Lords Of Creation 14 (OCC)

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Re: Lords Of Creation 14 (OCC)

Marvelous Miscreant
Administrator
At any rate, we need to get these rules laid out and done as soon as possible. The longer we wait, the less inspired we'll be to make the second age as awesome as it can be.
Praise the Sun
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
Well, no one else wants to do anything. :/

Let's look at Phi's rules again then. I haven't seen those in a bit.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Marvelous Miscreant
Administrator
I can try my best to supply ideas, but as I've proven before....mechanics are not my area of expertise. What precisely do we need to change? What parts are we keeping? In what way do you want the rules altered?
Praise the Sun
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Re: Lords Of Creation 14 (OCC)

Philote
Administrator
In reply to this post by Zaleramancer
This is the original version I made. It needs upgrades but I don't know how to make it satisfy how you want the rules Zale.

Phi wrote
Philote's Proposed Prototype rules: (Bare Minimum)

Types of Spirits:
Pantheon Leader – The old Over Spirits, most likely each member gets one.
Independent Spirit - Nearly identical to the Pantheon Leaders, except they do not create a Pantheon to serve along side them.
Major Aspects - The second tier of Spirits created by Pantheon Leaders.

Stats - We need simple way to determine amount of points to spend for either of the two tiers of Spirits.
Power
Precision
Perception
Presence

Artifacts: Each spirit has a Tool of Office which is an upper tier Artifact, then can have other second tier Artifacts that can be used one at a time with the Tool of Office.

Skills - Each Spirit gets Action Skills which would be used once per turn and Utility skills which would be passive.

Inherent Powers:
Create life
Avatar
Hero

Action: 12 total, 1 per day, 4 cost all save Miracle/Smite
Alter Nature – Terrain/Weather
Life – Mythos, Race, Servitor
Religious Order
Artifact
Gain Domain
Create Plane
Raise Major Aspect

Miracle/Smite – cost dependent on power/scale
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
Phi wrote
Philote's Proposed Prototype rules: (Bare Minimum)

Types of Spirits:
Pantheon Leader – The old Over Spirits, most likely each member gets one.
Lesser Spirits- Having a portion of the strength of a Pantheon Leader
Demi Spirits- The weakest type of divine.


Stats - We need simple way to determine amount of points to spend for either of the two tiers of Spirits.
Power
Precision
Perception
Presence

Artifacts: Each spirit has a Tool of Office which is an upper tier Artifact, then can have other second tier Artifacts that can be used one at a time with the Tool of Office.

Skills - Each Spirit gets Action Skills which would be used once per turn and Utility skills which would be passive.

Inherent Powers:
Create life
Avatar
Hero
Domain Manipulation
Flight/Shapeshifting (Non concealing)

Action: 12 total, 1 per day, 4 cost all save Miracle/Smite What?

These are all lumped under a single action called Miracle.

Alter Nature – Terrain/Weather
Life – Mythos, Race, Servitor
Religious Order
Gain Domain
Create Plane
Raise Major Aspect
+ Generic shit

Artifacts: Requires multiple Miracles over extended time.

Alright.

Now let's tweak further.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Philote
Administrator
Zaleramancer wrote
Philote's Proposed Prototype rules: (Bare Minimum)

Types of Spirits:
Pantheon Leader – The old Over Spirits, most likely each member gets one.
Lesser Spirits- Having a portion of the strength of a Pantheon Leader
Demi Spirits- The weakest type of divine.


You want to just use three tiers and cut out major aspects? Why those three?

Stats - We need simple way to determine amount of points to spend for either of the two tiers of Spirits.
Power
Precision
Perception
Presence

I think the point system we had before worked good for this, does anyone remember the number we used?


Artifacts: Each spirit has a Tool of Office which is an upper tier Artifact, then can have other second tier Artifacts that can be used one at a time with the Tool of Office.

So I'm pretty sure we've decided on Tool of Office only so ignore the rest of the artifact stuff.

Skills - Each Spirit gets Action Skills which would be used once per turn and Utility skills which would be passive.

My suggestion is to make the action skills really broad to cover combat tactics and the utility skills to be really specific to make unique bonuses.

Inherent Powers:
Create life
Avatar
Hero
Domain Manipulation
Flight/Shapeshifting (Non concealing)

Inherent powers look good, we are just going to have to be strict on the inherent domain manipulation versus miracles

Action: 12 total, 1 per day, 4 cost all save Miracle/Smite What?

