Nation of Machines (Planning)

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Re: Nation of Machines (Planning)

Marvelous Miscreant
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I had to go check them out for myself.....and now I don't think I'll sleep tonight.
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Re: Nation of Machines (Planning)

Gentleman Vaultboy
There's one cut scene where a rat transforms that was awesome.
Hey son, wanna' learn how ta' make witch balls?
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
I'm thinking I should use that other method someone mentioned where parts aren't specific and are based on function.
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Re: Nation of Machines (Planning)

Zaleramancer
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So, how's this going?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
Not great, I haven't given it much recent thought.
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
This post was updated on .
Alright So new Price breakdown.

High Power Weapon (15, 10, 5, 20) - 20k
Mid Power Weapon (10, 15, 5, 10) - 10k
Low Power Weapon (5, 10, 15, 5) - 5k
(Salvo, Range, Clip, Damage)
     Additional Salvo (+1) - 4k
     Additional Range (+1)  - 2k
     Additional Clip (+1) - 2k
     
Melee Weapon – 7k
Melee Upgrade – 4k
Defenses - 10k
Defense Upgrades - 5k
Cockpit Upgrade - 10k
AI - 15k
Advanced System - 13k
Major System - 7k
Minor System - 3k
Movement Add On – 10k
Grappling Add-On – 9k
Low Voltage Power System - 12k
High Voltage Power System - 22k
Lock - 6k

Let me know if you think of something I missed. Bring me enough and I'll add a little to your starting cash.

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Re: Nation of Machines (Planning)

Ericus Europaeus (Bug)
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Re: Nation of Machines (Planning)

Marvelous Miscreant
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I;m no longer doing specific parts. Only general things to cut down on complexity in the shop. If A specific part comes up it will be a plot element.
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Re: Nation of Machines (Planning)

Zaleramancer
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In reply to this post by Marvelous Miscreant
Does it cost a specific amount for your Mech to be a certain class?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
Oh right...forgot about that completely. I'm thinking maybe of just giving you the Mech and changing your starting cash based on which you chose to start with. Of course the Fortress, Soldier and Exo classes with be restricted at start and can be made, purchased or found later. After the start however you'll have to come by alternate Mechs the old fashioned ways.

Support class mechs will have to option of starting with two or extra cash.

Pawn Classes get more starting cash than Titan classes.
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Re: Nation of Machines (Planning)

Zaleramancer
Administrator
How big's a Pawn again?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
About the size of an 18-Wheeler, possibly larger or smaller.
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Re: Nation of Machines (Planning)

Zaleramancer
Administrator
Ok.

So, these "Systems" more information, please?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
Minor systems are things that require little power or processing like normal climate control, stereo systems, luxury systems or such things

Major systems include targeting, advanced weapon control, gyroscopic stability.

Advanced systems are anything that requires massive amounts of processing or power such as Auto-Repair.

These aren't the only systems that exist, but the new format allows you to create your own and fit them into the categories.
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
Also, the Mech Guide is on the first post if anyone needs it.
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Re: Nation of Machines (Planning)

Gentleman Vaultboy
Bad Luck:
-Killing the creature your mech is based on with your mech.
-Using a mech based on an extinct creature.
-Using a mech whos pilot you killed.
-Switching back to your old mech after trading up to a new one.

Good Luck:
-Naming your mech.
-Calling your attacks.
-The longer you stick with a single mech, the more good luck it accumulates.
Hey son, wanna' learn how ta' make witch balls?
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
Great idea, we could implement some Luck consequence and rewards depending on certain actions. They'll be subtle of course.
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
It occurs to me that I don;t really need prices for everything and only technically for things that are purchased in the course of the RP. It possible that I could just make up prices as I go. Thoughts?

When we start this, I'd like everyone to have different back stories. To accomplish this I'd ask that only a few if any of you start with a mech already in your possession. I;d like some of you guys to come across a mech during the first stages of the RP. The story I plan to implement will make this easy. Thoughts?

Titan class mechs will start bare minimum due to there size while pawn and support classes will start with more gadgets and such already in them. This is for balance as much as diversity in fighting styles. Thoughts?

A lot of Mech lore, beleifs and mythos will be present in the RP. You can make some up yourself or choose to believe in/ follow others. Thoughts?

Eventually I plan to have y'all ban together with other NPCs to form a crew. This being the case, you do not have to play as a mech pilot. You can be an engineer, mechanic or such.  However, if you do I'd like you to have a least 1 support class mech. but nothing more than a pawn class mech. Thoughts?

Owning multiple mechs will be a thing. Also its a good idea to have a backup if yours gets trashed. They're also great for locking (the mech fusion thing)

Luck will play a very small  but present part in fights. Entertaining lucky or unlucky behavoir will affect this.

Be prepared to describe your mech in detail. It helps build a better image in everyone's head.

AIs are good for more than just controlling systems. Keep that in mind.

I'm debating what kind of cockpits and controller types to have. Ideas?
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Re: Nation of Machines (Planning)

Gentleman Vaultboy
My guys whole thing is that him and his mech are a pair of old superstitions salvagers whose days of high adventure are far behind them. Burt is busted all to hell and held together with paper clips, chewing gum, and daily prayer, but Bart is a nostalgic old man who won't give up on him.
Hey son, wanna' learn how ta' make witch balls?
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Re: Nation of Machines (Planning)

Marvelous Miscreant
Administrator
Works for me. If we get some rookie characters, care to be the mentor?
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