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This is exactly like a video game.
Rules were asked for and obtained. @Neo I'm still looking over Jester's thing. It's like a bard/thief/monk/medium
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
That's what I was going for actually.
Also, who asked for said rules?
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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This post was updated on .
In reply to this post by GreenDay
OK, this is mine so far.
Ranger Animal Companions: 1st Level: Black Mamba 5th Level: Gains Falcon 10th Level: Gains Jaguar (ridable) 15th Level: Gains Hawk 20th Level: Gains Boa Constrictor 1: Eagles Eye: Fire arrows with near perfect aim for 1 minute, amount of minutes increases with each level until 10th. 2: Silver Fury: Move extremely quickly and nimbly, and gain amazing speed when attacking with hunting knives. Lasts for 5 minutes, increasing to 10 at 4th Level, and 15 at 8th Level. 3: Plant Snare: Command the forces of Nature to entrap your enemy with vines and plants, amount of enemies entrapped increases with each level until 5th. Only lasts for 5 minutes, increasing to 10 at 6th Level. 4: Vine Tentacles: Control vines to do your whim, starts with 2 vines, increases by 2 vines with each level until 8th. 5: Animal Form: Change your shape into an animal for various uses, change lasts for 10 minutes or until dismissed. 6: Bestial Fury: My Animal Companions become enraged and all physical parameters become enhanced. Can only be used 3 times per day. 7: Tree Walking: By phasing into a tree, I can remain inside for 1 minute, or I can teleport to another tree and walk out of that one. Can only be used 3 times per day. 8: Flare: Fire a medium bolt of fire that can harm enemies, burn something, or be used as a signal. Can travel 100 yards, and can be used 5 times a day. 9: Polymorph: Change others into animals. Can be used in a 10 yard radius, or be cast on a subject. You can turn them into the animal of your desire, or allow them to choose. Affects you as well. Lasts for 10 minutes, or until dismissed by you. Can be used 3 times a day. 10: Rain Of Arrows: Fire several arrows at once, in a large volley. Can only be used in conjunction with Silver Fury. 11: Scrying: Observe another being. Requires a natural pool of water. 12: Summon Animal: Summon the desired animal to assist you. Must have something the animal likes, or something related to it, like a piece of fur. Starts with normal animals, advances to magical animals at 15th Level, Elementals at 19th Level, and even Inter-Planear creatures at 20th. 13: Control Weather: Control the weather around you. Can create average storms at first, advancing to disastrous weather at 17th Level. Can only be used 3 times a day, then 5 at 16th Level. 14: Animal Merging: Assume bestial traits, while retaining your normal form. Requires desired animal to be within sight. Can only be done 5 times a day. 15: Trick Shot: Know exactly how to shoot an arrow for it to do a certain thing, like bounce off a tree, hit a lever, fall down, and sever a rope. Is a passive ability that activates along with Eagle Eye. 16: Trap Mastery: You can make extremely intricate traps with varying effects. 17: Dexterity Mastery: You can substitute Dexterity for another Attribute involving something physical. Can be used 7 times a day. 18: Tree Allies: Turn anything made of wood into a large Treant. Requires a wooden object, and can only be used 5 times a day. Treants remain for 1 hour or until dismissed. 19: Earthquake: Create a powerful tremor to split the ground. Can only be done once a day. 20: Nature's Reverence: When in a forested area or a place with sufficient plants, all attributes are increased by 1 level, and all senses heightened. Passive. Nature watches over you and protects you.All plant abilities are increased when under this effect. When in times of dire need, all plants around you will come to your aid, once per day. Grants extreme survival skills when under this effect. Wanted: Healing, Utilities, Misc.
You aren't symmetrical. You. Aren't. Symmetrical.
YOU! AREN'T! SYMMETRICAL!?!?!?!?!?! DDDDDDDDIIIIIIIIIIIIIIIEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
In reply to this post by Zaleramancer
First of all in light of Jesters thing( Whether it is approved of or limited) I request a class change to being a soul master. Secondly, do I list twenty skills( Which will be specific) or a lesser number?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Why don't you just combine alchemy and soul master? to make the Alchemic soul bender.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by jester_of_god
You really love the Jester motif for some reason. So far so good. Excellent, Excellent. We can work out how much the max per level later. Early problems. Saddening. For one, this is very close to the Medium's starting ability, Only more powerful. While I don't mind strength/defense passive boosts, I won't allow them together AND with a third ability on the first level.
