I like the descriptions, though I may tweak it a touch to suit my fickle artistic whims.
Apparently we're using the rules outlined in the text document.
RacesCreated, intelligent beings. Often numerous rather than powerful.
Rather than potent Skills, Races possess Abilities.
Unlike Skills, they do not have ranks and must fit a narrow range of possibilities.
They may be...
1) An affinity towards a particular activity, such as Crafting or Fighting.
2) Some sort of internalized magical trick, or ability, such as Night Vision or Water Breathing.
3) Something that could be replaced by an item, such as Hard Skin (Replaceable with armor)
Further or more powerful abilities require a fundamental drawback or flaw within the race.
Most Races have one or two Abilities.
Draemar Hardened Skin: Draemar have skin like a weak armor.
SeafolkWater Survival: Seafolk are part fish, and survive easily within most of the ocean. They, however, are unable to survive normally on the surface or the depths of the ocean.
Mythical Beings
Powerful Non-Divinities.
Mythical Beings are powerful, often intelligent creatures. The Expectational (See Above) among them can even challenge Demi-Gods with small hope of success.
They have four skill points and three abilities.
Cecaelia Water Survival: Cecaelia can easily survive the shallows.
Magic Affinity: Cecaelia are naturally adept at illusion and shape-shifting magics.
Octo-Body: Cecaelia have translucent skin and octopus tentacles. They may control their skin pigmentation in a way that allows them to camouflage themselves. However, they also lack most of the bone structures common in other races, which causes them to be unable to safely exit water without magical assistance.
Shapechange (Active) (2): A Cecaelia can take the form of any mortal race, gaining their physical traits and abilities and loosing their own. This ability is considered magical and can be countered as such.
Probing Intellect (Passive) (1): Cecaelia may learn any type of magic that can be learned.
Identify (Active) (1): Cecaelia may divine the magical powers of any item, creature or spell.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather