Amalgam Character Creation RP

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Amalgam Character Creation RP

Philote
Administrator
This post was updated on .
ACC-RP

Mr. Millennium: Aspect of the future who has summoned the sentient beings of the universe for a game. He plans to take over the body of the strongest being.
Digits: Personal squad of Mr. Millenium. #00000,11111…99999
Innkeepers: Made up of people with five identical letter Character Codes, #AAAAA. They serve as the working force that prepares things for the players.
Character Codes: The five character code that represents the randomly rolled attributes of the players.
Status Codes: Currently, a three part code that precedes the Character Code. The first is a digit representing absorbed Time Fragments that starts at zero. The second represents gender with M for male, F for female, and N for Non-Gendered. The third represents if the character possesses above average abilities with P for Powered and N for Non-Powered.
Formless: Characters that have not been interacted with yet appear as white formless beings of their race to conceal a majority of their Character Code.
Amnesia: The distortion of time has made many characters forget their true timeline though the knowledge gradually returns.
Time Fragments: Shards that allow for players to become stronger by rerolling one of their character codes.
Settlements: Square sections of the map that each contains a unique terrain. At average speed, they take a day to cross.
Terminals: Access points to a data storage that are present within settlements.
F.O.W: A fog blocks characters from perceiving other settlements until they have been entered unless the character possesses exceptional perception.

Settlements Map:


Philote wrote
Key:
4. Roll 5
9. Roll 10
E. Roll 15
J. Roll 20
O. Roll 25
T. Roll 30
Y. Roll 35

Power, The Ability to Create:
0. Fireball
1. Rain
2. Cloud
3. Nail
4. Lantern
5. Paper
6. Icicles
7. Battery
8. Brick
9. Shade
A. Candle
B. Bottle
C. Perfume
D. Chain
E. Bulb
F. Bone
G. Snow Flake
H. Circuit
I. Gemstone
J. Coffin
K. Grill
L. Fountain
M. Fan
N. Gear
O. Aurora
P. Tree Bark
Q. Freezer
R. Lighting Rod
S. Moon Stone
T. Cauldron
U. Mirror
V. Tuning Fork
W. Scope
X. Lock
Y. Ink
Z. Remote

Source of Power:
0. Magic
1. Skill
2. Wealth
3. Technology
4. Willpower
5. Mutation
6. Symbiosis
7. Possession
8. Theft
9. Nature
A. Parasitism
B. Pact
C. Origin
D. Location
E. Gift
F. Heritage
G. Item
H. Infection
I. The Dead
J. Death
K. Mind
L. Surgery
M. Curse
N. Blessing
O. Time
P. Supply
Q. Accident/Loss
R. Emotion
S. Radiation
T. Spiritual
U. Divine/Aspect Energy
V. Faith
W. Insanity
X. Transcendence
Y. Fusion
Z. Life Force

Body Type:
0. Human
1. Robot
2. Alien
3. Undead
4. Primate
5. Ghost
6. Golem
7. Minotaur
8. Treant
9. Slime
A. Djinn
B. Sea Creature
C. Angelic
D. Demonic
E. Beast Man
F. Homonculus
G. Gargoyle
H. Puppet
I. Avian Creature
J. Energy Construct
K. Sprite
L. Goliath
M. Living Armor
N. Aspect
O. Humanoid Dragon
P. Elemental
Q. Chimera
R. Dullahan
S. Prehistoric
T. A.I.
U. Monster
V. Insectoid
W. Plant Creature
X. Changeling
Y. Goblin
Z. Living Object

Territory:
0. Library
1. Mountain
2. Moon
3. City
4. Ocean
5. Underground
6. Wilderness
7. Prison
8. Graveyard
9. Island Resort
A. Castle
B. Space Station
C. Sky
D. Factory
E. Dungeon
F. Desert
G. Science Lab
H. University
I. Labyrinth
J. Carnival
K. Ruin
L. Temple
M. Hospital
N. Arctic/Tundra
O. Vehicle
P. Farm
Q. River
R. Creature
S. Cyberspace
T. Military Base
U. Mine
V. Imagination
W. Hotel
X. Vault
Y. Tower
Z. Market

