If you could pick any ONE power...

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Re: messed up contest.

Marvelous Miscreant
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If you couldn't sleep, yes. If you did not have to sleep, no.
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Re: messed up contest.

Zaleramancer
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If you did not need to sleep, then of course not.

You'd still die though.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: messed up contest.

Marvelous Miscreant
Administrator
Perhaps, but it would be from old age.
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Re: messed up contest.

jester_of_god
Or a dagger to the back.....
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: messed up contest.

Marvelous Miscreant
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I was assuming no outside interference
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Re: messed up contest.

jester_of_god
With no outside interference nothing would ever die. period.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: messed up contest.

Marvelous Miscreant
Administrator
Yes they would, eventually the body breaks down even with no outside interference.
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Re: messed up contest.

Marvelous Miscreant
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In reply to this post by jester_of_god
Beside, what I meant was without murder (or anything similar)
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Re: messed up contest.

jester_of_god
In reply to this post by Marvelous Miscreant
I meant in a complete singularity without time or space or even vacuum in which you don't experience anything except for a single moment of existance. Did you think I meant anything less extreme.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: messed up contest.

Marvelous Miscreant
Administrator
That's not what I meant though.
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Re: Idea Discussion

Philote
Administrator
In reply to this post by Marvelous Miscreant
Powers I would like to use in future RPs possibly.

Ghost Lantern
Kekkai
Giant Aura
Phasing
Revival
Body Snatching
Midas touch

I'll post the Bishop, Necromancer, and Scribe notes here also in a moment.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Idea Discussion

Marvelous Miscreant
Administrator
I'd like to use Door to Anywhere in an RP, but it seems too powerful
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Re: Idea Discussion

Philote
Administrator
•scribe: hybrid class that enhances himself and teammates by using different markings

scribe bar: ink well: this acts like mana. The scribe would be able to fight 2-3 creatures before the ink well would become empty. The ink well refills quickly out of combat but doesn’t regen at all during combat. The scribe would have skills that would allow him to make items that refill the ink well as well as being able to get items from professions that give ink well regen. The scribe has gains 10 points in ink well every level.

builds: each tree has a couple things in common:
•close to the top of a tree there is a skill that reduces the cost of his ink abilities by 1/3. If enough points are spent ink abilities will cost no ink from the ink well but this doesn’t let them leave enough points for any higher skills.
•near the middle there is a talent that gives a bonus bar that gives bonus ink to be used for skills from that tree. There would only be enough talent points to get bars from 2 trees at a time
•the last talent in each tree would be a skill that acts like shadowform and moonkin form making you only able to use ink skill from your tree while getting a bonus

rune tree: this is the caster tree. This tree focuses on keeping distance between yourself and what you are fighting. Your ink bolt will be changed to runic touch after a certain talent is acquired. the runic form is acquired after getting last talent point and increases your spell casting speed, and removes knock back effects on your. While in runic form your character becomes slightly translucent and a light blue color

War paint tree: this is the dps tree. This tree focuses on reducing the defense of your enemies by marking there weaknesses, rusting their armor, and blocking there bonuses. Your ink blade skill gets enhanced by coating your weapon with hardened blood that has a chance to ignore armor. the final skill point lets your activate blood rage letting you increase your damage and critical strike chance at the cost of taking 5% of the damage you deal to your health. Blood rage makes only your armor turn blood red as well as having a set of 3 spikes coming out of your armor at certain points.

herbalism tree: this is the healer tree. This tree focuses on buffing your teammates so that they take less damage and need less healing while giving a small heal over time from certain skills. You also gain different blooms that can be placed on a person that are similar to blessings from paladins. Only one bloom can be on a person at a time. The final talent is Living tree and it decreases all damage taken by your teammates and has a chance of applying an overgrowth affect that acts as a shield for 5 seconds.
Living tree appears as two trees that float on either side of your shoulders and a rose that floats behind the cape. The character also slightly glows.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Idea Discussion

Marvelous Miscreant
Administrator
Cool beans dude.
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Re: Idea Discussion

Philote
Administrator
In reply to this post by Philote
Bishop: a healing class that is able to damage/debuff enemy targets by using healing spells. The target of the person hit with the healing spell receives the damage/debuff. All threat goes to the person who received the healing spell. Can solo by healing self and having damage/debuff go to target. Has healing powers but is not as strong as other healing classes. Wears cloth.

Damage caused by heals will hit the closest enemy mob if person getting healed is not targeting a mob.
Damage caused by heals will not attack guards or allies outside of BG if they are not in combat with person getting healed.

Clarity bar: a timer bar that starts to go down after first spell is cast and begins to go down faster as more spells are used. Does not regen when out of combat but stops running down when character leaves combat

meditate: skill acquired at creation of character. Able to be used at any time. It begins to restore clarity - faster at higher levels. You get debuffs while using it though. You can not use any skills, and you move slower the longer you use it. But you do get a damage reducer if you are in combat starting at 50% and reducing to 20% over time. The damage reduction effect only happens even 45 seconds while the meditate skill has no cool down.

