Lords of Creation 12 (OOC)

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Re: Lords of Creation 12 (OOC)

Zaleramancer
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Points. You only have so many to allocate through stats and unique abilities, scaled with rank.

A storm God is angry with a nearby nation. He decides to Smite them.

Pow 1, he'd rain fury down on a relatively small area, dealing little more damage than your average thunderstorm.

Pow 3, he'd cause as much damage as a hurricane over a wide area.

Pow 5, he'd flood a generous portion of the entire continent and destroys most of their cities.

A life Goddess is helping the sick and injured with her power.

Prec 1, she'd be able to heal simple things, and out-preform most mortal doctors, but her lack of control might damage other things just as easily.

Prec 3, she'd effortless heal most diseases and injuries with ease, directing her power like a skilled maestro.

Prec 5, she'd bring back a dead person, repairing the complex bio-mechanical machine of the human body from it's decayed state with the ease of breathing.

A Seer God is examining the moon.

Per 1, he'd be able to see as well as a normal person with good binoculars, making out large craters and vauge impressions.

Per 3, he'd be able to count even the smallest crater of the moon, even while the moon is new.

Per 5, he'd be able to count the grains of dust on the moon.

A Nature Goddess is prancing through a forest into a town.

Pres 1, grass and trees perk up as she passes, gaining color. This fades as soon as she leaves.

Pres 3, flowers sprout in her footsteps and townsfolk feel an urge to garden, pregnant women give birth to children with green hair.

Pres 5, the trees dance with her as she walks past. Sunlight shines on her even on a cloudy day. People become part plant just by being within five yards.

“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 12 (OOC)

Zaleramancer
Administrator
In reply to this post by Celadon's Penultimate
I don't know them well enough to do so. :/
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
In reply to this post by Zaleramancer
How many points does each god get to allocate, and how do you enforce the Tiers?

Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 12 (OOC)

Zaleramancer
Administrator
In reply to this post by Zaleramancer
War

Major Goddess of the War

Power: 3
Precision: 1
Perception: 1
Presence:  5

War is hellish. She also doesn't like to do her own dirty work, preferring to allow others to be driven to madness by her mere Presence. A being of rather formidable power, she nonetheless lacks much in the way of control.

Excellently Trained Fighting Machine (2)

War is war, and as such is expected to be good at fighting. Few can best her skill in any weapon, be it spear or sword or bow.

Powerful Body (2)

She can bend steel with the twitch of her fingers, outrun horses with ease and has skin stronger than chainmail.

=Tool Of Office=

War owns a broadsword of silvery sheen. It can hack and hew through any mortal armor, and boils over with blood-lust and fury. Mortals can go insane with anger simply from glancing at it.

-----------------------------------------------------

Alright. Major Gods are build on 10 points. (Overgods: 14, Minor Gods: 6, Demigods: 2)

War is inspired by the Red Rider from Good Omens, who could cause a civil war just by stepping into a country.

I gave her 6 points for stats, giving her +2 Power and +4 Presence.

She's strong when hocking around Smites or Manipulating her Domain, but she has about as much control over it as a normal person has control over a forest fire they've inadvertently started. Her power smashes things with little regard as to what or who it is.

Her most powerful aspect is her Presence.

She causes trouble just by being somewhere. Miles around her, a constant state of fury and conflict arises. The heart of war beats as people look at bloodshed and see glory.

Closer to her, the disaster increases. People start ripping out each other's throats just from her walking past. People froth in madness as they go to war with their own bodies and minds.

Physically, she's rather formidable as a general foe. Compared to Mortals she's strong, fast and durable. Her skill at arms far eclipses almost all.

These are both two point powers of herself. Nominally, only one point is required to be invested, but the more the more powerful the ability is allowed to be.

The same applies for more specific abilities. Someone with a two point gift of strength is far stronger than her. Someone with a two point gift of speed could move almost as fast as the wind.

Someone with a two point gift in swords could beat her in sword play.

However, generalism has it's advantages.

Her Tool Of Office is a sword.

It personifies her natural abilities. It echos Tyrfang: Slicing through nearly anything in it's thirst for blood.

Like her, it spreads madness. Anyone who tried to pick it up would turn into a raving berserker.  
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 12 (OOC)

Zaleramancer
Administrator
In reply to this post by Gentleman Vaultboy
If anyone thinks anyone else did anything out of line for their stats, we talk about it.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 12 (OOC)

Zaleramancer
Administrator
Make sure I don't vastly overcomplicated things.

I will if allowed.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
In reply to this post by Zaleramancer
Let me try this.

