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This is where we post all characters to be involved in the Warriors of Myth thread. The first Warriors of Myth RP thread shall be limited only to discussions about the goings on of the RP.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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This post was updated on .
===Character===
Name: Girisha, Giri for short (“Lord of the Mountain”) Past: His Father died shortly after he was born. His Mother was part of the Mythological Agency. After Girisha was born, He and his mother moved to the Himalayas where she trained him in isolation. During this time he became proficient with his ice powers and with guidance from his mother, befriended the Yetis of the area. When he was 14 his mother died due to an avalanche and he was taken in by the strongest Yeti of the mountain. He continued his training under this Yeti’s guidance. When he was 18 the Mythological Agency came searching for him and he willingly joined them to continue his mother’s work. Appearance: White hair, Blue eyes, White. Wears snow boots, heavy pants, and a Grey hoodie. Description: His body is always at least slightly cold and he will eat anything. ===Powers=== Cold Manipulation: He has a natural ability to manipulate Ice, snow, Coldness, Etc. Yeti Scan: When he activates his Yeti Form His Grey Hoodie Turns Completely White and has a fur like appearance. Ice Shards Grow out of his back and shoulders which have the purpose of causing his body temperature to drop. He gains increased strength and shamanistic powers.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
In reply to this post by Celadon's Penultimate
..............................okay I'll allow it having your name as the start of this thread. but do we really need this considering that we already have most of the main characters, or is this going to be more of a monstrapedia.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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===Character===
Name- Dajai Djinn-Zetsuei Nick Name/Alias- DDZ (for those who know his real name), DJ, Dodger Jim Zachary, Dodgy, Dodge =Appearance= Height- 5'11 Weight- 162 lbs. Gender- Male Chronological Age- over 100 (exactly HOW MUCH over is unknown) Biological Age- early 20's Skin Color- (True Form) Light bluish-purple; (Human Form) Tan Eye Color- (True Form) Dark Purple; (Human Form) Hazel Hair Color- (True Form) White, straight, shoulder-length; (Human Form) Dark Brown, short Species- Djinn Other- His last name comes from his father's name, the King of the Djinni, Djinn Zetsuei (similar to Scandinavian cultures, ex: Erik's son, Leif Eriksson; he is the son of Djinn Zetsuei, Dajai Djinn-Zetsuei) =Psychology= Likes- magic, magical beings (not just supernatural beings; those with actual magical powers), mythology (and legend and folklore), demonology, angelology, eating (soul food, junk food and exotic food, especially Middle Eastern) Dislikes- magic haters, dealing with non-Djinni when he doesn't have to, not using magic, people who can resist or counteract his powers, swimming, Phobias- holy symbols, exorcism, closed spaces, oil lamps Personality- Smart, aloof and philosophical, he often comes off as being standoffish and arrogant; though, the truth is, he simply doesn't understand humans. Although he grew up around humans, his nature is that of a djinn (with both parents being djinni; his father the King of Djinni, Djinn Zetsuei, and his mother one of the King's harem), so his psychology naturally developed into one that is put off by human behavior. Although he can socialize relatively well when the time calls for it, he isn't known for initiating conversation; often won't say anything to people around him unless someone else initiates it. =Skills= Knowledge- demonology, some angelology, various myths, legends and folklore from numerous races and cultures around the world (and mythological, legendary, folkloric and cryptozoological creatures), Genius-level intelligence, speaks fluent Goblin, Elfin, Fay, Janna (the language of the Djinni) and three human languages (Spanish, French and English) Skills- diplomacy (has had lessons from his father's advisors), research, strategy (especially strategy games, like chess), solving riddles, lying, being sneaky, picking up on new magic (a bit of a prodigy), fighting, handling various weapons (blades mostly, and a few exotic weapons), parkour Nonskills- terrible shot with a gun, can't cook for crap, doesn't know how to open up to others, befriending children and animals (only magical animals react to him normally) Field: Espionage and Reconnaissance =Species= Djinn. Djinni are magical and clever beings, known throughout the world, through history to outsmart, dominate and dislike humans in most every capacity. Only by trapping, exorcising or tricking them, can one expect any good to come from interaction with them (otherwise, they tend to either be neutral, with a tendency to stick to their own race, or they try to trick, dominate or harm others). Because of their closeness in mentality to demons, few will ever encounter one with good intentions (that isn't a half-breed), and even fewer actually prefer the company of mortals (especially humans). Powers and Abilities. *Magic- Djinni can perform various magical feats, such as magical shapeshifting, dimensional travel, time travel, matter transmutation and summoning; Dajai isn't as skilled as the high priests of Djinn society, but his shapeshifting is pretty proficient, despite being on a time limit; he can jump to alternate dimensions, and up to a year in the future or past, and other magical abilities are likewise in capacity; about intermediate in strength; he can also sense magical occurences and sources of magic *Aerokinesis- Djinni have the natural power to assume elemental control over wind; they can generate gusts, fly, and blast foes with gale force; Dajai isn't exactly Aang when it comes to Air Manipulation, but he is pretty skilled (and creative) in its use *Imperceptibility- Due to their spiritual nature, Djinni have the natural ability to hide from the sensual perception of natural beings; with this power, Dajai can become invisible (on all bands of light), intangible, inaudible (to move around silently, and be immune to sonic attacks), inodorosity (to lose his natural scent, which in his case, is reminiscent of cinnamon and brimstone) and insipidity (in case anybody can somehow TASTE his presence) *Bodily Possession- In congruity with the power to become imperceptible, Djinni also possess the ability to take possession of one subject at a time, by physically phasing into the desired subject's body, and aligning his neuroprocesses to the subjects, and using theirs to override that of the subject; Dajai is not very skilled in this; doing this tires him out greatly *Sin Sense- As an infernal race, alongside the ranks of demons and other infernal beings, Djinni can psychically (and using the senses) pick up on the very presence of sin and iniquity; Dajai can even use this to identify presences (by perceiving which sin is strongest in a particular person, and what variation of a particular sin is most common) Weaknesses. *Holy Symbols- Although they'd more likely just slap them away than recoil from them "Nosferatu-style", Djinni cannot really stand the presence of holy symbols without eventually becoming physically ill, or feeling the strong urge to leave the area *Exorcism- A holy person of nearly any kind can attempt to banish his presence from an area, meaning that if he is IN that area he will feel the strongest urge to leave the area, and if he ISN'T in that area, he will be physically unable to enter it *Trapping and Wish Granting- a powerful-enough mage or holy man (even a team of mages or holy men) can attempt to trap a Djinn's presence within a container, from a wine bottle, to an oil lamp, to a jewel (for those of you who remember the movie Wishmaster); whoever would release him would be owed wishes (the number of which is 1, 3, 5 or 7, depending on how powerful the Djinn is; because of Dajai's power, which is fairly low on the power scale, he would have to grant 5 wishes; fortunately he has never been imprisoned) *Djinn Hierarchy- Djinni, due to their similarity to demons in psychology, have a hierarchy to which they adhere austerely; typical Djinni (called simply Djinni) are of the Wind element, stronger and smarter than Ghuls, which belong to the Earth element (the lowest on the "food chain"); Efreeti are of the Fire element, stronger, but less clever, while Marid (of the Water element) are smarter and more arrogant, but don't occur in as many numbers; Dajai is a typical Djinn ==Possessions== Halo- A round, silver hoop that serves as the crown of the King of the Djinni; Because he is only the Prince of the Djinni (and not king), he can't wear it without being weighed down by its tremendous power, so instead Dajai uses this to do magic on, doubling it often as a weapon or a scrying device Wizard's Robe- A robe that djinni often wear to enhance their magical capabilities; only wears this at home Eye of Djinn- A talisman worn about the neck, allowing him to mimic the capabilities (and appearance, if he likes) of other races of Djinni; he can only use it when in Djinn form; it cannot be worn in a magically-altered form without producing intense pain, so when he wears it, Dajai must be in Djinn form Celebrity Claim: Chris Riggi (again)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