Misc, Has Additional:
0. Pet
1. Body
2. Weapon
3. Gear
4. Source: Roll Additional Source
5. Relation
6. Mind
7. Senses
8. Knowledge
9. Stat Increase
A. Limbs
B. Power: Roll Additional Power
C. Lives
D. Energy
E. Tool
F. Race: Roll Additional Race
G. Profession
H. Ability
I. Territory: Roll Additional Territory
J. Mount
K. Resistance
L. Theme
M. Element
N. RPG Class
O. Self
P. Necessity
Q. Currency
R. Health
S. Animal Connection
T. Instinct
U. Suit
V. Influence/Presence
W. Emotion
X. Weakness
Y. Renown
Z. Misc option: Roll two, 1-35
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Philote
Administrator
This post was updated on .
<html> <head> NPC Generator </head> <body bgcolor="#FFFFFF"> <script language="JAVASCRIPT"> <!-- var aVocab = new Array(); var intIncr var intCat intCat =0 intIncr=0 //The data stored is pretty simple. It works like this: // // The aVocab array has sub arrays that are named lists of data. // //aVocab[intCat]= new Array(); - The aVocab Array actually holds other arrays. //aVocab[intCat][0]="FIRST" - This is the name of the list of data in this sub array. The name helps the program find the data. //aVocab[intCat][1] = new Array() - Yep, ANOTHER array - this is the array that holds the actual data. //aVocab[intCat][1][intIncr++]="First thing <SECOND>" // See that <SECOND> tag? Anything in brackets references another list. //aVocab[intCat][1][intIncr++]="First thing <THIRD>" // // Unless it's the last entry, don't forget to increment and reset the counters! // //intCat++ //intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FIRST" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Fireball <SECOND>" aVocab[intCat][1][intIncr++]="(1)Rain <SECOND>" aVocab[intCat][1][intIncr++]="(2)Cloud <SECOND>" aVocab[intCat][1][intIncr++]="(3)Nail <SECOND>" aVocab[intCat][1][intIncr++]="(4)Lantern <SECOND>" aVocab[intCat][1][intIncr++]="(5)Paper <SECOND>" aVocab[intCat][1][intIncr++]="(6)Icicles <SECOND>" aVocab[intCat][1][intIncr++]="(7)Battery <SECOND>" aVocab[intCat][1][intIncr++]="(8)Brick <SECOND>" aVocab[intCat][1][intIncr++]="(9)Shade <SECOND>" aVocab[intCat][1][intIncr++]="(A)Candle <SECOND>" aVocab[intCat][1][intIncr++]="(B)Bottle <SECOND>" aVocab[intCat][1][intIncr++]="(C)Perfume <SECOND>" aVocab[intCat][1][intIncr++]="(D)Chain <SECOND>" aVocab[intCat][1][intIncr++]="(E)Bulb <SECOND>" aVocab[intCat][1][intIncr++]="(F)Bone <SECOND>" aVocab[intCat][1][intIncr++]="(G)Snow Flake <SECOND>" aVocab[intCat][1][intIncr++]="(H)Circuit <SECOND>" aVocab[intCat][1][intIncr++]="(I)Gemstone<SECOND>" aVocab[intCat][1][intIncr++]="(J)Coffin <SECOND>" aVocab[intCat][1][intIncr++]="(K)Grill <SECOND>" aVocab[intCat][1][intIncr++]="(L)Fountain <SECOND>" aVocab[intCat][1][intIncr++]="(M)Fan <SECOND>" aVocab[intCat][1][intIncr++]="(N)Gear <SECOND>" aVocab[intCat][1][intIncr++]="(O)Aurora <SECOND>" aVocab[intCat][1][intIncr++]="(P)Tree Bark <SECOND>" aVocab[intCat][1][intIncr++]="(Q)Freezer <SECOND>" aVocab[intCat][1][intIncr++]="(R)Lightning