Testing, testing,.... Superpower Personality Test

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Whd
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Re: Testing, testing,....

Whd
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This post was updated on .
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Re: Testing, testing,....

Vespert
Well, it certainly expands the possibilities of the forum. It could be used to create interesting things... if anyone has a good idea... -_-
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Re: Testing, testing,....

Celadon's Penultimate
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Haha, I was gonna say a "Superpower Test: Which Superpower Are You?" type deal, but if you did it, it would need to be with the generic superpowers, of course...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Testing, testing,....

Celadon's Penultimate
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In fact, you can do plenty of quizzes and such and such.

Test your knowledge of this, Which one of these are you, Something-Something Trivia, IQ test, Mental Age, Celebrity Soul Mate, etc. etc. If nothing else, it'd attract the female crowd and the nerdy know-it-all crowd...And perhaps the otaku crowd as well...



Might even need a new section for Games and Quizzes. I'd suggest the Games thread at the top move to this new suggested section as well, if that's the case.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Testing, testing,....

Philote
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In reply to this post by Vespert
Neat
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Testing, testing,....

Zaleramancer
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In reply to this post by Vespert
Ooooooo. Nice.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Testing, testing,....

Vespert
In reply to this post by Celadon's Penultimate
There's already Quizilla for that, but at least, we can personalize how the results are treated. And, people would need to stay in the forums to take the tests ^^
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Re: Testing, testing,....

Celadon's Penultimate
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Exactly. And you can probably put the various quizzes in ONE thread. 50 pages= 1000 different tests can try, and use these perhaps as your sig info (Like how I personalized mine with a poem, and Zale has a quote from the RP...)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Testing, testing,....

Zaleramancer
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This post was updated on .
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Eh?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Testing, testing,....

Philote
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It wouldnt believe me when i told it that its name was bob

Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Testing, testing,....

Zaleramancer
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I had to take that down. It was blocking the rest of the thread..
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Testing, testing,....

Celadon's Penultimate
Administrator
That's odd...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Testing, testing,....

Vespert
This still needs perfecting and more explaining (and probably debugging), but I'm curious if it work correctly for everyone (or at least most people)...
Of course, any input, idea, feedback, question is welcome!


