Administrator
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This post was updated on .
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Well, it certainly expands the possibilities of the forum. It could be used to create interesting things... if anyone has a good idea... -_-
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Administrator
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Haha, I was gonna say a "Superpower Test: Which Superpower Are You?" type deal, but if you did it, it would need to be with the generic superpowers, of course...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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In fact, you can do plenty of quizzes and such and such.
Test your knowledge of this, Which one of these are you, Something-Something Trivia, IQ test, Mental Age, Celebrity Soul Mate, etc. etc. If nothing else, it'd attract the female crowd and the nerdy know-it-all crowd...And perhaps the otaku crowd as well... Might even need a new section for Games and Quizzes. I'd suggest the Games thread at the top move to this new suggested section as well, if that's the case.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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In reply to this post by Vespert
Neat
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
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In reply to this post by Vespert
Ooooooo. Nice.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
In reply to this post by Celadon's Penultimate
There's already Quizilla for that, but at least, we can personalize how the results are treated. And, people would need to stay in the forums to take the tests ^^
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Administrator
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Exactly. And you can probably put the various quizzes in ONE thread. 50 pages= 1000 different tests can try, and use these perhaps as your sig info (Like how I personalized mine with a poem, and Zale has a quote from the RP...)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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This post was updated on .
In reply to this post by Zaleramancer
Eh?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
Administrator
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It wouldnt believe me when i told it that its name was bob
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
Administrator
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I had to take that down. It was blocking the rest of the thread..
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
Administrator
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That's odd...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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This still needs perfecting and more explaining (and probably debugging), but I'm curious if it work correctly for everyone (or at least most people)...
Of course, any input, idea, feedback, question is welcome! <script type="text/javascript"> <!-- var Disintegration=0;var Electrokinesis=0;var Duplication=0;var Empathy=0;var Explosion =0; var Healing=0;var Illusion=0;var Intelligence=0;var Invisibility=0;var Invulnerable=0;var Levitation=0; var Marksmanship=0;var Memory=0;var Mediumship=0;var Mindread=0;var Omnilingualism=0; var Persuasion=0;var Possession=0;var Precognition=0;var Psychometry=0;var Pyrokinesis=0; var Reality=0;var Seduction=0;var Selfhealing=0;var Shapeshifting=0;var Speed=0;var Strength=0; var Technopathy=0;var Telekinesis=0;var Teleportation=0;var Timestop=0;var Vision=0;var Weakness=0; var Danger=0;var Flying=0; var Phasing=0; var Tunneling=0;var Wallcrawling=0;var Water=0; var Forcefield=0; function reinit(){ Disintegration=0; Electrokinesis=0; Duplication=0; Empathy=0; Explosion =0; Healing=0; Illusion=0; Intelligence=0; Invisibility=0; Invulnerable=0; Levitation=0; Marksmanship=0; Memory=0; Mediumship=0; Mindread=0; Omnilingualism=0; Persuasion=0; Possession=0; Precognition=0; Psychometry=0; Pyrokinesis=0; Reality=0; Seduction=0; Selfhealing=0; Shapeshifting=0; Speed=0; Strength=0; Technopathy=0; Telekinesis=0; Teleportation=0; Timestop=0; Vision=0; Weakness=0; Danger=0; Flying=0; Phasing=0; Tunneling=0; Wallcrawling=0; Water=0; Forcefield=0; } function Evaluate(){ reinit(); var whatValue =0; for(i=0; i < document.forms[0].q1.length; i++){ //Ambition if(document.forms[0].q1[i].checked){whatValue= document.forms[0].q1[i].value;break;} } switch(whatValue){ case "-5": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-4": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-3": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-2": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-1": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; default:break; } for(i=0; i < document.forms[0].q2.length; i++){ //Anticipation if(document.forms[0].q2[i].checked){whatValue= document.forms[0].q2[i].value;break;} } switch(whatValue){ case "-5": Invulnerable+=4; case "-4": Invulnerable+=4; case "-3": Invulnerable+=4; case "-2": Invulnerable+=4; case "-1": Invulnerable+=4; break; case "5": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "4": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "3": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "2": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "1": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; default:break; } for(i=0; i < document.forms[0].q3.length; i++){ //Creativity if(document.forms[0].q3[i].checked){whatValue= document.forms[0].q3[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "4": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "3": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "2": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "1": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q4.length; i++){ //Independence if(document.forms[0].q4[i].checked){whatValue= document.forms[0].q4[i].value;break;} } switch(whatValue){ case "-5": Omnilingualism+=7; Seduction+=6; case "-4": Omnilingualism+=7; Seduction+=6; case "-3": Omnilingualism+=7; Seduction+=6; case "-2": Omnilingualism+=7; Seduction+=6; case "-1": Omnilingualism+=7; Seduction+=6; break; case "5": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "4": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "3": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "2": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "1": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q5.length; i++){ //Pragmatism if(document.forms[0].q5[i].checked){whatValue= document.forms[0].q5[i].value;break;} } switch(whatValue){ case "-5": Water+=3; case "-4": Water+=3; case "-3": Water+=3; case "-2": Water+=3; case "-1": Water+=3; break; case "5": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "4": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "3": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "2": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "1": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q6.length; i++){ //Adaptability if(document.forms[0].q6[i].checked){whatValue= document.forms[0].q6[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-4": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-3": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-2": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-1": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; break; case "5": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "4": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "3": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "2": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "1": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; default:break; } for(i=0; i < document.forms[0].q7.length; i++){ //Curiosity if(document.forms[0].q7[i].checked){whatValue= document.forms[0].q7[i].value;break;} } switch(whatValue){ case "-5": Invulnerable+=4; case "-4": Invulnerable+=4; case "-3": Invulnerable+=4; case "-2": Invulnerable+=4; case "-1": Invulnerable+=4; break; case "5": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "4": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "3": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "2": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "1": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q8.length; i++){ //Delegation if(document.forms[0].q8[i].checked){whatValue= document.forms[0].q8[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; break; case "5": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "4": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "3": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "2": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "1": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; default:break; } for(i=0; i < document.forms[0].q9.length; i++){ //Diplomacy if(document.forms[0].q9[i].checked){whatValue= document.forms[0].q9[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-4": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-3": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-2": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-1": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; break; case "5": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "4": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "3": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "2": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "1": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; default:break; } for(i=0; i < document.forms[0].q10.length; i++){ //Sociability if(document.forms[0].q10[i].checked){whatValue= document.forms[0].q10[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-4": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-3": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-2": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-1": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; break; case "5": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "4": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "3": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "2": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "1": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; default:break; } for(i=0; i < document.forms[0].q11.length; i++){ //Discipline if(document.forms[0].q11[i].checked){whatValue= document.forms[0].q11[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; break; case "5": Invisibility+=5; case "4": Invisibility+=5; case "3": Invisibility+=5; case "2": Invisibility+=5; case "1": Invisibility+=5; default:break; } for(i=0; i < document.forms[0].q12.length; i++){ //Persuasion if(document.forms[0].q12[i].checked){whatValue= document.forms[0].q12[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; break; case "5": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "4": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "3": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "2": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "1": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; default:break; } for(i=0; i < document.forms[0].q13.length; i++){ //Leadership if(document.forms[0].q13[i].checked){whatValue= document.forms[0].q13[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invisibility+=5; case "-4": Disintegration+=4; Invisibility+=5; case "-3": Disintegration+=4; Invisibility+=5; case "-2": Disintegration+=4; Invisibility+=5; case "-1": Disintegration+=4; Invisibility+=5; break; case "5": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "4": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "3": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "2": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "1": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q14.length; i++){ //Listening if(document.forms[0].q14[i].checked){whatValue= document.forms[0].q14[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-4": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-3": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-2": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-1": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; break; case "5": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "4": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "3": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "2": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "1": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q15.length; i++){ //Empathy if(document.forms[0].q15[i].checked){whatValue= document.forms[0].q15[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Invulnerable+=4; case "-4": Electrokinesis+=4; Invulnerable+=4; case "-3": Electrokinesis+=4; Invulnerable+=4; case "-2": Electrokinesis+=4; Invulnerable+=4; case "-1": Electrokinesis+=4; Invulnerable+=4; break; case "5": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "4": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "3": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "2": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "1": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q16.length; i++){ //Enthusiasm if(document.forms[0].q16[i].checked){whatValue= document.forms[0].q16[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invulnerable+=4; case "-4": Disintegration+=4; Invulnerable+=4; case "-3": Disintegration+=4; Invulnerable+=4; case "-2": Disintegration+=4; Invulnerable+=4; case "-1": Disintegration+=4; Invulnerable+=4; break; case "5": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "4": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "3": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "2": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "1": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q17.length; i++){ //Initiative if(document.forms[0].q17[i].checked){whatValue= document.forms[0].q17[i].value;break;} } switch(whatValue){ case "-5": Invisibility+=5; case "-4": Invisibility+=5; case "-3": Invisibility+=5; case "-2": Invisibility+=5; case "-1": Invisibility+=5; break; case "5": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "4": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "3": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "2": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "1": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; default:break; } for(i=0; i < document.forms[0].q18.length; i++){ //Intuition if(document.forms[0].q18[i].checked){whatValue= document.forms[0].q18[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "4": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "3": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "2": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "1": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; default:break; } for(i=0; i < document.forms[0].q19.length; i++){ //Logic if(document.forms[0].q19[i].checked){whatValue= document.forms[0].q19[i].value;break;} } switch(whatValue){ case "-5": Empathy+=5; Levitation+=4; Mindread+=5; case "-4": Empathy+=5; Levitation+=4; Mindread+=5; case "-3": Empathy+=5; Levitation+=4; Mindread+=5; case "-2": Empathy+=5; Levitation+=4; Mindread+=5; case "-1": Empathy+=5; Levitation+=4; Mindread+=5; break; case "5": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "4": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "3": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "2": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "1": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q20.length; i++){ //Self-control if(document.forms[0].q20[i].checked){whatValue= document.forms[0].q20[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-4": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-3": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-2": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-1": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; break; case "5": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "4": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "3": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "2": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "1": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q21.length; i++){ //Organization if(document.forms[0].q21[i].checked){whatValue= document.forms[0].q21[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; default:break; } for(i=0; i < document.forms[0].q22.length; i++){ //Open-mindedness if(document.forms[0].q22[i].checked){whatValue= document.forms[0].q22[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; break; case "5": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "4": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "3": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "2": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "1": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q23.length; i++){ //Pedagogy if(document.forms[0].q23[i].checked){whatValue= document.forms[0].q23[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; case "-4": Disintegration+=4; Electrokinesis+=4; case "-3": Disintegration+=4; Electrokinesis+=4; case "-2": Disintegration+=4; Electrokinesis+=4; case "-1": Disintegration+=4; Electrokinesis+=4; break; case "5": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "4": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "3": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "2": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "1": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; default:break; } for(i=0; i < document.forms[0].q24.length; i++){ //Stress Resistance if(document.forms[0].q24[i].checked){whatValue= document.forms[0].q24[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-4": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-3": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-2": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-1": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; break; case "5": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "4": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "3": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "2": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "1": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; default:break; } for(i=0; i < document.forms[0].q25.length; i++){ //Risk-taking if(document.forms[0].q25[i].checked){whatValue= document.forms[0].q25[i].value;break;} } switch(whatValue){ case "-5": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-4": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-3": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-2": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-1": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; break; case "5": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "4": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "3": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "2": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "1": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; default:break; } for(i=0; i < document.forms[0].q26.length; i++){ //Perseverance if(document.forms[0].q26[i].checked){whatValue= document.forms[0].q26[i].value;break;} } switch(whatValue){ case "-5": Invisibility+=5; Danger+=4; Phasing+=5; case "-4": Invisibility+=5; Danger+=4; Phasing+=5; case "-3": Invisibility+=5; Danger+=4; Phasing+=5; case "-2": Invisibility+=5; Danger+=4; Phasing+=5; case "-1": Invisibility+=5; Danger+=4; Phasing+=5; break; case "5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q27.length; i++){ //Rigorousness if(document.forms[0].q27[i].checked){whatValue= document.forms[0].q27[i].value;break;} } switch(whatValue){ case "-5": Levitation+=4; Speed+=4; Strength+=4; case "-4": Levitation+=4; Speed+=4; Strength+=4; case "-3": Levitation+=4; Speed+=4; Strength+=4; case "-2": Levitation+=4; Speed+=4; Strength+=4; case "-1": Levitation+=4; Speed+=4; Strength+=4; break; case "5": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "4": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "3": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "2": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "1": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; default:break; } for(i=0; i < document.forms[0].q28.length; i++){ //Responsibility if(document.forms[0].q28[i].checked){whatValue= document.forms[0].q28[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-4": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-3": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-2": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-1": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; break; case "5": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "4": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "3": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "2": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "1": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q29.length; i++){ //Wanderlust if(document.forms[0].q29[i].checked){whatValue= document.forms[0].q29[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "4": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "3": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "2": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "1": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; default:break; } for(i=0; i < document.forms[0].q30.length; i++){ //Improvisation if(document.forms[0].q30[i].checked){whatValue= document.forms[0].q30[i].value;break;} } switch(whatValue){ case "-5": Intelligence+=4; Levitation+=4; case "-4": Intelligence+=4; Levitation+=4; case "-3": Intelligence+=4; Levitation+=4; case "-2": Intelligence+=4; Levitation+=4; case "-1": Intelligence+=4; Levitation+=4; break; case "5": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "4": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "3": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "2": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "1": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q31.length; i++){ //Anger Management if(document.forms[0].q31[i].checked){whatValue= document.forms[0].q31[i].value;break;} } switch(whatValue){ case "-5": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-4": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-3": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-2": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-1": Explosion+=7; Pyrokinesis+=7; Strength+=4; break; case "5": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "4": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "3": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "2": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "1": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q32.length; i++){ //Planning if(document.forms[0].q32[i].checked){whatValue= document.forms[0].q32[i].value;break;} } switch(whatValue){ case "-5": Reality+=4; case "-4": Reality+=4; case "-3": Reality+=4; case "-2": Reality+=4; case "-1": Reality+=4; break; case "5": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "4": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "3": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "2": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "1": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q33.length; i++){ //Patience if(document.forms[0].q33[i].checked){whatValue= document.forms[0].q33[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-4": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-3": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-2": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-1": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; break; case "5": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "4": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "3": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "2": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "1": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; default:break; } for(i=0; i < document.forms[0].q34.length; i++){ //Self-confidence if(document.forms[0].q34[i].checked){whatValue= document.forms[0].q34[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-4": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-3": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-2": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-1": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; break; case "5": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "4": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "3": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "2": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "1": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q35.length; i++){ //Time management if(document.forms[0].q35[i].checked){whatValue= document.forms[0].q35[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; default:break; } for(i=0; i < document.forms[0].q36.length; i++){ //Modesty if(document.forms[0].q36[i].checked){whatValue= document.forms[0].q36[i].value;break;} } switch(whatValue){ case "-5": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-4": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-3": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-2": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-1": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; break; case "5": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "4": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "3": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "2": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "1": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q37.length; i++){ //Commitment if(document.forms[0].q37[i].checked){whatValue= document.forms[0].q37[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "4": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "3": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "2": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "1": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q38.length; i++){ //Detachment if(document.forms[0].q38[i].checked){whatValue= document.forms[0].q38[i].value;break;} } switch(whatValue){ case "-5": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-4": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-3": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-2": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-1": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; break; case "5": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "4": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "3": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "2": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "1": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q39.length; i++){ //Introspection if(document.forms[0].q39[i].checked){whatValue= document.forms[0].q39[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-4": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-3": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-2": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-1": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; break; case "5": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "4": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "3": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "2": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "1": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q40.length; i++){ //Optimism if(document.forms[0].q40[i].checked){whatValue= document.forms[0].q40[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-4": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-3": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-2": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-1": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; break; case "5": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "4": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "3": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "2": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "1": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q41.length; i++){ //Objectivity if(document.forms[0].q41[i].checked){whatValue= document.forms[0].q41[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-4": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-3": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-2": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-1": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; break; case "5": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "4": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "3": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "2": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "1": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; default:break; } for(i=0; i < document.forms[0].q42.length; i++){ //Punctuality if(document.forms[0].q42[i].checked){whatValue= document.forms[0].q42[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-4": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-3": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-2": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-1": Disintegration+=4; Explosion+=6; Invulnerable+=4; break; case "5": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "4": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "3": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "2": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "1": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; default:break; } for(i=0; i < document.forms[0].q43.length; i++){ //Observation if(document.forms[0].q43[i].checked){whatValue= document.forms[0].q43[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-4": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-3": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-2": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-1": Disintegration+=4; Invulnerable+=4; Phasing+=5; break; case "5": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "4": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "3": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "2": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "1": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q44.length; i++){ //Resilience if(document.forms[0].q44[i].checked){whatValue= document.forms[0].q44[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-4": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-3": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-2": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-1": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; break; case "5": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "4": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "3": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "2": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "1": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q45.length; i++){ //Contentment if(document.forms[0].q45[i].checked){whatValue= document.forms[0].q45[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; break; case "5": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "4": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "3": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "2": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "1": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q46.length; i++){ //Conscientiousness if(document.forms[0].q46[i].checked){whatValue= document.forms[0].q46[i].value;break;} } switch(whatValue){ case "-5": Speed+=4; Strength+=4; case "-4": Speed+=4; Strength+=4; case "-3": Speed+=4; Strength+=4; case "-2": Speed+=4; Strength+=4; case "-1": Speed+=4; Strength+=4; break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q47.length; i++){ //Generosity if(document.forms[0].q47[i].checked){whatValue= document.forms[0].q47[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-4": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-3": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-2": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-1": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; break; case "5": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "4": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "3": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "2": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "1": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q48.length; i++){ //Change catalyst