Rod <SECOND>" aVocab[intCat][1][intIncr++]="(S)Moon Stone <SECOND>" aVocab[intCat][1][intIncr++]="(T)Cauldron <SECOND>" aVocab[intCat][1][intIncr++]="(U)Mirror <SECOND>" aVocab[intCat][1][intIncr++]="(V)Tuning Fork <SECOND>" aVocab[intCat][1][intIncr++]="(W)Scope <SECOND>" aVocab[intCat][1][intIncr++]="(X)Lock <SECOND>" aVocab[intCat][1][intIncr++]="(Y)Ink <SECOND>" aVocab[intCat][1][intIncr++]="(Z)Remote <SECOND>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SECOND" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Magic <THIRD>" aVocab[intCat][1][intIncr++]="(1)Skill <THIRD>" aVocab[intCat][1][intIncr++]="(2)Wealth <THIRD>" aVocab[intCat][1][intIncr++]="(3)Technology <THIRD>" aVocab[intCat][1][intIncr++]="(4)Willpower <THIRD>" aVocab[intCat][1][intIncr++]="(5)Mutation <THIRD>" aVocab[intCat][1][intIncr++]="(6)Symbiosis <THIRD>" aVocab[intCat][1][intIncr++]="(7)Possession <THIRD>" aVocab[intCat][1][intIncr++]="(8)Theft <THIRD>" aVocab[intCat][1][intIncr++]="(9)Nature <THIRD>" aVocab[intCat][1][intIncr++]="(A)Parasitism<THIRD>" aVocab[intCat][1][intIncr++]="(B)Pact <THIRD>" aVocab[intCat][1][intIncr++]="(C)Origin <THIRD>" aVocab[intCat][1][intIncr++]="(D)Location <THIRD>" aVocab[intCat][1][intIncr++]="(E)Gift <THIRD>" aVocab[intCat][1][intIncr++]="(F)Heritage <THIRD>" aVocab[intCat][1][intIncr++]="(G)Item <THIRD>" aVocab[intCat][1][intIncr++]="(H)Infection <THIRD>" aVocab[intCat][1][intIncr++]="(I)The Dead <THIRD>" aVocab[intCat][1][intIncr++]="(J)Death <THIRD>" aVocab[intCat][1][intIncr++]="(K)Mind <THIRD>" aVocab[intCat][1][intIncr++]="(L)Surgery <THIRD>" aVocab[intCat][1][intIncr++]="(M)Curse <THIRD>" aVocab[intCat][1][intIncr++]="(N)Blessing <THIRD>" aVocab[intCat][1][intIncr++]="(O)Time <THIRD>" aVocab[intCat][1][intIncr++]="(P)Supply <THIRD>" aVocab[intCat][1][intIncr++]="(Q)Accident/Loss <THIRD>" aVocab[intCat][1][intIncr++]="(R)Emotion <THIRD>" aVocab[intCat][1][intIncr++]="(S)Radiation <THIRD>" aVocab[intCat][1][intIncr++]="(T)Spiritual <THIRD>" aVocab[intCat][1][intIncr++]="(U)Divine/Aspect Energy <THIRD>" aVocab[intCat][1][intIncr++]="(V)Faith <THIRD>" aVocab[intCat][1][intIncr++]="(W)Insanity <THIRD>" aVocab[intCat][1][intIncr++]="(X)Transcendence <THIRD>" aVocab[intCat][1][intIncr++]="(Y)Fusion <THIRD>" aVocab[intCat][1][intIncr++]="(Z)Life-Force <THIRD>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="THIRD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Human <FOURTH>" aVocab[intCat][1][intIncr++]="(1)Robot <FOURTH>" aVocab[intCat][1][intIncr++]="(2)Alien <FOURTH>" aVocab[intCat][1][intIncr++]="(3)Undead <FOURTH>" aVocab[intCat][1][intIncr++]="(4)Primate <FOURTH>" aVocab[intCat][1][intIncr++]="(5)Ghost <FOURTH>" aVocab[intCat][1][intIncr++]="(6)Golem <FOURTH>" aVocab[intCat][1][intIncr++]="(7)Minotaur <FOURTH>" aVocab[intCat][1][intIncr++]="(8)Treant <FOURTH>" aVocab[intCat][1][intIncr++]="(9)Slime <FOURTH>" aVocab[intCat][1][intIncr++]="(A)Djinn <FOURTH>" aVocab[intCat][1][intIncr++]="(B)Sea Creature <FOURTH>" aVocab[intCat][1][intIncr++]="(C)Angelic <FOURTH>" aVocab[intCat][1][intIncr++]="(D)Demonic <FOURTH>" aVocab[intCat][1][intIncr++]="(E)Beast-Man <FOURTH>" aVocab[intCat][1][intIncr++]="(F)Homunculus <FOURTH>" aVocab[intCat][1][intIncr++]="(G)Gargoyle <FOURTH>" aVocab[intCat][1][intIncr++]="(H)Puppet <FOURTH>" aVocab[intCat][1][intIncr++]="(I)Avian <FOURTH>" aVocab[intCat][1][intIncr++]="(J)Energy Construct<FOURTH>" aVocab[intCat][1][intIncr++]="(K)Sprite <FOURTH>" aVocab[intCat][1][intIncr++]="(L)Goliath <FOURTH>" aVocab[intCat][1][intIncr++]="(M)Living Armor <FOURTH>" aVocab[intCat][1][intIncr++]="(N)Aspect <FOURTH>" aVocab[intCat][1][intIncr++]="(O)Humanoid Dragon <FOURTH>" aVocab[intCat][1][intIncr++]="(P)Elemental <FOURTH>" aVocab[intCat][1][intIncr++]="(Q)Chimera <FOURTH>" aVocab[intCat][1][intIncr++]="(R)Dullahan <FOURTH>" aVocab[intCat][1][intIncr++]="(S)Prehistoric <FOURTH>" aVocab[intCat][1][intIncr++]="(T)AI <FOURTH>" aVocab[intCat][1][intIncr++]="(U)Monster <FOURTH>" aVocab[intCat][1][intIncr++]="(V)Insectoid <FOURTH>" aVocab[intCat][1][intIncr++]="(W)Plant Creature <FOURTH>" aVocab[intCat][1][intIncr++]="(X)Changeling <FOURTH>" aVocab[intCat][1][intIncr++]="(Y)Goblin <FOURTH>" aVocab[intCat][1][intIncr++]="(Z)Living Object <FOURTH>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FOURTH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Library <FIFTH>" aVocab[intCat][1][intIncr++]="(1)Mountain <FIFTH>" aVocab[intCat][1][intIncr++]="(2)Moon <FIFTH>" aVocab[intCat][1][intIncr++]="(3)City <FIFTH>" aVocab[intCat][1][intIncr++]="(4)Ocean <FIFTH>" aVocab[intCat][1][intIncr++]="(5)Underground <FIFTH>" aVocab[intCat][1][intIncr++]="(6)Wilderness <FIFTH>" aVocab[intCat][1][intIncr++]="(7)Prison <FIFTH>" aVocab[intCat][1][intIncr++]="(8)Graveyard <FIFTH>" aVocab[intCat][1][intIncr++]="(9)Island Resort <FIFTH>" aVocab[intCat][1][intIncr++]="(A)Castle <FIFTH>" aVocab[intCat][1][intIncr++]="(B)Space Station <FIFTH>" aVocab[intCat][1][intIncr++]="(C)Sky <FIFTH>" aVocab[intCat][1][intIncr++]="(D)Factory <FIFTH>" aVocab[intCat][1][intIncr++]="(E)Dungeon <FIFTH>" aVocab[intCat][1][intIncr++]="(F)Desert <FIFTH>" aVocab[intCat][1][intIncr++]="(G)Science Lab <FIFTH>" aVocab[intCat][1][intIncr++]="(H)University <FIFTH>" aVocab[intCat][1][intIncr++]="(I)Labyrinth <FIFTH>" aVocab[intCat][1][intIncr++]="(J)Carnival <FIFTH>" aVocab[intCat][1][intIncr++]="(K)Ruin <FIFTH>" aVocab[intCat][1][intIncr++]="(L)Temple <FIFTH>" aVocab[intCat][1][intIncr++]="(M)Hospital <FIFTH>" aVocab[intCat][1][intIncr++]="(N)Arctic/Tundra <FIFTH>" aVocab[intCat][1][intIncr++]="(O)Vehicle <FIFTH>" aVocab[intCat][1][intIncr++]="(P)Farm <FIFTH>" aVocab[intCat][1][intIncr++]="(Q)River <FIFTH>" aVocab[intCat][1][intIncr++]="(R)Creature <FIFTH>" aVocab[intCat][1][intIncr++]="(S)Cyberspace <FIFTH>" aVocab[intCat][1][intIncr++]="(T)Military Base <FIFTH>" aVocab[intCat][1][intIncr++]="(U)Mine <FIFTH>" aVocab[intCat][1][intIncr++]="(V)Imagination <FIFTH>" aVocab[intCat][1][intIncr++]="(W)Hotel <FIFTH>" aVocab[intCat][1][intIncr++]="(X)Vault <FIFTH>" aVocab[intCat][1][intIncr++]="(Y)Tower <FIFTH>" aVocab[intCat][1][intIncr++]="(Z)Market <FIFTH>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FIFTH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Pet" aVocab[intCat][1][intIncr++]="(1)Body" aVocab[intCat][1][intIncr++]="(2)Weapon" aVocab[intCat][1][intIncr++]="(3)Gear" aVocab[intCat][1][intIncr++]="(4)Source: Roll Additional (<SECOND>)" aVocab[intCat][1][intIncr++]="(5)Relation" aVocab[intCat][1][intIncr++]="(6)Mind" aVocab[intCat][1][intIncr++]="(7)Senses" aVocab[intCat][1][intIncr++]="(8)Knowledge" aVocab[intCat][1][intIncr++]="(9)Stat Increase" aVocab[intCat][1][intIncr++]="(A)Limbs" aVocab[intCat][1][intIncr++]="(B)Power: Roll Additional (<FIRST>)" aVocab[intCat][1][intIncr++]="(C)Lives" aVocab[intCat][1][intIncr++]="(D)Energy" aVocab[intCat][1][intIncr++]="(E)Tool" aVocab[intCat][1][intIncr++]="(F)Race: Roll Additional (<THIRD>)" aVocab[intCat][1][intIncr++]="(G)Profession" aVocab[intCat][1][intIncr++]="(H)Ability" aVocab[intCat][1][intIncr++]="(I)Territory: Roll Additional (<FOURTH>)" aVocab[intCat][1][intIncr++]="(J)Mount" aVocab[intCat][1][intIncr++]="(K)Resistance" aVocab[intCat][1][intIncr++]="(L)Theme" aVocab[intCat][1][intIncr++]="(M)Element" aVocab[intCat][1][intIncr++]="(M)RPG Class" aVocab[intCat][1][intIncr++]="(O)Self" aVocab[intCat][1][intIncr++]="(P)Necessity" aVocab[intCat][1][intIncr++]="(Q)Currency" aVocab[intCat][1][intIncr++]="(R)Health" aVocab[intCat][1][intIncr++]="(S)Animal Connection" aVocab[intCat][1][intIncr++]="(T)Instinct" aVocab[intCat][1][intIncr++]="(U)Suit" aVocab[intCat][1][intIncr++]="(V)Influence/Presence" aVocab[intCat][1][intIncr++]="(W)Emotion" aVocab[intCat][1][intIncr++]="(X)Weakness" aVocab[intCat][1][intIncr++]="(Y)Renown" aVocab[intCat][1][intIncr++]="(Z)Misc Option: Roll 2. (<FIFTH>)(<FIFTH>)" function GenNumber(nRange) { var iNumGen iNumGen = Math.round((Math.random() * nRange)); return iNumGen; } function GetFrom(aArray) { var undefined var sReturn sReturn = aArray[GenNumber(aArray.length)]; if (sReturn == undefined) { sReturn = GetFrom(aArray) } return sReturn } function GetArray(sArrayName) { for (var intLooper=0;intLooper <aVocab.length;intLooper++) { if (aVocab[intLooper][0]==sArrayName) { return aVocab[intLooper][1]; break; } } } function ScanLine(sLine) { var iTagStart, iTagEnd var sKey if (sLine.indexOf("<") > -1) { iTagStart = sLine.indexOf("<"); iTagEnd = sLine.indexOf(">"); sKey = sLine.substr(iTagStart+1, iTagEnd-(iTagStart+1)); sKey = GetFrom(GetArray(sKey)) sLine = sLine.substr(0, iTagStart) + sKey + sLine.substr(iTagEnd+1, (sLine.length - iTagEnd)) } if (sLine.indexOf("<") > - 1) { sLine = ScanLine(sLine) } return sLine; } function GenPlot() { sLine = GetFrom(GetArray("FIRST")); sLine = ScanLine(sLine) document.GENFORM.STORY.value = sLine; } //--> </script>