The Watchman (14)

Overgod of The Oppressed and Just Causes

Power: 2
Precision: 2
Perception: 5
Presence: 3

The Watchman watches and listened, and prefers to aide mortals with their causes indirectly due to his belief that they should stand by themselves.

The Man in the Dark (4)


The Watchman has an uncanny ability to place himself where he will not be noticed, even among the gods.

=Tool Of Office=
The Watchmans Mask completely shrouds his identity so thoroughly that it is impossible to tell whether he has been slain or not. So long as one of the masks exits, a new Watchman will be created with all of the original memories. Potentially any Watcher is the Watchman.

----------------------------------------------

I spent 12 points on pure stats, a bought that skill with my remaining 2.

As should be expected, his Perception is insane. I'm talking 360 degree senses in all direction. I'm talking him being able to read people like a book if he focuses on them.

Next highest Presence, which he can completely hide with Man in the Dark.. Just feeling the Watchman at your back steels your convictions in your cause so long as that cause it just. If you're corrupt, feeling his gaze is akin to a feeling of impending doom. Merely being among them causes mortals to start questioning authority.

Power and Precision are an equal split. A revolutionary is not, after all, a professional soldier. They are more often farmers or laborers.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 12 (OOC)

Zaleramancer
Administrator
I'm only counting 8 on stats.

Unless we start with zero.. That's probably a good idea.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
Yeah, I started with zero.

It's a fun little exercise but I can't help but think that it's a drastic change-up from what we've been doing, story wise. If we changed the game like this, It'd need to be justifies in story.

Something like the world solidifying more, sort of like how lava cools. It becomes thicker, harder to move in.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 12 (OOC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Zaleramancer
Well, let's see.

I would like to keep the Yata-no-Kagami, Yasakani-no-Magatama, and Ame-no-Murakumo as Divine Artifacts as they are the 3 Treasures of Japan, said to have been brought to Japan by the son of Amaterasu.

I'd like to have the Divine Artifacts powering Mina's Law stay as Divine Artifacts (1 of which is  an aforementioned Treasure), so that her realm still has its protection.

I can live with the Illusory Labyrinth being demoted unless you think otherwise.

I'd still like the Core Temple to become a Divine Artifact, as a symbol of Illusia's power (under the Temple Domain which could also give reason for people to move away from religion later on due to her Illusions domain).

Akatonbo is Kyuuketsu's symbol so it can stay as is, the Twin Fangs of Fire and Ice were meant to be Kyouko and Lily's symbols but they aren't being used... wait a second, Lily and Kyouko guard Mina's lands and their Divine Artifacts power a law that protects Mina's lands... It works symbolically.

Kagenobara is used only by Kagehana so if you want to reduce it to an Artifact, then so mote it be. Same with Hikarinobara.

The Heart of Gravity and the Heart of Magnetism are up to you.

So, I'm asking to keep as Divine Artifacts:
1. Ame-no-Murakumo-no-Tsurugi
2. Yasakani-no-Magatama
3. Yata-no-Kagami (Law)
4. Mugen no Magatama (Law)
5. Kara no Magatama (Law)
6. Twin Fangs of Fire and Ice (Law)
7. The Bloody Spear, Akatonbo
8. Core Temple (Soon to be completed)
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 12 (OOC)

Mik_Hael
Administrator
This post was updated on .
I shouldn't be over the limit for divine artifacts as of yet, but if i have to give some up the first would be the crystal which would simply loose the power to grow and become a massive reservoir of  raw scrying glass, capable of being used for communication.
The gauntlets should be able to be condensed into one item. The cloak of shadows.....I'll keep that, The weakened sword I'll keep as well, the two trinkets will be demoted in power but will be kept as well as conjoined into one item on a keychain, The cross can be demoted if need be considering it's purpose is the reversal of curses, the chakrams are kept,  Chain is kept so so far thats'

Guantlets
chain
sword
chakrams
cloak
keychains

shouldn't have overlooked any at this point, so I actually could make more if I  wanted too....I forgot the staff didn't I... okay adding the staff as a tool of the trade.

As for the stats for Mik maybe.

Power 5
Precision 5
Perception 1
Presence 0 if possible.

I'm not sure how the extra abilities work but.

