he sought a place to start anew.

*Half-Elves have a innate resistance to hostile magic. This in no way impedes their own magical skills, but does prevent others from harming them.
*Half-Elves may select either a Human's Signature Ability or an Elf's Birth-Home survival.
*A Half-Elf may learn three extra languages at character creation. (Elven, Draconic and Supernal)


Level 1: Sword Charge: Channels energy into his sword to increase damage and cutting power.

Level 2: Call Sword: Allows the Spellsword to call his blade to himself with magic.

Level 3: Warrior’s Edge: Boosts strength and fighting skills for 3 minutes

Level 4: Warrior’s Shield: Boosts defensive properties of the Spellsword for 3 minutes

Level 5: Triple slash: Allows the Spellsword’s blade attacks to strike three times from only one hit.

Level 6: Blade Throw: The Spellsword throws his blade with pinpoint accuracy.
 
Level 7: Flare: Casts a blinding flash of light to distract and blind enemies

Level 8: Increased Senses: Temporarily boosts the Spellsoword’s Senses to allow for amazing combat moves. The Spellsword can hear the enemies who try to sneak up on him and see the battle more clearly. This allows him to fight with more skill than normal.

Level 9: Rally Call: Emits a call that causes allies to temporarily fight better.

Level 10: Reflect: Temporarily reflects a fraction of damage back at the attacker.

Level 11: Battle Cry: the Spellsword shouts a battle cry that temporarily frightens nearby enemies.

Level 12: Fire Blade: Allows the Spellsword to ignite his blade with flames to increase damage.

Level 13: Magic Slash: Allows the Spellsword’s blade attacks to fire a slash of energy towards the enemy. (Power increases with leveling)

Level 14: Lightning Blade: Allows the Spellword to channel electricity into his blade to increase damage.

Level 15: Frost Blade:  Allows the Spellsword to channel cold into his blade to increase damage.

Level 16: Blade Ward: The Spellsword sticks his blade into the ground to provide a protective aura for his nearby allies.

Level 17: Eagle Eye: Allows the Spellsword to magically see an enemy’s weak point.

Level 18: Big Blade: Increases the size of the Spellsword’s blade for a huge attack

Level 19: Magic Blades: Temporarily summons two magic blades to assist in fighting. The magic blades float and fight on their own.

Level 20: Blade Storm: Summons a small storm of magical blades to attack the enemy

ELF BROTHER!!!!
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Zaleramancer
Administrator
I regret making this so gamey.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
Well, you don't want me bringing down planetoids immediately.

Being serious,If we were badass from the start it wouldn't be as much fun. I don't think.

Also, thank you for posting in magic and freeing me up!
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Celadon's Penultimate
Administrator
In reply to this post by Zaleramancer
 Well, it doesn't have to be. Though, eventually, I actually would like to see one or two carried out in terms of a game.

Perhaps the Pokemon RP?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Marvelous Miscreant
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In reply to this post by Gentleman Vaultboy
Ah, thank you kindly GV.
Praise the Sun
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
I'll take my thanks in the form of a picture of a space elf, if you can find one.

Because I can't.

The closest I can find to what he looks like is:


And that's really only a suit reference. You don't find a lot of elves that aren't, in some way, sexy. You can have disheveled elf. You can have space elf. But apparently, you can't have both at once.
Hey son, wanna' learn how ta' make witch balls?
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Marvelous Miscreant
Administrator
Space Elf? I don't believe I'm familiar with that particular type of elf.
Praise the Sun
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Re: Yet Another Generic Fantasy RP Chatter Thread (IV)

Gentleman Vaultboy
Well, he's really just a normal elf. But, y'now, Elf Astronaut.
Hey son, wanna' learn how ta' make witch balls?
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