==Character==
Gereon Of Hamelin =Height= 5 "2 =weight= 118 pounds =Gender= Male =Chronological age= Difficult to say. From his point of view, it's been at least four long nervous centuries.. =Biological age= 16~ =Skin color= Caucasian =Hair color= Brown =Eye color= Blue =Species= Human(Changeling) =Other= Generally, he seems aware. Like he's carefully watching everything and everyone around him, just in case.. Psychology =Likes= Solitude, Being able to relax, Listening to stories, Non-classical music. =Dislikes= The (Slightly Insane) Piper, Know-It-Alls, Technology (Which he is sure hates him) =Phobias= Heights... =Personality= Generally Gereon is rather quiet. He prefers to stand back and observe before speaking. He does have a sense of humor, though most people don't care for it, He likes to feign ignorance when people ask him to do things and takes them literally. ALWAYS be specific if you want him to do something. He's not much for sudden outbursts or being visibly emotional much. Trust his instincts. If he ducks, hit the ground. If he runs, start sprinting like you're being chased by demons. Skills =Knowledge/skills= German, Some Latin, History and Folktales, Fairy Laws and Psychology. (He knows their rules, weaknesses, how they think, and what they can and can't do.), When to duck and flee. =Field= Recon, Covert Activities, Transportation. Innate Abilities =Changeling= A human changeling is basically anyone who's been stuck in the fairy world for an extended period of time. Fairy Glamor- Allows him to "Blend" with his surroundings. Anyone who looks at him will think he's someone or something that should be there, a tree, a janitor, a dog walker.. Magic Sensitivity- Makes him sensitive to the use and presence of magic and most magical mythical beings. Unfortunately, this also means that magical effects will be more effective on him. Second Sight- Glamors and illusions will seems less solid and real to him, he can even catch glimpses of invisible things. Captured Species Data The Piper A mysterious fairy creature. The Piper's species has no real formal name. All that's know about them is that they have extreme power and specialize in hypnosis and mind control. Because of their power, they are under the strictest laws of any of the fairy kind... Especially after what they did to Atlantis.. Note that Gereon only has a partial scan of The Piper, so his abilities are mostly limited to the hypnotic aspect of their powers. =Powers/abilities= Hypnotic Playing- Any and all songs Gereon plays will have a mesmerizing effect. He can put people to sleep, make them forget things, cause them to follow him, even make them dance.. Gateways- Gereon can open a partial portal to the fairy world and make use of the fluid space and time of the place to let him move from place to place almost instantly. (Basically, he makes an entrance portal, squishes the space between it and the desired location, then makes an exit portal.) Mesmeric Immunity- Gereon is immune to any hypnotic effect that uses song or music as a medium. (Such as siren songs) Glamored Music- Layering the illusionary glamor on his music, Gereon can make people sense things that aren't there. While he's doing this, his songs loose their hypnotic allure. Weaknesses Iron- Most things from or relating to the fairy world don't like iron much. It screws up their magic and throws up sparks if they ever touch it. Ouch. Promises, Contracts, and Agreements- Gereon can't break a promise without feeling pain. Despite their chaotic nature, fairies are weirdly true to promises. They might use loopholes to make you regret you opened your mouth, but never just break off an agreement. Technology- Generally, Human Technology and Fairy Magic don't mix well. The scanners for the government are something of an exception. Possessions Silver Pipe- Though it's not exactly magical itself, it cannot be permanently lost, stolen or forgotten. It will always appear whenever it's needed, though only when you're not looking. Bag of Pixie Dust- Despite being little more than glorified fairy dandruff, Pixie Dust is rather useful. Blown in the face, it can induce sleep. It can also turn visible things invisible and vice versa.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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In reply to this post by jester_of_god
We can also post info on creatures here. Orrrr....