 

Basic Text Connection Generator:

<input type="button" name="BGENERATE" value="GENERATE" onclick="GenPlot();">

 

</body> </html>
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Philote
Administrator
Alright, so above is what I currently have for this RP. Lets get to World-Building
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Gentleman Vaultboy
So obviously this takes place is a computer simulation of some sort.

It reminds me of This Game.
Hey son, wanna' learn how ta' make witch balls?
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Re: Amalgam Character Creation RP

Philote
Administrator
Not Quite

The Lore is that Mr. Millennium has awakened and has warped time and space, grabbing and meshing together worlds into one giant world, so that he can bring together the 36^5 chosen Sentients so that he can steal the body of the one who turns out to be the best so that he can finally have a real life.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Philote
Administrator
For the most part, only the 36^5 are present within this new world. Some exceptions include Mr. Millennium and any other creatures that were brought along in order to let the Sentients operate to their fullest (Such as if someone rolls Misc: Additional Relations).

The first part of the RP is going to be based on Survival as our characters rush to find safety after their initial introduction to the world. After that, I plan on drawing aspects from NB and LoC in order to let you guys build upon and define the world. Within the settlements you will have the option to build your hometowns as you like and draw in additional characters into an alliance (Allowing you to roll another character and introduce it however you'd like to advance the story.)
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Ericus Europaeus (Bug)
Administrator
CONTENTS DELETED
The author has deleted this message.
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Re: Amalgam Character Creation RP

Marvelous Miscreant
Administrator
Hmm, I'm having a bit of a foggy time deciphering the base of the RP.
Praise the Sun
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Re: Amalgam Character Creation RP

Zaleramancer
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So it's not just me.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Amalgam Character Creation RP

Ericus Europaeus (Bug)
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Re: Amalgam Character Creation RP

Marvelous Miscreant
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In reply to this post by Zaleramancer
Maybe its just because Phi listed terms rather than some kind of story. At least for me.
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Re: Amalgam Character Creation RP

Philote
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In reply to this post by Marvelous Miscreant
Which parts do you want explained more? Sometimes the entire mental picture I have ends up not being translated well when I present it to others.

Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Marvelous Miscreant
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Could you maybe just write it out like a story rather than the list of terms you have now? I might understand it better in that format.
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Re: Amalgam Character Creation RP

Philote
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The base story that I have now is this:

There is a creature called Mr. Millennium, the personification of the future. Having existed as only the possibilities that the future holds, he has never held a true existence. Thus, now that he has awakened (Gained consciousness/sentience) he has created a cruel game by twisting time and space so that he can snatch a life of his own. He has taken sentient creatures from all the worlds within his influence, the ones that had the most potential within their futures, and deposited them within the warped world that he has created. These sentient creatures now have to try and survive within the world they've been flung into.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Marvelous Miscreant
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Ah, see that makes more sense to me.
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Re: Amalgam Character Creation RP

Philote
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My goal with this RP is to take some of the open creation elements from LoC and NB but still have a main plot to be involved with like our other RPs.

The randomness allows you to explore into new locations and introduce new characters without me necessarily having to judge everything. Conflict resolution will also be slightly easier as both parties can either determine the winner by which character is best suited for the plot to win or through a random roll to determine the winner in line with the spirit of the RP.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Zaleramancer
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In reply to this post by Philote
(I)Gemstone(C)Origin (6)Golem (S)Cyberspace (M)Element

Alright.

What to the second and last one mean?

A gemstone making golem from cyberspace?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Amalgam Character Creation RP

Philote
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Why does everyone keep rolling and not understanding Origin ? I think everyone has asked that same question by this point now. Origin means that the character obtained their power from there origin as something. Such as the origin of their life (How they were born for example) or the origin of their career (They became an adventurer because of X event).

Additional element means that fire/water/metal/etc is a major component of the character.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Amalgam Character Creation RP

Marvelous Miscreant
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Well it is sort of a vague term and not everyone pays attention to each other posts across multiple threads.
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Re: Amalgam Character Creation RP

Marvelous Miscreant
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In reply to this post by Philote
Sounds like you got a plan. Any particular way you'd like us to present our rolled characters?
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