Surviver(3):Fighting since his very existence has caused him to pick up a few tricks, as well as left him with almost preternatural instincts, In short, he's hard to kill,  and will spot and take advantage of any weakness or plan.

antipresence(1) Unless he wants to be seen, he won''t be, unless he want's to be heard, he wont be, unless he wants to be sensed, he won't be, even gods would only detect him mas a fleeting shadow, as long as he does not interfere.

personal bubble(1) Although he may not have a perception as high as other gods he is able to detect anything in a sphere of radius equal to his range of site, a skill honed from years of fighting and pure paranoia.

Tool of trade: Wanderer's staff: A staff of wood similar in structure to a shepherd's staff, It boosts the ability of antipresence to almost nonexistence, and allows him to bypass into most areas without effort.

zale what do you think that Mik's stats should be?


Now let's see Dephos.

Power 2
Precision 2
perception 1
presence 0

Enhancer(9): She is a sword, a self sacrificial job, at the expense of her own potential, she increases the abilities of whoever wields her exponentially.

Tool of the Trade: Chakram's of departure. circular blades with the ability to cut through anything in existence that augment her abilities as a sword.

And as for Grace.

Power: 4
Precision:2
Perception 5
presence 0

Shadow mancer(3) capable of controlling and manifesting shadows that affect physical and supernatural forces. Manifests shadows as a scythe in order to reap souls.


...looks about right.
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Re: Lords of Creation 12 (OOC)

Philote
Administrator
In reply to this post by Tsubasa & Wen Tien
So we are wanting to revamp the whole Divine Artifact setup? That is going to require a lot of reworking, though would make sense in story as the Domain of Power has changed. Before, I imagined Divine Artifacts as the cornerstone of the Spirits power. If they were going to do anything significant, they had to do it through a Divine Artifact. That is why I made so many. Simply to allow my Pantheon to be able to use their powers and so that I would have a lot of things to work with in plot.

How would we handle all of mine since I have so many? I don't really want all of them to be lost, since I did all the work to build them up. Maybe we could combine the categories of Artifact and Divine Artifact, since they seem to serve the same purpose and just promote a few of the Divine Artifacts to Truly Divine. The one artifact that is the icon of a Spirit.

Divine Artifacts:
Philote wrote
Well of Eternity: Mana battery for my allies
   {
   Moon Star: Gem added to the Well of Eternity to increase its output, range, and scope of power.
   }

Nexus Eye: Focuses and enhances magic energy.

Muramasa: Strengthens warrior spirit, increasing power.

Golden Dragonscale Armor: Protective, and can contain large amounts of power to focus it.
   {
   Rune of Planes: A rune that gives a connection to planes, infused in Gilgamesh's armor.
   }

King's Monument: Fusion of the two below.
   {
   Monument of Resurrection: Can resurrect my allies.
   King's Treasury: Manages my Divine Artifacts. Can store them and slightly alter them.
   }

Grand Mind: Telepathic link for those that I allow to use it. Strengthens mind as well.

Elemental Forge: Forge that can improve other items with the artifacts energy.

Hero's Mark: Mark fused with Gilgamesh. Makes tattoo appear on whoever he is possessing. Draws strength from his heroes.
   {
   Soul Gem: Addition to Hero's Mark, making it the Hero's Soul. Allows him to add the souls of willing Spirits into his own
   body.
   }

Dragon's Crown: Gives connection / command over my race/myth/servitors and can command other weak creatures.

Djinn's Lamp: Body of Anima. Focuses Anima's power and lets wishes be made.

Gate Stone: Gem that bends space around it, forming pillar of elements within the Plane of the Genasi. Allows Gilgamesh's people to open portals for quick travel.

Chest of the Titans: Creates a reward that is of high quality and that can be sacrificed to Gilgamesh's pantheon.

Mirror Shield: A shield that reflects back the qualities of the opponent.

Artifact Vine: A crystal vine that wraps around an artifact, encasing and deactivating it, before creating a living representation of the artifact.

Astral Tether: Tether that fuses a plane with the physical world. Tether requires charges to bring sections of a plane into the world.
Astral Tether Additions: Observatory, Library (x6 motes)
        Astral Tether Charges:
        Plane of the Kingdom: Curtain Wall, Living Quarters, Barracks, Ports, Mage Tower, Treasury, Dungeon, Throne Room, Temples, Coat of Arms, Gardens, Canals, Armory, Battlements.

