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@Neo: You couldn't anyway, without Phasma asking the guardian spirits of your victim to lay the smackdown on you.
But, you and Jester need to think smaller. Think about the thread Power Techniques. What individual capabilities do you gain from--grrrrr, *twitch*-- soul manipulation? At each level (or every other level), that power gets more and more powerful and branches off into other things.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by jester_of_god
Bold your responses.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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By the way, Shadowulf, what do you think about Jester's class?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
In reply to this post by Celadon's Penultimate
Done
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by Zaleramancer
OP, as usual.
Jester needs to choose a couple broad powers, and do what he would do in the Power Techniques thread, starting from the weakest, and going to the strongest, as he levels up. @Jester: Don't debate it, just try to be introspective. It's not that your choices are not good, it's that they're TOO POWERFUL. You don't need to add entirely new manipulations with every level you attain. With every new level, you get better with something that's already within your class. And it doesn't seem fair that you mix up the capabilities of so many classes without being a mage.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
I'm addicted to maplestory, of course I'll try to have individual skills. Anyway, what I mentioned would require a high mastery. However soul stealing is a major part of the class and I don't intend to let your character stop me.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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In reply to this post by jester_of_god
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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In reply to this post by neogenetica
And banishing spirits from bodies is part of Phasma's class. Just hope she never uses it to banish a soul from a body it belongs in...
Stick with harming MALEVOLENT spirits.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Zaleramancer
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
........Hange it all then. I give up on originality
Fire mage: 1. small Fire ball. 2. Large Fire ball 3. Fire wall. 4. FIre enchantment. 5. COntrol pre existing flames 6. Complete heat resistance. 7. Wings of flame 8. Fire sword. 9. Fire shield 10. Summon Fire spirit. 11. Dragon's breath 12. dragon's claws. 13. Fire Ghoul Armor 14. Black Flames= burns everything, doesn't go out unless I want it to. 15. Fires of mentality= make other's angry. 16. Controlled explosions= Pinpoint locations explode at a finger snap. 17. Fire Dragon Manifestation. 18. Lava manifest 19. Fire eater= probably should be sooner.= eat fire for energy boost and recovery. 20. Living flames manifest: Create shape shifting sentient flames.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Whatever, if you wanna have a temper tantrum, that's fine.
Pouting doesn't bother me one bit. I just said you could break the power down to make it SLIGHTLY less powerful. I never said anything about creativity, so if you wanna just give up and go for a less creative character, then that's your business, not mine. You could just have easily have done something creative AND effective. And I'll give you an example in a little while.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Zaleramancer
Copy cat: I would be copying basic moves in a weaker form. I already would have the natural agility and coordination fro this class to be able to copy the sequenses of most moves, but they'd lack completely in the power sector.
Elemental illusionist: Then what would woul propose I could do with this ability then? Just leave it with illusions, or elemental manipulation? Insanity rampage: the insanity isn't stress, it would fall more under a combination of vertigo, hallucinations, and Schitzophania. Matter manipulation: I see wheere that would cause problems, but I'll just leave it as that I can't create gold or other objects with magical properties. As for key''s to exact, and I 'd need a copy of it anyway if to get the exact shape, and if I already had the key what would be the point?
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by Celadon's Penultimate
Alright, tell me what needs to be changed on my skills. I'm not so great at making skills so I made some wierd skills to fill space.
Spellsword Level 1: Sword Charge: Channels energy into his sword to increase damage and cutting power. Level 2: Call Sword: Allows the Spellsword to call his blade to himself with magic. Level 3: Warrior’s Edge: Boosts strength and fighting skills temporarily Level 4: Warrior’s Shield: Temporarily boosts defensive properties of the Spellsword. Level 5: Triple slash: Allows the Spellsword’s blade attacks to strike three times from only one hit. Level 6: Battle Cry: the Spellsword shouts a battle cry that temporarily frightens nearby enemies. Level 7: Flare: Casts a blinding flash of light to distract and blind enemies Level 8: Increased Senses: Temporarily boosts the Spellsoword’s Senses to allow for amazing combat moves. Level 9: Rally Call: Emits a call that causes allies to temporarily fight better. Level 10: Reflect: Temporarily reflects a fraction of damage back at the attacker. Level 11: Blade Throw: The Spellsword throws his blade with pinpoint accuracy. Level 12: Fire Blade: Allows the Spellsword to ignite his blade with flames to increase damage. Level 13: Magic Slash: Allows the Spellsword’s blade attacks to fire a slash of energy towards the enemy. (Power increases with leveling) Level 14: Lightning Blade: Allows the Spellword to channel electricity into his blade to increase damage. Level 15: Frost Blade: Allows the Spellsword to channel cold into his blade to increase damage. Level 16: Blade Ward: The Spellsword sticks his blade into the ground to provide a protective aura for his nearby allies. Level 17: Eagle Eye: Allows the Spellsword to magically see an enemy’s weak point. Level 18: Big Blade: Increases the size of the Spellsword’s blade for a huge attack Level 19: Magic Blades: Temporarily summons two magic blades to assist in fighting. The magic blades float and fight on their own. Level 20: Blade Storm: Summons a small storm of magical blades to attack the enemy.
Praise the Sun
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In reply to this post by Celadon's Penultimate
...Apologies are worthless on the internet so I'll go without it. I'm going to stick with the Jester calss, but if it causes to much problems and continues being called overpowerd I'll have a back drop.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by Marvelous Miscreant
looks good to me.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by jester_of_god
You do not need an original class to have an original character.
The only real problem is you are very very very good at using rules to win. Also, maybe if you made your character's personality/back-story a bit different.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
I edited my abilities, how do the changes look?
You aren't symmetrical. You. Aren't. Symmetrical.
YOU! AREN'T! SYMMETRICAL!?!?!?!?!?! DDDDDDDDIIIIIIIIIIIIIIIEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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In reply to this post by jester_of_god
Ok for Copy Cat then.
I'm good if you just go with Illusions. Ok for the Rampage. If you agree to be restricted to mundane items for creation I don't mind.. much. Destruction should be kept to a minimum, though.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
In reply to this post by Zaleramancer
see when I'm not trying to put myself in a story I can be what you call not over powered. but I'm stilll probably going to go with Jester.
Fire Ghoul Armor: Basically imagine a humanoid dragon featured armor. Summon fire dragon:....it's about fifty fifty. Imagine being encased inside of and controlling a giant magical fire dragon.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by Zaleramancer
Most it will ever do is destroy armor after several seconds of contact......I'm on the edge about illusions though, I might just exchange it for the elements.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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