We could create a wiki similar to what Zale did for the Evolutionist's Stone...containing various monsters, creatures and beings of our own creation if we like. If so, I want to include the many creatures of Celadon. Or at least a few.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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I don't have a wiki page, and hopefully never will, too much power to mess with stuff.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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=character=
Ace Dreconus Nickname/alias= Draco Minus, Draco Minimus, squirt...all by his dad. Height= 5 "10 weight= 147 pounds Gender= Male Chronological age= unknown biological age= around seventeen skin color= Caucasian Hair color= reddish yellow, naturally spiked Eye color= red Species= most likely human Other= specifics of family is unknown, was found and adopted by King of dragons. Usually wears an unzipped aviator's jacket and goggles. Psychology Likes= Fighting, weaponry in general, spicy foods, reptiles, mythical creatures, flight, religious artifacts, charcoal, iron. Dislikes= cats, the cold, demons, crowds, cities, Phobias= "The death whispers" Personality= generally hot headed and short tempered, but usually a bit whimsical and adventurous. Actually a genius, but doesn't like to show it much, prefers to be nonchalant. =skills= Knowledge/skills= Master swordsman, Master marksman/gunslinger/sniper, master of Dragon style martial arts...it's a mix of boxing, grappling, muay thai, and capoeira...Blacksmith, Fluent in latin and all languages that have an origin in latin, including english. Fluent in Draconic, and Univesal mythos. Has an extensive knowledge of most myths and legends from everywhere except a few parts of the arctic circle. Vastly intelligent, the full extent of which is unknown, but he often gives surprisingly deep insight and philosophical views without realizing it. Can cook, but by the time it's too his liking it resembles charcoal more than food. Field= Mostly recon, infiltration, and combat, but will usually participate in any open mission. Abilities Dragon taught Elemental mastery= vast control over the elements, but mostly deals in fire. Increased resistance to fire and heat in general. Lineage of the king= Can easily intimidate mythical beings often leading them to following him as servants. Increase in all parameters when active as well. Manifests itself as a flaming halo/crown Only active in times of extreme anger. Dragon martial arts= ultimate fighting technique Universal Mythos= tongue of common mythological creatures, understood by almost all sentient beings. Blacksmithing Human inheritance/Catholicism Exorcist Immune to possession and spiritual influence is capable of common exorcism, spirit fighting, and spiritual sealing. Increased perception of the supernatural. Saint's aura=usually does damage to lower hostile spirits, while giving higher spirits a sour stomach when active. Captured Species Data King of Dragons. Quadrupedal dragon species common to Europe. Originally were some of the most powerful and influential mythological species. Vastly intelligent as well as incredibly powerful. Unfortunately after a mass genocide by the Catholics during the start of the dark ages due to several wivern attacks on humans most of the species was eradicated. Powers/abilities Fire breath= can breath concentrated flames reaching temperatures hot enough to melt iron. Heat immunity= dragons often take lava baths in order to rid themselves of dirt and debris. flight= dragon wings. fastest speed one hundred miles an hour. Raptor vision= see a fly on a guy's nose from two miles away, can detect heat signatures. Usually used for hunting by dragons. Increased physical parameters= can easily run down a race horse, and bench press an elephant. increased agility as well. Dragon scale= Skin as tough as iron dragon claw= nails capable of carving diamond. dragons teeth= incredibly powerful jaw strength and unbreakable teeth. Glamor= similar to fairy glamor, allows one to blend into the environment so that you are undetectable in plain sight. Possessions Saint George's sword= the sword used by saint george to slay wiverns, stolen and reforged by dragons to increase strength exponentially. Carries with a holy aura. extremely light weight, and well balanced. Hand made pistols= he made them himself out of pure dragon grade Iron. extremely accurate and easy to load. Aviators jacket= given to him by his adoptive father. Forged by dragons and woven from dragon scales, natural flame proof and bullet proof, similar to the skin of the Nemean Lion, dry clean only.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by jester_of_god
not if you're the admin...of AN admin...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
Done.
http://warriorsofmyth.wikia.com/wiki/Warriors_Of_Myth_Wiki I'm also going to be adding various mythical things of various degrees of made-up-ness.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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In reply to this post by jester_of_god
I made it for you. :P
And I'm to lazy and flighty to abuse power. I'd be to busy getting distracted by pretty pictures and shiny objects.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
In reply to this post by Zaleramancer
hey, if it works we can make it into a tv show
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by Zaleramancer
*Hands Zaleramancer a clam's pearl collected by mermaids from the bottom of the sea...*
Go nuts...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by jester_of_god
sure, with millions of dollars at our disposal and countless hours of free time, it'll be a hit...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by jester_of_god
Even if It doesn't, we'll have a nice wiki to read.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
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Very nice...lovin' the color scheme...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
forget clam luges "thrusts hand into the center of the earth and pulls out a chunk of solid diamond the size of Castro's ego, and tosses it in general direction.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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In reply to this post by Celadon's Penultimate
Wha- OooOooo
Zale like pretty pretty shiny shiny...