Divine Armors:
• Dragon Bone Armor: The wearer materializes a special flame.
• Apocalypse Spell Armor: The wearer can release their energy into a destructive spell
• Ethereal Armor: The wearer can become as a ghost and phase through objects
• Crystal Storm Armor: The wearer can create crystals to store their mana
• Totem Armor: The wearer can summon elemental golems
• World Tree Armor: The wearer can connect with life, specifically mythos
• Looking-Glass Armor: The wearer can connect with the future
• Magebane Armor: The wearer can eat away at mana
• Dictator’s Armor: The wearer can command others, specifically servitors
Artifacts:
Philote wrote
Scabbard of Many Blades
Storm Matrix
Spell Scales
Staff of the Cosmos
Tempest Orb
Claws of the Hidden Flame
Spectral Slayer
Hercules Bands
Cursed Fangs
Water Candle
Cloak of Stars
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
In reply to this post by Mik_Hael
Depending on the rank of the God, you have a certain number of points:

Overgod: 14
Major God: 10
Minor God:6
Demi God: 2

All stats start at level one, and you can spend a single point to raise it up.

A Divine Skill like Man In the Dark also costs 1 point, but is raised by 2 ranks for every point you put in it.

I actually did it wrong since I started at zero in every stat. So The Watchman Stats would really be:


Vault wrote
The Watchman (14)

Overgod of The Oppressed and Just Causes

Power: 3
Precision: 3
Perception: 5
Presence: 3

The Watchman watches and listened, and prefers to aide mortals with their causes indirectly due to his belief that they should stand by themselves.

The Man in the Dark (4)

The Watchman has an uncanny ability to place himself where he will not be noticed, even among the gods.

Strength of the Cause (2)

For as long as the Watchman is pursing a cause that it righteous and just, he may at this skill to any of his stats to represent the fervor it fills him with.

The Better Part of Valor (2)

The Watchman is not one to attempt a straight up fight, and has no compulsions about running from one if he can't win. This skill represents his uncanny ability to escape from any situation.

=Tool Of Office=
The Watchmans Mask completely shrouds his identity so thoroughly that it is impossible to tell whether he has been slain or not. So long as one of the masks exits, a new Watchman will be created with all of the original memories. Potentially any Watcher is the Watchman.
In addition, what I was getting at is that Divine Artifacts aren't for Gods anymore. Your symbol of office is the only thing you have. Every other Divine Artifact is for some intrepid Mortal to find and use.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 12 (OOC)

Philote
Administrator
How would we explain a shift like that? Gilgamesh has quite a few staple Divine Artifacts. Golden Dragonscale Armor, Soul Shard, Well of Eternity. Even the Watchman has two equally powerful Divine Artifacts now.

Nova, Void of Worlds, Void of Heavens don't even have a Divine Artifact specifically related to them, so I would have to create more just to fill that roll for them now.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords of Creation 12 (OOC)

Celadon's Penultimate
Administrator
So each god (including majors, minors and demis) gets to keep one attribute or a few, right? I think we should do that, and let the rest be left in the hands of mortals.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
In reply to this post by Philote
Let's see, hold on let me thing about this....

I've got it! You know how, when a new island is being born, it's molten surface is really malleable? You could walk through it, if you didn't mind burning to death. But it doesn't stay molten. It cools, eventually turning to rock.

That's sort of like the world. Right now it's malleable and allowing all sorts of Divine Artifacts. Tons of spare divinity is flying around to support them in the afterbirth of the planet. Because the world is still extremely young at this point. But eventually, it starts to cool, the aftereffect of the Omnis power begins to fade away.

Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 12 (OOC)

Philote
Administrator
So the old Spirits would still have their Divine Artifacts but would not be able to make more? What about the new ones, they would be at a disadvantage.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
Nah, Divine Artifacts rapidly lose power as the world matures and the aftermath of the Omnis power fades away. Every god only has the one.

They'd still be effective between mortals (think Excalibur or Durandal), but they wouldn't have nearly the strength that they used to. It's not that you can't wield them anymore, it's just that there's no point in doing so.

A Tool of Office is different. It's unique to a god, as powerful as the old Divine Artifacts were, and a Symbol that represents them. It's not something you have to make, it's something your god just has. You'll notice that the Watchmans Tool of Office isn't any of my divine artifacts, but the mask.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 12 (OOC)

Philote
Administrator
So, can Divine Artifacts still be made? They are the only reason my Pantheon even had skills to do anything.

I can understand having one primary one, but they can have others for just skills instead of power right?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords of Creation 12 (OOC)

Gentleman Vaultboy
I don't think so. You can still make them, but for mortals. You can't use them yourself.

I only got on this line of though because Zale felt there were far to many Divine artifacts flouting around. Creating even a few was, in his eyes, a bit deal. But now they're just "toys of the gods". His words, not mine.
Hey son, wanna' learn how ta' make witch balls?
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