Class trees: assistance(arcane),purity(holy),life cycle(nature)

assistance: main damage tree. Weakest heals of the three trees. Aoe and CC skills.
Talent skills: 1. arcane residue: critical heals on the target have a chance of doing 10% of the heal as damage to the target of the one healed. causes no threat.
2.Nether volley: heals target for a small amount but strikes 3-5 targets with a nether bolt.
3.Nether stones: When you critically heal a target a nether stone is summoned withen 5 yards of the target. The stone channels up to three damaging spells before it dies. nether stones have 200 health. up to three stones can be summoned at one time.
4.Distortion: When cast on a friendly ally this spell has a chance to cast a random effect. 35% chance to increase size and damage of target. 35% to reduce size and damage of enemy targets within 10 yards. 20% chance to replicate the target - the clone does a third of the damage the original does but cant cast heals,buffs,debuffs,or forms of CC. 10% chance to heal target for 40%. 4 min cooldown.
5.Summon guardian: you summon one of 5 guardians that follows the target. Lasts 1 min and has a 5 min cooldown.
Holy: reduces damage taken by 5% and casts low lvl smites.
Nature: increases haste of target by 5%, makes target immune to haste removing effects, and increases speed by 10% that stacks with othe speed effects.
Frost: attacks against target reduces enemies attack/cast speed. makes target immune to CC effects.
shadow: removes one curse,poison,disease every second. casts a random curse,poison, disease on enemies that attack target. curse,poison,disease doesnt stack.
Fire: has a 20% chance that when target is attacked the fire guarding will erupt causing damage and knocking enemies back 5yards.increases resistances by 20-stacks.


Purity: main healing tree. heals are closest in strength compared to other healing classes. Less skills that damage/debuff enemy targets but more that buff the target of the heal. Threat control.
talent skills:1.pacify: reduces threat gained on target by 30%, causes target to have/see invisibilty while not in combat. First attack after having invisibility does 20% more damage.
2.Eden: increases effects of threat increasing/decreasing effects not cast by a bishop. increases everyone's armor by 50%. While you meditate you heal everyone X amount over time that heals more the longer u meditate.
3.guidance: causes target to have a extra 20% threat while active and have a 10% chance to get a shield when struck with melee damage
4.martyrdom: the target recieves an extra 1% healing for every target attacking it. When a enemie switches targets because of threat the enemie is frozen for 3 seconds and its damage is reduces by 10% for 5 seconds.
5.spirit link: connects your target's soul to an opposing enemy. Any healing the enemy receives is negated and given to your target. If the enemy does a killing blow to the target it is negated, your target gets 10% health, and spirit link is destroyed. 6 min cooldown.

Life cycle: main debuff/buffer tree. Have skills that increase/multiply over time. Heals multiple targets to buff dps and tanks. Slowing of enemies.
Talent skills:1.Reversed cycle: when you are critically hit your spells have .5 seconds less to cast and you are immune to pushback.
2.Sun and moon: During the Sun phase the target does an extra 5% damage but takes 10% of his health as damage over 15seconds. The moon phase starts when the sun phase ends. it reduces the targets damage done by 5% but heals the target for 15% of its health over 25 seconds. stacks 2 times.
3.Time lapse: Remove a group from the time stream causing them to be neutral and unable to attack until they receive damage.
4.acid rain: call down acid rain to burn targets in a area for X damage - when the effect ends friendly targets receive a HoT equal to a third of the amount of damage done
5.cycles of earth: apply a buff to the target that increases health by 1%(up to 5%) over 20sec. after 20 sec it evolves giving 1% haste(up to 5%) over 20sec. after 20 sec it evolves giving 1% damage bonus(up to 5%) over 20 sec. stacks 3 times. can only be cast in combat. lasts 5 min.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Idea Discussion

Philote
Administrator
The necromancer is a close range spell class that uses more than one undead minion. Has several life stealing skills as well as skills that cause a certain pet to perform a action.

Infection bar: green to dark green, when skills are used the infection level rises to different levels, 4 different levels, some skills can only be used at certain high levels of infection, the higher the infection the more damage you cause but at the higher levels you can cause damage to yourself, to lower infections you have to spread the plague into your minions causing them to use a special attack.

Pet control: you start out with 1 minion but learn other minions that can all be out at the same time.
assault - all minions attack the same target, scatter - your minions spread out to target nearby enemies that are in combat based on threat,
stances: causes all pets to enter either Epidemic/Savage/Hunger mode causing them to use different skills
other special abilities are used by using character spells

1st pet: a scourge ghoul: does quick or strong melee damage based on mode, can infect the current target with a disease, when it dies it explodes dealing damage and infecting targets with a disease, this pet is reborn from its wandering plague after 20 seconds.
Epidemic: AoE infections
Savage: Stun plus attacks that stack causing the target to take more damage
Hunger: reduces damage taken and can cause a target to sometimes attack his allies in a hunger for flesh

Necromancers use glove weapons (fist category weapons) that allow the necromancer to quickly apply and spread the scourge plague.

Vile creations: allows the user to instantly summon a minion and causes that minion to use a skill based on your infection level, 5 min cooldown

Talent trees: Plagued/Scourge Army/Insanity

Plagued: The AoE self heal talent tree. Has several melee ranged siphons that steal health. Can learn to summon 2 other minions. A roach swarm that can cause infections inside a certain area. And a Spore carrier that can cast long range infections that differ from other minions.

Scourge Army: Less damage from infections and faster infection gathering rates. As well as the most minions of the different talent trees to use infection on. Longer range on skills. Can learn 3 minions. Skeleton knight that adds to damage from ghoul. A Banshee that does damage in a cone in front of minion as well as different crowd control skills. And the last one being an Abomination that has several different animals attached to a human corpse, the Abomination does slow melee damage as channeled skills that cause the minion to do a high damage attack at the end.

Insanity: Fewer skills that heal, less minions, and less need to have infection bar rise. Focuses on turning target into a member of the scourge. Weakens target and can even charm creatures. Shadowy type skills that cause quick instant damage. Can summon 1 extra minion, twin undead wolves- Fear&Hate -that have quick attacks and fears.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Idea Discussion

Philote
Administrator
In reply to this post by Marvelous Miscreant
Finally got around to putting them up
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Idea Discussion

Marvelous Miscreant
Administrator
I like the scribe idea....
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Re: Idea Discussion

Philote
Administrator
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Idea Discussion

Marvelous Miscreant
Administrator
I like the whole writing motif
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