Ok... This is fairly Ok. Maybe not exactly thematically fitting, but Ok in power. Ehhh... I'm not certain what minor is to you. This ability should not allow you to gain an equal proficiency to someone who should be good at it. I.E An elemental mage of a similar level should be more powerful than you. Also, I wont allow something as broad as "Elemental Manipulation" Even for someone specialized in that. While I would encourage bundling, I'm not letting anyone get two potent abilities at the same time. This is fine. This is fine. But, possibly not thematically fitting. Would you be able to change from a human into something else? Or is this more of disguise-thing? Disguises are fine. Human into bear is not for your class. Kung-Fu is more of a monk's shtick. Why not just take a level in that? Charismatic persausion is more of bard/minstrels thing. The speak/read/understand should only affect languages you should be able to speak. No understanding how animals talk- or dead people. Persuasion can be a usable aspect of it. The other may be passive. Why steal a thief's shtick? However, unless someone else makes a thief, You can do this. And we have reached insanity. Besides being to board, This has huge potential for abuse. No. Just no, Jester. Perfect memory? This can slide. So you would be able to watch a master fighter use a sword and duplicate it. Or watch any other class do anything and copy that. Not happening Jester. This is fine, I guess. Seems bardic, but that's fitting. Wisdom enchantment at the cost of max insanity? Explain this further. This is pretty much Shadow's whole class. And it's to broad for one ability. Just Telekinesis? Considering it says spacial. Unlike the other ones, I may allow minor TK. Mostly because this is a higher level ability. So long as you don't start flying around mentally lifting boulders- I'm good. With this, you could just dump your insanity somewhere and use your abilities as many times as you liked. Can't let you do that Jester. Mind control? Over so many things? If you were using a telepathic/psychic theme I might allow it.. But as it stands, No. Unless it was balanced by needing a Wis Vs Wis check and only worked for one command. This is acceptable. I know nothing about those techniques. However, because it's the last one at level twenty, I may allow it.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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In reply to this post by jester_of_god
Someone assumed there would be rules and everyone else liked the idea.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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In reply to this post by GreenDay
I like you now.
You're doing it right. Neo, If you want. Though.. Shadow's class may conflict with Soul Master abit.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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In reply to this post by Zaleramancer
With the people involved, believe me, you WANT rules.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by GreenDay
Looks good.
I don't have power to approve it, but I have a feeling you're heading in the right direction...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by neogenetica
All 20 skills entailed.
Did you see my Phasma Geist character's powers?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Zaleramancer
I'm probably going with it. I was going to do alchemist and have a soul alchemy skill that would allow for alchemy on the soul but Soul Master would be able to change the soul already. Mine is more of a manipulation and utilization thing that only has some perception to function at a decent level.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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I'll get my skills up soon. I'm still working on them.
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In reply to this post by Celadon's Penultimate
I saw. But mine will be more headed towards manipulation for battle purposes. The class lacks the ability to let spirits act through them as well as some of the other skills. Sorry if it sounds similar but don't worry, I'll make it different.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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In reply to this post by neogenetica
Change the SOUL?
That's like level 25 out of 20! And I has a feelin' Phasma and Casper won't like you much...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Marvelous Miscreant
Ok.
Though. Fair warning.. I will be just as hard on everyone else as I was on Jester. So, please remember, Make you abilities like the Spells/Maneuvers/Attacks you would see in a MMO/Table Top/Video Game.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
In reply to this post by Zaleramancer
YAY!!! Zale likes me
You aren't symmetrical. You. Aren't. Symmetrical.
YOU! AREN'T! SYMMETRICAL!?!?!?!?!?! DDDDDDDDIIIIIIIIIIIIIIIEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
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In reply to this post by Zaleramancer
Understood. I tend to weaken myself in RPs to provide a challenge anyways.
Praise the Sun
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In reply to this post by Celadon's Penultimate
It would start out minor and go up in level. What? Did you think I was going to randomly start changing peoples souls into those of fallen angels?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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This post was updated on .
In reply to this post by Zaleramancer
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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