if(document.forms[0].q48[i].checked){whatValue= document.forms[0].q48[i].value;break;} } switch(whatValue){ case "-5": Invulnerable+=4; case "-4": Invulnerable+=4; case "-3": Invulnerable+=4; case "-2": Invulnerable+=4; case "-1": Invulnerable+=4; break; case "5": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "4": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "3": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "2": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "1": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q49.length; i++){ //Resourcefulness if(document.forms[0].q49[i].checked){whatValue= document.forms[0].q49[i].value;break;} } switch(whatValue){ case "-5": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-4": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-3": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-2": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-1": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; break; case "5": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "4": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "3": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "2": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "1": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q50.length; i++){ //Honesty if(document.forms[0].q50[i].checked){whatValue= document.forms[0].q50[i].value;break;} } switch(whatValue){ case "-5": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-4": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-3": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-2": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-1": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; break; case "5": Levitation+=4; Mindread+=6; Psychometry+=5; case "4": Levitation+=4; Mindread+=6; Psychometry+=5; case "3": Levitation+=4; Mindread+=6; Psychometry+=5; case "2": Levitation+=4; Mindread+=6; Psychometry+=5; case "1": Levitation+=4; Mindread+=6; Psychometry+=5; default:break; } for(i=0; i < document.forms[0].q51.length; i++){ if(document.forms[0].q51[i].checked){whatValue= document.forms[0].q51[i].value;break;} if(i==document.forms[0].q51.length-1){alert("Q51 unanswered!");return;} } switch(whatValue){ case "1": Flying+=5;Technopathy+=7; Phasing+=5; Wallcrawling+=7;break;//Big city case "2": Flying+=5;Technopathy+=7; Phasing+=5;break;//Small town case "3": Flying+=5;Tunneling+=10; Water+=9;break;//Coastal case "4": Flying+=5;Tunneling+=10;break;//Country case "5": Flying+=5;Tunneling+=10; Wallcrawling+=7;break;//Mountain default:break; } for(i=0; i < document.forms[0].q52.length; i++){ //Safe if(document.forms[0].q52[i].checked){whatValue= document.forms[0].q52[i].value;break;} if(i==document.forms[0].q52.length-1){alert("Q52 unanswered!");return;} } switch(whatValue){ case "1": break; case "2": Danger+=4;Marksmanship+=6; Selfhealing+=4; Strength+=4; Forcefield+=4;break; default:break; } for(i=0; i < document.forms[0].q53.length; i++){ //*5??? if(document.forms[0].q53[i].checked){ whatValue= document.forms[0].q53[i].value; switch(whatValue){ case "1": Vision+=6;Memory+=5;Levitation+=4; Omnilingualism+=7; break; //Read case "2": Water+=9;break; //Swim case "3": Speed+=4;break; //Jog case "4": break; //Draw case "5": Reality+=4;break; //TV default:break; } } } var scoreMax= max(max(max(max(max(max(max(max(max(max(max(max(max(max(max(max(max( max(max(max(max( max(max(max(max( max(max(max(max( max(max(max(max( max(max(max(max(max(max(Disintegration, Electrokinesis), Duplication), Empathy), Explosion), Healing), Illusion), Intelligence), Invisibility), Invulnerable), Levitation), Marksmanship), Memory), Mediumship), Mindread), Omnilingualism), Persuasion), Possession), Precognition), Psychometry), Pyrokinesis), Reality), Seduction), Selfhealing) , Shapeshifting) , Speed) , Strength) , Technopathy) , Telekinesis) , Teleportation) , Timestop), Vision) , Weakness) , Danger) , Flying) , Phasing), Tunneling), Wallcrawling), Water), Forcefield); var nbMax=howMany(scoreMax); //alert(nbMax +"powers: "+scoreMax); if(nbMax==1) document.getElementById("superpower").innerHTML="Your superpower is:"; else document.getElementById("superpower").innerHTML="Several superpowers fit your description:"; document.getElementById("superpowerTxt").innerHTML=listing(scoreMax); } function listing(score){ var list="<br />"; if(Disintegration==score) list+="Disintegration, the anti-social<br />"; if(Electrokinesis ==score)list+="Electrokinesis, the dictator<br />"; if(Duplication==score)list+="Duplication, the multi-tasker<br />"; if(Empathy ==score)list+="Empathy, the self-explained<br />"; if(Explosion ==score)list+="Explosion Inducing, the sleeping volcano<br />"; if(Healing ==score)list+="Healing, the generous<br />"; if(Illusion ==score)list+="Illusion, the trickster<br />"; if(Intelligence ==score)list+="Super Intelligence, duh<br />"; if(Invisibility ==score)list+="Invisibility, the shy<br />"; if(Invulnerable ==score)list+="Invulnerability, the couldn't-care-less<br />"; if(Levitation ==score)list+="Levitation, the meditative<br />"; if(Marksmanship ==score)list+="Expert Marksmanship, the accurate shooter<br />"; if(Memory ==score)list+="Enhanced Memory, the walking encyclopedia<br />"; if(Mediumship ==score)list+="Mediumship, the freak who talks to themself<br />"; if(Mindread ==score)list+="Mind Reading, the concerned-about-other-people's-thoughs<br />"; if(Omnilingualism ==score)list+="Omnilingualism, the traveller<br />"; if(Persuasion ==score)list+="Persuasion, the negociator<br />"; if(Possession ==score)list+="Possession, the jealous<br />"; if(Precognition ==score)list+="Precognition, the seer<br />"; if(Psychometry ==score)list+="Psychometry, the investigator<br />"; if(Pyrokinesis ==score)list+="Pyrokinesis, the anger<br />"; if(Reality ==score)list+="Reality Bending, the ambitious world-remodeller<br />"; if(Seduction ==score)list+="Seduction, the siren<br />"; if(Selfhealing ==score)list+="Accelerated Healing, the overly self-confident<br />"; if(Shapeshifting ==score)list+="Shapeshifting, the elusive<br />"; if(Speed ==score)list+="Super Speed, the impatient<br />"; if(Strength ==score)list+="Super Strength, the vigilante<br />"; if(Technopathy ==score)list+="Technopathy, the geek<br />"; if(Telekinesis ==score)list+="Telekinesis, the mysterious<br />"; if(Teleportation ==score)list+="Teleportation, the curious<br />"; if(Timestop ==score)list+="Time Stopping, the need-a-break<br />"; if(Vision ==score)list+="Enhanced