<script type="text/javascript"> <!-- var Disintegration=0;var Electrokinesis=0;var Duplication=0;var Empathy=0;var Explosion =0; var Healing=0;var Illusion=0;var Intelligence=0;var Invisibility=0;var Invulnerable=0;var Levitation=0; var Marksmanship=0;var Memory=0;var Mediumship=0;var Mindread=0;var Omnilingualism=0; var Persuasion=0;var Possession=0;var Precognition=0;var Psychometry=0;var Pyrokinesis=0; var Reality=0;var Seduction=0;var Selfhealing=0;var Shapeshifting=0;var Speed=0;var Strength=0; var Technopathy=0;var Telekinesis=0;var Teleportation=0;var Timestop=0;var Vision=0;var Weakness=0; var Danger=0;var Flying=0; var Phasing=0; var Tunneling=0;var Wallcrawling=0;var Water=0; var Forcefield=0; function reinit(){ Disintegration=0; Electrokinesis=0; Duplication=0; Empathy=0; Explosion =0; Healing=0; Illusion=0; Intelligence=0; Invisibility=0; Invulnerable=0; Levitation=0; Marksmanship=0; Memory=0; Mediumship=0; Mindread=0; Omnilingualism=0; Persuasion=0; Possession=0; Precognition=0; Psychometry=0; Pyrokinesis=0; Reality=0; Seduction=0; Selfhealing=0; Shapeshifting=0; Speed=0; Strength=0; Technopathy=0; Telekinesis=0; Teleportation=0; Timestop=0; Vision=0; Weakness=0; Danger=0; Flying=0; Phasing=0; Tunneling=0; Wallcrawling=0; Water=0; Forcefield=0; } function Evaluate(){ reinit(); var whatValue =0; for(i=0; i < document.forms[0].q1.length; i++){ //Ambition if(document.forms[0].q1[i].checked){whatValue= document.forms[0].q1[i].value;break;} } switch(whatValue){ case "-5": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-4": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-3": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-2": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; case "-1": Healing+=6; Illusion+=5; Invisibility+=5; Invulnerable+=4; Memory+=5; Possession+=7; Phasing+=5; break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=6; Omnilingualism+=6; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=4; Strength+=4; Technopathy+=4; Telekinesis+=5; Teleportation+=5; Weakness+=4; Flying+=5; default:break; } for(i=0; i < document.forms[0].q2.length; i++){ //Anticipation if(document.forms[0].q2[i].checked){whatValue= document.forms[0].q2[i].value;break;} } switch(whatValue){ case "-5": Invulnerable+=4; case "-4": Invulnerable+=4; case "-3": Invulnerable+=4; case "-2": Invulnerable+=4; case "-1": Invulnerable+=4; break; case "5": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "4": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "3": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "2": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; case "1": Empathy+=5; Intelligence+=4; Marksmanship+=6; Mediumship+=5; Mindread+=6; Precognition+=6; Selfhealing+=4; Speed+=5; Strength+=4; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=5; Danger+=4; Flying+=5; Forcefield+=5; default:break; } for(i=0; i < document.forms[0].q3.length; i++){ //Creativity if(document.forms[0].q3[i].checked){whatValue= document.forms[0].q3[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "4": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "3": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "2": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "1": Duplication+=5; Illusion+=5; Intelligence+=4; Memory+=5; Reality+=5; Shapeshifting+=6; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q4.length; i++){ //Independence if(document.forms[0].q4[i].checked){whatValue= document.forms[0].q4[i].value;break;} } switch(whatValue){ case "-5": Omnilingualism+=7; Seduction+=6; case "-4": Omnilingualism+=7; Seduction+=6; case "-3": Omnilingualism+=7; Seduction+=6; case "-2": Omnilingualism+=7; Seduction+=6; case "-1": Omnilingualism+=7; Seduction+=6; break; case "5": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "4": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "3": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "2": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "1": Disintegration+=4; Duplication+=6; Invisibility+=5; Invulnerable+=4; Levitation+=4; Mediumship+=7; Psychometry+=5; Selfhealing+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q5.length; i++){ //Pragmatism if(document.forms[0].q5[i].checked){whatValue= document.forms[0].q5[i].value;break;} } switch(whatValue){ case "-5": Water+=3; case "-4": Water+=3; case "-3": Water+=3; case "-2": Water+=3; case "-1": Water+=3; break; case "5": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "4": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "3": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "2": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; case "1": Duplication+=6; Illusion+=5; Mindread+=6; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=4; Shapeshifting+=5; Speed+=4; Strength+=4; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=5; Wallcrawling+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q6.length; i++){ //Adaptability if(document.forms[0].q6[i].checked){whatValue= document.forms[0].q6[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-4": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-3": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-2": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; case "-1": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Timestop+=5; Water+=4; break; case "5": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "4": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "3": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "2": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; case "1": Reality+=5; Selfhealing+=4; Shapeshifting+=6; Technopathy+=6; default:break; } for(i=0; i < document.forms[0].q7.length; i++){ //Curiosity if(document.forms[0].q7[i].checked){whatValue= document.forms[0].q7[i].value;break;} } switch(whatValue){ case "-5": Invulnerable+=4; case "-4": Invulnerable+=4; case "-3": Invulnerable+=4; case "-2": Invulnerable+=4; case "-1": Invulnerable+=4; break; case "5": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "4": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "3": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "2": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; case "1": Empathy+=5; Intelligence+=4; Invisibility+=5; Memory+=6; Mindread+=6; Omnilingualism+=7; Possession+=7; Precognition+=5; Psychometry+=5; Reality+=4; Selfhealing+=4; Shapeshifting+=5; Technopathy+=6; Teleportation+=5; Vision+=6; Flying+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q8.length; i++){ //Delegation if(document.forms[0].q8[i].checked){whatValue= document.forms[0].q8[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Marksmanship+=6; Mindread+=5; Possession+=7; Selfhealing+=4; Shapeshifting+=5; Telekinesis+=5; break; case "5": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "4": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "3": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "2": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; case "1": Empathy+=5; Healing+=5; Intelligence+=4; Persuasion+=5; Seduction+=6; Weakness+=4; default:break; } for(i=0; i < document.forms[0].q9.length; i++){ //Diplomacy if(document.forms[0].q9[i].checked){whatValue= document.forms[0].q9[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-4": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-3": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-2": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; case "-1": Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; Seduction+=5; Strength+=4; Forcefield+=4; break; case "5": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "4": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "3": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "2": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; case "1": Empathy+=5; Healing+=5; Intelligence+=4; Levitation+=3; Mediumship+=6; Danger+=4; default:break; } for(i=0; i < document.forms[0].q10.length; i++){ //Sociability if(document.forms[0].q10[i].checked){whatValue= document.forms[0].q10[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-4": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-3": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-2": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; case "-1": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invisibility+=5; Invulnerable+=4; Technopathy+=6; Phasing+=5; Tunneling+=6; Wallcrawling+=4; Water+=4; break; case "5": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "4": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "3": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "2": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; case "1": Duplication+=5; Empathy+=5; Healing+=6; Mediumship+=7; Omnilingualism+=7; Seduction+=7; Shapeshifting+=5; Forcefield+=5; default:break; } for(i=0; i < document.forms[0].q11.length; i++){ //Discipline if(document.forms[0].q11[i].checked){whatValue= document.forms[0].q11[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; case "-1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invulnerable+=4; Persuasion+=5; Seduction+=5; Speed+=4; Strength+=4; Danger+=4; break; case "5": Invisibility+=5; case "4": Invisibility+=5; case "3": Invisibility+=5; case "2": Invisibility+=5; case "1": Invisibility+=5; default:break; } for(i=0; i < document.forms[0].q12.length; i++){ //Persuasion if(document.forms[0].q12[i].checked){whatValue= document.forms[0].q12[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Invisibility+=5; break; case "5": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "4": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "3": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "2": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; case "1": Empathy+=5; Intelligence+=4; Levitation+=3; Mindread+=6; Omnilingualism+=5; Persuasion+=5; Reality+=4; Seduction+=6; Strength+=4; default:break; } for(i=0; i < document.forms[0].q13.length; i++){ //Leadership if(document.forms[0].q13[i].checked){whatValue= document.forms[0].q13[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invisibility+=5; case "-4": Disintegration+=4; Invisibility+=5; case "-3": Disintegration+=4; Invisibility+=5; case "-2": Disintegration+=4; Invisibility+=5; case "-1": Disintegration+=4; Invisibility+=5; break; case "5": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "4": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "3": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "2": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; case "1": Electrokinesis+=4; Empathy+=5; Healing+=5; Persuasion+=5; Seduction+=5; Weakness+=4; Danger+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q14.length; i++){ //Listening if(document.forms[0].q14[i].checked){whatValue= document.forms[0].q14[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-4": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-3": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-2": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; case "-1": Disintegration+=4; Electrokinesis+=4; Illusion+=5; Invulnerable+=4; Teleportation+=5; Timestop+=5; Vision+=5; Phasing+=5; Tunneling+=5; Water+=3; break; case "5": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "4": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "3": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "2": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; case "1": Empathy+=5; Healing+=6; Intelligence+=4; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Psychometry+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q15.length; i++){ //Empathy if(document.forms[0].q15[i].checked){whatValue= document.forms[0].q15[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Invulnerable+=4; case "-4": Electrokinesis+=4; Invulnerable+=4; case "-3": Electrokinesis+=4; Invulnerable+=4; case "-2": Electrokinesis+=4; Invulnerable+=4; case "-1": Electrokinesis+=4; Invulnerable+=4; break; case "5": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "4": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "3": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "2": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; case "1": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Mindread+=6; Omnilingualism+=6; Possession+=7; Psychometry+=5; Shapeshifting+=5; Weakness+=4; Danger+=4; Flying+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q16.length; i++){ //Enthusiasm if(document.forms[0].q16[i].checked){whatValue= document.forms[0].q16[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invulnerable+=4; case "-4": Disintegration+=4; Invulnerable+=4; case "-3": Disintegration+=4; Invulnerable+=4; case "-2": Disintegration+=4; Invulnerable+=4; case "-1": Disintegration+=4; Invulnerable+=4; break; case "5": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "4": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "3": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "2": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; case "1": Electrokinesis+=4; Duplication+=6; Explosion+=6; Healing+=5; Illusion+=5; Marksmanship+=5; Omnilingualism+=7; Pyrokinesis+=6; Reality+=4; Seduction+=5; Selfhealing+=5; Speed+=4; Strength+=4; Technopathy+=6; Teleportation+=5; Flying+=5; Water+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q17.length; i++){ //Initiative if(document.forms[0].q17[i].checked){whatValue= document.forms[0].q17[i].value;break;} } switch(whatValue){ case "-5": Invisibility+=5; case "-4": Invisibility+=5; case "-3": Invisibility+=5; case "-2": Invisibility+=5; case "-1": Invisibility+=5; break; case "5": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "4": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "3": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "2": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; case "1": Electrokinesis+=4; Duplication+=6; Healing+=5; Illusion+=5; Intelligence+=4; Marksmanship+=6; Persuasion+=5; Possession+=7; Precognition+=6; Psychometry+=5; Pyrokinesis+=6; Reality+=5; Seduction+=5; Selfhealing+=5; Shapeshifting+=5; Speed+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Wallcrawling+=5; Forcefield+=5; default:break; } for(i=0; i < document.forms[0].q18.length; i++){ //Intuition if(document.forms[0].q18[i].checked){whatValue= document.forms[0].q18[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "4": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "3": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "2": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; case "1": Empathy+=5; Healing+=5; Levitation+=4; Mediumship+=7; Precognition+=5; Psychometry+=5; Speed+=4; Strength+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=5; Weakness+=5; Danger+=4; Flying+=5; Tunneling+=4; default:break; } for(i=0; i < document.forms[0].q19.length; i++){ //Logic if(document.forms[0].q19[i].checked){whatValue= document.forms[0].q19[i].value;break;} } switch(whatValue){ case "-5": Empathy+=5; Levitation+=4; Mindread+=5; case "-4": Empathy+=5; Levitation+=4; Mindread+=5; case "-3": Empathy+=5; Levitation+=4; Mindread+=5; case "-2": Empathy+=5; Levitation+=4; Mindread+=5; case "-1": Empathy+=5; Levitation+=4; Mindread+=5; break; case "5": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "4": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "3": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "2": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; case "1": Intelligence+=4; Psychometry+=5; Technopathy+=6; Vision+=6; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q20.length; i++){ //Self-control if(document.forms[0].q20[i].checked){whatValue= document.forms[0].q20[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-4": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-3": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-2": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; case "-1": Electrokinesis+=4; Empathy+=5; Explosion+=7; Illusion+=5; Invisibility+=5; Mediumship+=6; Pyrokinesis+=7; Seduction+=6; Timestop+=5; break; case "5": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "4": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "3": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "2": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; case "1": Disintegration+=4; Duplication+=6; Invulnerable+=4; Levitation+=4; Selfhealing+=4; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q21.length; i++){ //Organization