These are all lumped under a single action called Miracle.

Alter Nature – Terrain/Weather
Life – Mythos, Race, Servitor
Religious Order
Gain Domain
Create Plane
Raise Major Aspect
+ Generic shit

Artifacts: Requires multiple Miracles over extended time.

Explaination of first part: 12 mote pool, gain one a day, action costs 4 motes (the excluding miracle part was reference to a scaling miracle idea I presented earlier)
Explain your thought process on artifacts. Is the generic stuff just a refercence to domain abilities at a miracle level?


Alright.

Now let's tweak further.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 14 (OCC)

Gentleman Vaultboy
14. Base stats 1, skills 2.

So, is we're playing with just the three tiers how about 14, 10, and 8?
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
In reply to this post by Philote
Because you were going to cut it to three anyway.

Might as well have Strong>Moderate>Weak..

Domain Manipulation would be things that make sense.

A Sea God making a wave or a bubble in water would make sense. A Fire God should be able to pop off a roaring bonfire without that much effort.

Bigger things <cost.

“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Philote
Administrator
@Vault: I'd like to suggest again that the points for stats be separate from whatever we decided on how to decide skills

@Zale: How would the independent spirits fit into this?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
They would be one of those classes.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Philote
Administrator
So they could be any of the tiers?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
Potentially.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Marvelous Miscreant
Administrator
Hey GV, could I get a quick run down on Pitching real quick?
Praise the Sun
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Marvelous Miscreant
One correction before I start explanations: the Gargoyles are a Mythos, not a race.

Ok, so the gargoyles are fully immobile when in their stone form and they can't see or hear, but they usually know when to transform back by way of instincts and often they will use the stone form to hibernate around a treasure vault or the like. Their instincts can be tricked but you need to either have very powerful magic or be a deity. As well, the reason the Gargoyles can think in the first place is magic and that doesn't change when they turn to stone.

@Zale: Of course the Zanpakutou-like weapons would be weaker. Are they allowed or not?
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Marvelous Miscreant
Administrator
They were listed under races on the wiki. If they're a mythos, could they be tamed in any way? Say to be used as a grunt.
Praise the Sun
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
They are? I'll have to fix that.

They could be tamed if you wish, but they're primarily meant to be guards of vaults, buildings, entrances to dungeons, etc.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Gentleman Vaultboy
In reply to this post by Marvelous Miscreant
I plan to go into it in more detail in the second age, but it basically works like this.

Everything that has ever been created has a spark of the divine in it, living and non-living things alike. Now, because she was so recently created, because the energy of creation was still fresh in her body, and because she was trying to copy what it is that Kagehana was doing by throwing actually things and not understanding that magic was even a thing, she managed to find a way to touch her divine spark to the spark in another object.

This contact causes the spark in the object to go critical, destroy the shell binding it, and cause an effect. The effect varies from person to person and object to object but it boils down to this: whatever the pitcher thinks would make the most sense happens. Water could summon up a tile wave, mist forward in a light spray, cause plants to grow, or heal wounds, all depending on what makes sense to that person. Now, the important thing about this is that the first time you see the effect of a pitch, it is locked because you are expecting that to happen every time from now on. So, if you pitch coal and get a fireball it will always be a fireball. If you see someone else pitch coal and get a fireball, and later pitch coal for the first time yourself, yours will also be a fireball because you've seen it happen before. It's really all in the mind.

The interesting thing is that it can hardly be called magic. It doesn't use mana. Baring the initial training to touch your spark to an object, it takes no further study to master. It's really more similar to what the gods than it is to any system of magic, though on a vastly smaller scale.
Hey son, wanna' learn how ta' make witch balls?
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Re: Lords Of Creation 14 (OCC)

Marvelous Miscreant
Administrator
Thanks, this is actually pretty helpful.

On a completely unrelated topic. Anyone got any races I could borrow for a character. I need 2 or 3 from different lands for something.
Praise the Sun
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Re: Lords Of Creation 14 (OCC)

Philote
Administrator
I have six races, take your pick.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords Of Creation 14 (OCC)

Marvelous Miscreant
Administrator
Do you mind if I use a Shardmind for malevolent purposes?
Praise the Sun
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