Lords of Creation 15 (OCC)

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Re: Lords of Creation 15 (OCC)

Marvelous Miscreant
Administrator
Tsubasa & Wen Tien wrote
There's a very good reason I started editing the Wiki while they were talking. I added in the profiles of each god that was approved by Zale and edited Kagehana and a few others of mine while I was at it. Also, every Independent God is now on the Wiki too.
Excellent, I'll stop by to help fill in the blanks on my things.
Praise the Sun
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Re: Lords of Creation 15 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Gentleman Vaultboy
I'll just say this much: I still have a LOT of material to add to the Wiki. I'm seriously going to add a shortened history of everything that happened in the LoC RP later.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 15 (OCC)

Marvelous Miscreant
Administrator
If you need me I will happily assist.
Praise the Sun
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Re: Lords of Creation 15 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Marvelous Miscreant
Thanks, that'll help a lot... Oh, drat! I just realized that I forgot to add a page for Von Trapt! Oh, well, I'll let you do that.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 15 (OCC)

Gentleman Vaultboy
In reply to this post by Marvelous Miscreant
I'm not sure. Right now I've backpedaled on my stance that there we should divided Races into the Mundane and Mythical Subgroups, and am now arguing in favor of just letting races have the option of Magic Abilities.

I'm also submitting a definition of what distinguishes a Mythical Creature from a Race that you can read up there on the previous page.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 15 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Marvelous Miscreant
I would be eternally grateful for your help. There's so much stuff to add still. I already removed unnecessary groupings on the wiki and added others for things that needed to be grouped.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 15 (OCC)

Marvelous Miscreant
Administrator
If there is any specifics you need from me, feel free to email me day or night and ask. I'll try to start adding and editing where I can.
Praise the Sun
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Re: Lords of Creation 15 (OCC)

Gentleman Vaultboy
That goes for me as well, Dryad.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 15 (OCC)

Tsubasa & Wen Tien
Administrator
Thanks both of you! As it is, right now your own gods would be fine for now. And I'm going to be logged off the family computer soon so I won't be able to edit for a few hours.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 15 (OCC)

Zaleramancer
Administrator
In reply to this post by Gentleman Vaultboy
Teleporting =/= Slight Armored Skin.

Teleporting =/= Can survive underwater but nowhere else.

“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 15 (OCC)

Marvelous Miscreant
Administrator
In reply to this post by Gentleman Vaultboy
In all honesty, I agree with Zale's division of Mythical and Mundane races and can't really see the downside other than a slight shifting of power balances amongst current races and that shouldn't be all the big a deal considering that most races have played a passive role so far and have barely been explored enough for the shift to even be noticeable.
Praise the Sun
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Re: Lords of Creation 15 (OCC)

Gentleman Vaultboy
In reply to this post by Zaleramancer
Teleporter hurts fist on armored skin.

And that other one is a flaw.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 15 (OCC)

Zaleramancer
Administrator
They aren't equal.

Draemar get metallic skin.

Shardmind get tough crystalline bodies, telepathy, and magical affinity.

These are not equal.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 15 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Gentleman Vaultboy
As well, just to control the effects of teleportation, since I'm the one who created the first teleporters in the current LoC world (we need to name it), I'm going to say that you can't teleport one thing into another, the teleportation just fails if you try to do that. E.G. No cutting a diamond with a piece paper by teleporting the paper inside the diamond.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 15 (OCC)

Marvelous Miscreant
Administrator
In reply to this post by Zaleramancer
That one of the major reasons I vote for a segmentation between mythical and mundane. Many races are vastly stacked in such a way that some vastly out power others in terms of skills or magic. Dividing these groups into classifications only makes sense to me.
Praise the Sun
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Re: Lords of Creation 15 (OCC)

Tsubasa & Wen Tien
Administrator
Hear-Hear!
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 15 (OCC)

Gentleman Vaultboy
In reply to this post by Zaleramancer
Metal smashes crystal, Draemar can learn magic but wouldn't be as good, and there are plenty of techniques in fiction for preventing a psychic from reading your mind that, while the man on the street wouldn't know, I'm sure would be developed for anyone who deals in a diplomatic or combat context with the Shardminds.

Also, they live in a tower and hardly ever travel in group of more than one.

I think I made this same argument about Dryad Miracleing her races new abilities: It does not, in practical purposes, matter what or how many powers a race has. You can work out ways that make sense, in universe, to counter them.

Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 15 (OCC)

Zaleramancer
Administrator
In reply to this post by Tsubasa & Wen Tien
Mythical Races would not be equal on a individual scale to Mundane Races.

But it would even out to a degree on a larger scale.

That's the point. It's a matter of tactics. :|
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 15 (OCC)

Gentleman Vaultboy
In reply to this post by Marvelous Miscreant
Durhinans are good at crafting things.

Milteos have huge claws that are capable of piercing solid stone.

These things are not equal.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 15 (OCC)

Marvelous Miscreant
Administrator
Precisely, and thus they should be categorized differently.
Praise the Sun
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