Vision, the watcher<br />"; if(Weakness ==score)list+="Weakness Sensing, the perfectionist<br />"; if(Danger ==score)list+="Danger Sensing, the insecure<br />"; if(Flying ==score)list+="Flight, the flying dude<br />"; if(Phasing ==score)list+="Phasing, the free spirit<br />"; if(Tunneling ==score)list+="Tunneling, the hidden wanderer<br />"; if(Wallcrawling ==score)list+="Wall Crawling, the hidden observer<br />"; if(Water ==score)list+="Water Breathing, the swimmer<br />"; if(Forcefield ==score)list+="Forcefield, the protector<br />"; return list; } function max(v1,v2){ if(v1>v2) return v1; return v2; } function howMany(score){ var result=0; if(Disintegration==score)result++; if(Electrokinesis ==score)result++; if(Duplication==score)result++; if(Empathy ==score)result++; if(Explosion ==score)result++; if(Healing ==score)result++; if(Illusion ==score)result++; if(Intelligence ==score)result++; if(Invisibility ==score)result++; if(Invulnerable ==score)result++; if(Levitation ==score)result++; if(Marksmanship ==score)result++; if(Memory ==score)result++; if(Mediumship ==score)result++; if(Mindread ==score)result++; if(Omnilingualism ==score)result++; if(Persuasion ==score)result++; if(Possession ==score)result++; if(Precognition ==score)result++; if(Psychometry ==score)result++; if(Pyrokinesis ==score)result++; if(Reality ==score)result++; if(Seduction ==score)result++; if(Selfhealing ==score)result++; if(Shapeshifting ==score)result++; if(Speed ==score)result++; if(Strength ==score)result++; if(Technopathy ==score)result++; if(Telekinesis ==score)result++; if(Teleportation ==score)result++; if(Timestop ==score)result++; if(Vision ==score)result++; if(Weakness ==score)result++; if(Danger ==score)result++; if(Flying ==score)result++; if(Phasing ==score)result++; if(Tunneling ==score)result++; if(Wallcrawling ==score)result++; if(Water ==score)result++; if(Forcefield ==score)result++; return result; } function showDetail(){ document.write("Accelerated Healing "+ Selfhealing +"<br />"); document.write("Danger Sensing "+ Danger +"<br />"); document.write("Disintegration "+Disintegration+"<br />"); document.write("Duplication "+ Duplication +"<br />"); document.write("Electrokinesis "+ Electrokinesis+"<br />"); document.write("Empathy "+ Empathy +"<br />"); document.write("Enhanced Memory "+ Memory +"<br />"); document.write("Enhanced Vision "+ Vision +"<br />"); document.write("Expert Marksmanship "+ Marksmanship +"<br />"); document.write("Explosion Inducing "+ Explosion +"<br />"); document.write("Flight "+ Flying +"<br />"); document.write("Forcefield "+ Forcefield+"<br />"); document.write("Healing "+ Healing +"<br />"); document.write("Illusion "+ Illusion +"<br />"); document.write("Invisibility "+ Invisibility +"<br />"); document.write("Invulnerability "+ Invulnerable +"<br />"); document.write("Levitation "+ Levitation +"<br />"); document.write("Mediumship "+ Mediumship +"<br />"); document.write("Mind Reading "+ Mindread +"<br />"); document.write("Omnilingualism "+ Omnilingualism +"<br />"); document.write("Persuasion "+ Persuasion +"<br />"); document.write("Phasing "+ Phasing+"<br />"); document.write("Possession "+ Possession +"<br />"); document.write("Precognition "+ Precognition +"<br />"); document.write("Psychometry "+ Psychometry +"<br />"); document.write("Pyrokinesis "+ Pyrokinesis +"<br />"); document.write("Reality Bending "+ Reality +"<br />"); document.write("Seduction "+ Seduction +"<br />"); document.write("Super Intelligence "+ Intelligence +"<br />"); document.write("Shapeshifting "+ Shapeshifting +"<br />"); document.write("Super Speed "+ Speed +"<br />"); document.write("Super Strength "+ Strength +"<br />"); document.write("Technopathy "+ Technopathy +"<br />"); document.write("Telekinesis "+ Telekinesis +"<br />"); document.write("Teleportation"+ Teleportation+"<br />"); document.write("Time Stopping "+ Timestop +"<br />"); document.write("Tunneling "+ Tunneling+"<br />"); document.write("Wall Crawling "+ Wallcrawling+"<br />"); document.write("Water Breathing "+ Water+"<br />"); document.write("Weakness Sensing "+ Weakness +"<br />"); } //--> </script> Questions 1 through 50: Rate how you perceive yourself from -5 to +5 regarding the quality described. +5 meaning "you absolutely have this awesome quality", -5 meaning "you totally lack this quality and you don't care" and 0 meaning "It's not that you don't have this quality, you actually have it but it's not very noticeable". <input id="confirmPersonality" type="button" onclick=" Evaluate()" value="Launch analysis..."> <input id="detailling" type="button" onclick=" showDetail()" value="Result details (you will exit this page)"> |
Administrator
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Psychometry!
Da investigata...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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In reply to this post by Vespert
Shapeshifting, the elusive
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
Administrator
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Nice one...(wish I could shapeshift...)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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I haven't checked if every power is attainable, so I may need to adjust the coefficients I put and maybe add some questions.
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Administrator
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You should post that test in the normal section of the forum, its pretty cool.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
Administrator
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I have Healing, though I'm not very good at answering these types of questions, so it may be inaccurate.
By adding merely reading as a hobby (assuming it extends to the internet), I get Omnilingualism.
Bow before your unimaginably powerful overlord!
Wait a minute, I'm currently too busy holding a cork in mid air for petty groveling. [url=http://www.minecraftanonymous.com] <p align=center></p> GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] [CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isblue.jpg[/IMG][URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/B][/URL][/CENTER] |
In reply to this post by Philote
It's still a beta version. I hope to provide some sort of in-depth analysis about what the power tells about your personality, and maybe how accurate the result is.
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