Warriors of Myth Freeform "Card Game"

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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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What is Time weak against, and explain why.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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You just gotta be less literal with things. Like Pokemon does for some type match-ups. Here are some suggestions.

Space - Its opposite. Just as Space is weak to Time. A mutual and literal give and take.

Void or Darkness - Also an opposite, just of a different spectrum. Space and Time being everything, void/darkness being nothing.

Plague - Cause time only serves to strengthen a plague. The longer it runs the more it spread and the more it adapts.

Soul - presumably the opposite of force which would overpower Space...diagram below....



You got four Void elements or whatever. I don't get the distinction, but whatever. Here's a potential breakdown. Four points like a compass. Time -> Force -> Space -> Soul -> Soul -> Time. Time beats force because all forces weaken over time. Force beats space because a force can move anything through space or even space itself. Space beats soul because space is infinite and the soul cannot comprehend that (or something). Soul beats time because the soul is eternal. Then Time and Space beat each other as polar opposites and Force and Soul beat each other for the same reason.

BOOM!
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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interesting but no, don't think I'll be going with that one. The void elements are all meant to be null to each other, which to me makes sense. I'll draw up a simplified version of the chart to give an example of what I'm thinking of.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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That's what I just drew.....they all null each other out in a balanced way. But again, I guess I'm just wrong.
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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In reply to this post by Mik_Hael
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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In reply to this post by Marvelous Miscreant
Not really, your chart was a weakness strength chart.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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That's what this whole thing is....There is no other mechanic.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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In reply to this post by Mik_Hael
That basically what i just drew but with the elements switched around.
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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In reply to this post by Marvelous Miscreant
Yeah, there is, at least in the game I'm making.
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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In reply to this post by Marvelous Miscreant
the red and blue lines connecting weakness and strength are missing along with the elements of light a darkness removed due to not being able to turn the chart correctly in Microsoft paint, along with the dozen other elements shad wants me to add in.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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In reply to this post by Mik_Hael
Its basically just rock paper scissors with more elements. This is pretty basic stuff. Unless your thinking of other game mechnics for particular cards, which really should have no bearing in the base elements. The base elements normally serve as guiding factors in matchups.

Like in pokemon. Just cause grass gets a one up on water doesn;t mean all water types lose to grass types. But all those other factors don;t play into the base elements. thier part of the actual game.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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In reply to this post by Mik_Hael
I can see what missing, I don't need you to tell me.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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Super simple stuff. Balanced with every element having two weakness. More elements required. Not a problem. They can easily be entered so long as the outer ring maintains an odd number of elements. Even with an even number its still possible, just not easy.

Ro Sham Bo.....Rock Paper Scissor....Fire Grass Water....Doesn;t matter what you call it. Its basically the same concept. Now does this mean all water types beat all fire types? Goodness no, it just means they have an edge. All those special abilities and strategies come in during game play. not here. See what I'm saying?

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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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In reply to this post by Marvelous Miscreant
Dear god I hope not

This is what rock paper scissors looks like with more elements.

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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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Exactly....balanced and super simple. That many lines isn't needed though since not every element has to have an edge or weakness against every other one.
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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Basically this is what I'm saying. The whole base elements pairing concept should be itself one factor in the games mechanics. It determines which elements get and edge versus other elements. It doesn;t have to be as complicated as that Rock Paper scissors diagram you posted for a simple reason. RPS has one factor to win or lose and so all "elements" must win or lose against all others. I assume your game has more than one factor such as multiple cards, complex battles, strategies, item cards and special abilities. These other factors allow your web of elements to be far less dense and come out with minimal pairing instead of a pairing for everything. Since this is only one factor of the game. making it super complicated is detrimental.

I'd advise keeping the number elements down. making maybe two or three pairings for each element and leave out any complex gimmicks or thinking. Again, because this is just one factor of the game.

So, whatever. Not saying your wrong....just saying what I think.

- Marv
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Re: Warriors of Myth Freeform "Card Game"

Zaleramancer
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I tried, but Wulf kept adding things.

Gravity and Sand.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Warriors of Myth Freeform "Card Game"

Marvelous Miscreant
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Oh come on. Those aren't even base elements. How often could they really come up to warrant their own element.
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
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In reply to this post by Zaleramancer
Gravity is classified under force.

and sand is located on the edge of the outer triangle of the core elements connecting wind and earth.
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Re: Warriors of Myth Freeform "Card Game"

Mik_Hael
Administrator
In reply to this post by Marvelous Miscreant
often enough.
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