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
In reply to this post by Celadon's Penultimate
===Character===
Name- Kevin Ryan Nick Name/Alias- two first names, hero, sucker, cheater(and proud of it), Krying(hates this one) =Appearance= Height- 5'11 Weight- 162 lbs. Gender- Male Chronological Age- 18 Biological Age- 18 Skin Color- Tan Eye Color- Blue-green Hair Color- Black Species- Human?(Hero) Other- May be half human--unknown mother =Psychology= Likes- sparringing, swords, study of the occult-especially concerning myths, playing video games, pizza, taking care of his motorcycle, taking care of the cat Dislikes- Magic Users-especially people who fight long range, taking care of the farm animals--with the exception of the cat Phobias- the family curse---(fear of death) Personality- Not a genius but still rather intelligent, Kevin was born with the "hero's curse" that was passed down the family. As a result, his family has high expectations for his heroics. Unfortunately he does not want to be a hero because that would mean that he would die early. Fighting came naturally to him, and he likes sparring but he is a little uneasy when deciding to engage in combat. He is more like Odysseus than Hercules and will cheat ie use the other person's weakness if he researched it ahead of time. He is generally a nice guy, some would say that he is a "sucker" that would help anyone in time of need. In addition he can never lie directly. Backstory: In order to save his cousin from getting killed by a Dullahan he tricked the Dullahan into falling into a trap hole filled with gold. With this the Dullahan became easy to defeat. =Skills= Knowledge- fencing, boxing, wrestling, stick fighting, kicking, various myths, legends and folklore from numerous races and cultures around the world (and mythological, legendary, folkloric and cryptozoological creatures)---he specializes in studying weaknesses for extermination of harmful creatures, knowledge of Gaelic and some runes, and bilingual (English and Spanish) Skills- "kick-butt" diplomacy--ie big stick, research, strategy (ie find a weakness), solving riddles, being sneaky when he has to be, fighting, handling any weapon given time to examine it, excellent driver, equivocating, good shot using archery Nonskills- telling sarcasm, reacting with creatures considered evil(His presence scares them) Field: All Fields--fair at espionage, combat, and reconaisance--though he has a specialty in combat =Abilities= Hero's Curse (Cursed to be a hero with a death early in life) Powers- Weapon Mastery-Is instantly proficient with any wielded weapon given that he has time to learn how it is supposed to be used first--ie might use the wrong end but still useful for damage Hero's Luck-Increases his chance of winning against chaotic aligned creatures Honesty-Cannot tell a lie---This forces him to equivocate =Species= Captured Species Data: Dullahan Dullahan are a type of unseelie fairy. Known as a headless knight, it is usually said to ride on a black horse or draw a carriage. In some cultures it is the image of the grim reaper or the valkyrie and brings people to the afterlife. Seeing one is not a good sign. In some myths, it will pour blood on those that will die soon. It is relatively immortal and can regenerate. None can block the path of the Dullahan. Weak against gold. Powers and Abilities. *Immortality- There have been no known stories where a Dullahan has died and many can argue that it is undead due to it's head being detached from body *Unblockable- Nothing can block the path of the Dullahan, no lock, door, or drawbridge, etc will stop the Dullahan--no prison can contain him *Rider Proficiency(Spirit Horse)- Can channel his spirit horse into any existing horse or vehicle when in tangible form also enabling it to use any vehicle even hijacking cars and jets *Spirit Intangibility- Can go from spirit form or physical form at will--in spirit form it can see and talk to the spirits of the dead *Death Sense- As the grim reaper of several cultures, Dullahan has the ability to sense when someone dies. Calling out their name at the moment of death. *Head Toss-Can toss his head at people as a weapon-From the Legend of Sleepy Hollow. Banishes a physical being to the spiritual realm if hit *Bone Whip-Has a bone whip that can also be used as a sword it always becomes as long or short as necessary Weaknesses. *Gold- Similar to kryptonite, the simple act of waving a gold coin renders Dullahan ineffective *Path Following- When riding Dullahan must follow the road and cannot go off-road-this applies even when he uses a jet *Unintended Curse- Similar to many superstitions seeing one will bring bad luck--as a hero Kevin doesn't use this form unless necessary and usually take back roads when he has to. *Head Protecting-Cannot untransform without placing his head back into the head position for obvious reasons ==Possessions== CaladBolg X- A forged magic sword with a curse that binds him to be a hero, only usable by him and can deflect magical spells, in addition it will always return to his side unless he gives it up willingly Compound Bows and Arrow-Made out of modern material uses it sometimes ==Companions== Tobermory Species: Cait Sith Abilities: Quiet Step--No sound when walking Intelligence-Very high intelligence Task: Protect Kevin's head when transformed |
In reply to this post by jester_of_god
Creates a physical law defying box that creates as much diamond and wealth as you want.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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