if(document.forms[0].q21[i].checked){whatValue= document.forms[0].q21[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=5; Psychometry+=5; Speed+=4; Telekinesis+=5; Vision+=6; Weakness+=5; Wallcrawling+=4; default:break; } for(i=0; i < document.forms[0].q22.length; i++){ //Open-mindedness if(document.forms[0].q22[i].checked){whatValue= document.forms[0].q22[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Invulnerable+=4; Persuasion+=5; break; case "5": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "4": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "3": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "2": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; case "1": Empathy+=5; Healing+=5; Levitation+=4; Memory+=5; Mediumship+=7; Mindread+=6; Omnilingualism+=7; Water+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q23.length; i++){ //Pedagogy if(document.forms[0].q23[i].checked){whatValue= document.forms[0].q23[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; case "-4": Disintegration+=4; Electrokinesis+=4; case "-3": Disintegration+=4; Electrokinesis+=4; case "-2": Disintegration+=4; Electrokinesis+=4; case "-1": Disintegration+=4; Electrokinesis+=4; break; case "5": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "4": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "3": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "2": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; case "1": Empathy+=5; Intelligence+=4; Levitation+=3; Memory+=5; Mindread+=6; Omnilingualism+=7; Persuasion+=5; default:break; } for(i=0; i < document.forms[0].q24.length; i++){ //Stress Resistance if(document.forms[0].q24[i].checked){whatValue= document.forms[0].q24[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-4": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-3": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-2": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; case "-1": Electrokinesis+=4; Explosion+=7; Invisibility+=5; Pyrokinesis+=7; Teleportation+=5; Timestop+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=4; Forcefield+=4; break; case "5": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "4": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "3": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "2": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; case "1": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Strength+=4; Weakness+=4; Danger+=4; Water+=5; default:break; } for(i=0; i < document.forms[0].q25.length; i++){ //Risk-taking if(document.forms[0].q25[i].checked){whatValue= document.forms[0].q25[i].value;break;} } switch(whatValue){ case "-5": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-4": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-3": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-2": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; case "-1": Illusion+=5; Invisibility+=5; Memory+=5; Precognition+=6; Timestop+=5; Wallcrawling+=4; Forcefield+=4; break; case "5": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "4": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "3": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "2": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; case "1": Electrokinesis+=4; Marksmanship+=6; Reality+=5; Selfhealing+=5; Speed+=5; Strength+=4; Teleportation+=5; Weakness+=4; Danger+=4; Flying+=5; Phasing+=5; Tunneling+=4; Water+=4; default:break; } for(i=0; i < document.forms[0].q26.length; i++){ //Perseverance if(document.forms[0].q26[i].checked){whatValue= document.forms[0].q26[i].value;break;} } switch(whatValue){ case "-5": Invisibility+=5; Danger+=4; Phasing+=5; case "-4": Invisibility+=5; Danger+=4; Phasing+=5; case "-3": Invisibility+=5; Danger+=4; Phasing+=5; case "-2": Invisibility+=5; Danger+=4; Phasing+=5; case "-1": Invisibility+=5; Danger+=4; Phasing+=5; break; case "5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; case "1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Healing+=5; Intelligence+=4; Marksmanship+=6; Memory+=5; Persuasion+=5; Pyrokinesis+=7; Reality+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Weakness+=5; Tunneling+=6; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q27.length; i++){ //Rigorousness if(document.forms[0].q27[i].checked){whatValue= document.forms[0].q27[i].value;break;} } switch(whatValue){ case "-5": Levitation+=4; Speed+=4; Strength+=4; case "-4": Levitation+=4; Speed+=4; Strength+=4; case "-3": Levitation+=4; Speed+=4; Strength+=4; case "-2": Levitation+=4; Speed+=4; Strength+=4; case "-1": Levitation+=4; Speed+=4; Strength+=4; break; case "5": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "4": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "3": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "2": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; case "1": Intelligence+=4; Marksmanship+=6; Memory+=5; Precognition+=6; Psychometry+=5; Reality+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=5; Wallcrawling+=4; default:break; } for(i=0; i < document.forms[0].q28.length; i++){ //Responsibility if(document.forms[0].q28[i].checked){whatValue= document.forms[0].q28[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-4": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-3": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-2": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; case "-1": Disintegration+=4; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Possession+=7; Seduction+=6; Shapeshifting+=6; Telekinesis+=5; Phasing+=5; Tunneling+=4; Water+=4; break; case "5": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "4": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "3": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "2": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; case "1": Duplication+=6; Healing+=5; Intelligence+=4; Precognition+=6; Selfhealing+=4; Speed+=4; Strength+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q29.length; i++){ //Wanderlust if(document.forms[0].q29[i].checked){whatValue= document.forms[0].q29[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "4": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "3": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "2": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; case "1": Duplication+=6; Illusion+=5; Levitation+=3; Omnilingualism+=7; Possession+=7; Reality+=4; Speed+=5; Teleportation+=5; Danger+=4; Flying+=7; Phasing+=5; Tunneling+=7; Wallcrawling+=7; Water+=7; default:break; } for(i=0; i < document.forms[0].q30.length; i++){ //Improvisation if(document.forms[0].q30[i].checked){whatValue= document.forms[0].q30[i].value;break;} } switch(whatValue){ case "-5": Intelligence+=4; Levitation+=4; case "-4": Intelligence+=4; Levitation+=4; case "-3": Intelligence+=4; Levitation+=4; case "-2": Intelligence+=4; Levitation+=4; case "-1": Intelligence+=4; Levitation+=4; break; case "5": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "4": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "3": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "2": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; case "1": Marksmanship+=6; Persuasion+=5; Selfhealing+=4; Shapeshifting+=5; Strength+=4; Telekinesis+=5; Timestop+=5; Weakness+=4; Danger+=4; Phasing+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q31.length; i++){ //Anger Management if(document.forms[0].q31[i].checked){whatValue= document.forms[0].q31[i].value;break;} } switch(whatValue){ case "-5": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-4": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-3": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-2": Explosion+=7; Pyrokinesis+=7; Strength+=4; case "-1": Explosion+=7; Pyrokinesis+=7; Strength+=4; break; case "5": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "4": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "3": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "2": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; case "1": Invulnerable+=4; Levitation+=4; Selfhealing+=5; Water+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q32.length; i++){ //Planning if(document.forms[0].q32[i].checked){whatValue= document.forms[0].q32[i].value;break;} } switch(whatValue){ case "-5": Reality+=4; case "-4": Reality+=4; case "-3": Reality+=4; case "-2": Reality+=4; case "-1": Reality+=4; break; case "5": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "4": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "3": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "2": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; case "1": Duplication+=6; Intelligence+=4; Levitation+=4; Memory+=6; Mindread+=5; Precognition+=6; Psychometry+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Timestop+=5; Vision+=6; Weakness+=4; Tunneling+=6; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q33.length; i++){ //Patience if(document.forms[0].q33[i].checked){whatValue= document.forms[0].q33[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-4": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-3": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-2": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; case "-1": Electrokinesis+=4; Duplication+=6; Explosion+=7; Pyrokinesis+=7; Speed+=5; Telekinesis+=5; Teleportation+=5; Flying+=6; Phasing+=5; break; case "5": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "4": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "3": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "2": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; case "1": Invisibility+=5; Invulnerable+=4; Levitation+=4; Psychometry+=5; Selfhealing+=4; Timestop+=5; Vision+=6; Wallcrawling+=6; Water+=5; default:break; } for(i=0; i < document.forms[0].q34.length; i++){ //Self-confidence if(document.forms[0].q34[i].checked){whatValue= document.forms[0].q34[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-4": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-3": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-2": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; case "-1": Disintegration+=4; Illusion+=5; Invisibility+=5; Mindread+=7; Persuasion+=5; Possession+=8; Precognition+=4; Shapeshifting+=5; Timestop+=5; Danger+=4; Forcefield+=5; break; case "5": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "4": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "3": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "2": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; case "1": Electrokinesis+=4; Duplication+=6; Intelligence+=4; Invulnerable+=4; Marksmanship+=6; Psychometry+=5; Seduction+=4; Selfhealing+=5; Speed+=5; Strength+=4; Telekinesis+=5; Teleportation+=5; Flying+=5; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q35.length; i++){ //Time management if(document.forms[0].q35[i].checked){whatValue= document.forms[0].q35[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=5; Precognition+=6; Speed+=5; Teleportation+=5; Timestop+=5; Weakness+=4; default:break; } for(i=0; i < document.forms[0].q36.length; i++){ //Modesty if(document.forms[0].q36[i].checked){whatValue= document.forms[0].q36[i].value;break;} } switch(whatValue){ case "-5": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-4": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-3": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-2": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; case "-1": Intelligence+=4; Persuasion+=5; Possession+=7; Seduction+=6; Flying+=5; break; case "5": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "4": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "3": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "2": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; case "1": Disintegration+=4; Invisibility+=5; Levitation+=4; Tunneling+=6; Wallcrawling+=5; Water+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q37.length; i++){ //Commitment if(document.forms[0].q37[i].checked){whatValue= document.forms[0].q37[i].value;break;} } switch(whatValue){ case "-5": case "-4": case "-3": case "-2": case "-1": break; case "5": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "4": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "3": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "2": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; case "1": Electrokinesis+=4; Healing+=5; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Selfhealing+=4; Strength+=4; Telekinesis+=5; Flying+=5; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q38.length; i++){ //Detachment if(document.forms[0].q38[i].checked){whatValue= document.forms[0].q38[i].value;break;} } switch(whatValue){ case "-5": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-4": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-3": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-2": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; case "-1": Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Speed+=4; Strength+=3; Weakness+=4; Danger+=4; break; case "5": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "4": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "3": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "2": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; case "1": Disintegration+=4; Intelligence+=4; Levitation+=4; Memory+=6; Precognition+=4; Psychometry+=5; Reality+=4; Technopathy+=5; Teleportation+=5; Timestop+=5; Vision+=6; Phasing+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q39.length; i++){ //Introspection if(document.forms[0].q39[i].checked){whatValue= document.forms[0].q39[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-4": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-3": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-2": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; case "-1": Electrokinesis+=4; Explosion+=6; Persuasion+=5; Pyrokinesis+=7; Speed+=4; Strength+=3; Phasing+=5; break; case "5": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "4": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "3": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "2": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; case "1": Empathy+=5; Invisibility+=5; Levitation+=4; Memory+=6; Mindread+=6; Possession+=7; Precognition+=6; Reality+=4; Selfhealing+=4; Timestop+=5; Weakness+=4; Wallcrawling+=5; Water+=5; default:break; } for(i=0; i < document.forms[0].q40.length; i++){ //Optimism if(document.forms[0].q40[i].checked){whatValue= document.forms[0].q40[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-4": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-3": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-2": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; case "-1": Disintegration+=4; Illusion+=5; Invulnerable+=4; Precognition+=5; break; case "5": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "4": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "3": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "2": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; case "1": Healing+=6; Levitation+=4; Marksmanship+=6; Omnilingualism+=7; Psychometry+=5; Reality+=5; Selfhealing+=3; Strength+=3; Danger+=4; Flying+=5; Tunneling+=6; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q41.length; i++){ //Objectivity if(document.forms[0].q41[i].checked){whatValue= document.forms[0].q41[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-4": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-3": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-2": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; case "-1": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Mediumship+=6; Mindread+=6; Persuasion+=5; Precognition+=6; Pyrokinesis+=5; Seduction+=5; break; case "5": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "4": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "3": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "2": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; case "1": Disintegration+=4; Intelligence+=4; Levitation+=4; Omnilingualism+=6; Vision+=6; default:break; } for(i=0; i < document.forms[0].q42.length; i++){ //Punctuality if(document.forms[0].q42[i].checked){whatValue= document.forms[0].q42[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-4": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-3": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-2": Disintegration+=4; Explosion+=6; Invulnerable+=4; case "-1": Disintegration+=4; Explosion+=6; Invulnerable+=4; break; case "5": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "4": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "3": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "2": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; case "1": Memory+=5; Speed+=4; Teleportation+=5; Timestop+=5; Flying+=5; Phasing+=5; Tunneling+=4; Wallcrawling+=5; Water+=4; default:break; } for(i=0; i < document.forms[0].q43.length; i++){ //Observation if(document.forms[0].q43[i].checked){whatValue= document.forms[0].q43[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-4": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-3": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-2": Disintegration+=4; Invulnerable+=4; Phasing+=5; case "-1": Disintegration+=4; Invulnerable+=4; Phasing+=5; break; case "5": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "4": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "3": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "2": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; case "1": Illusion+=5; Invisibility+=5; Marksmanship+=6; Memory+=5; Mediumship+=7; Psychometry+=5; Reality+=4; Shapeshifting+=6; Telekinesis+=5; Vision+=6; Weakness+=4; Danger+=4; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q44.length; i++){ //Resilience if(document.forms[0].q44[i].checked){whatValue= document.forms[0].q44[i].value;break;} } switch(whatValue){ case "-5": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-4": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-3": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-2": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; case "-1": Electrokinesis+=4; Empathy+=5; Explosion+=6; Mediumship+=7; Pyrokinesis+=6; Reality+=3; Timestop+=5; Danger+=4; break; case "5": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "4": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "3": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "2": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; case "1": Disintegration+=4; Invulnerable+=4; Levitation+=4; Selfhealing+=5; Shapeshifting+=5; Strength+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q45.length; i++){ //Contentment if(document.forms[0].q45[i].checked){whatValue= document.forms[0].q45[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-4": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-3": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-2": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; case "-1": Disintegration+=4; Electrokinesis+=4; Explosion+=6; Illusion+=5; Persuasion+=5; Possession+=8; Pyrokinesis+=5; Reality+=5; Shapeshifting+=6; Teleportation+=5; Timestop+=5; break; case "5": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "4": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "3": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "2": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; case "1": Healing+=5; Levitation+=4; Omnilingualism+=7; Seduction+=6; Selfhealing+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q46.length; i++){ //Conscientiousness if(document.forms[0].q46[i].checked){whatValue= document.forms[0].q46[i].value;break;} } switch(whatValue){ case "-5": Speed+=4; Strength+=4; case "-4": Speed+=4; Strength+=4; case "-3": Speed+=4; Strength+=4; case "-2": Speed+=4; Strength+=4; case "-1": Speed+=4; Strength+=4; break; case "5": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "4": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "3": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "2": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; case "1": Duplication+=6; Intelligence+=4; Marksmanship+=6; Memory+=6; Mindread+=6; Precognition+=6; Psychometry+=5; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Vision+=6; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q47.length; i++){ //Generosity if(document.forms[0].q47[i].checked){whatValue= document.forms[0].q47[i].value;break;} } switch(whatValue){ case "-5": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-4": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-3": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-2": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; case "-1": Disintegration+=4; Invulnerable+=4; Persuasion+=5; Possession+=7; break; case "5": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "4": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "3": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "2": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; case "1": Empathy+=5; Healing+=6; Mediumship+=7; Psychometry+=5; Danger+=4; Forcefield+=4; default:break; } for(i=0; i < document.forms[0].q48.length; i++){ //Change catalyst if(document.forms[0].q48[i].checked){whatValue= document.forms[0].q48[i].value;break;} } switch(whatValue){ case "-5": Invulnerable+=4; case "-4": Invulnerable+=4; case "-3": Invulnerable+=4; case "-2": Invulnerable+=4; case "-1": Invulnerable+=4; break; case "5": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "4": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "3": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "2": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; case "1": Electrokinesis+=4; Empathy+=5; Explosion+=6; Healing+=5; Illusion+=5; Intelligence+=4; Mindread+=6; Persuasion+=5; Possession+=7; Precognition+=6; Pyrokinesis+=6; Reality+=5; Seduction+=6; Shapeshifting+=5; Strength+=4; Technopathy+=6; Telekinesis+=5; Weakness+=4; Danger+=4; default:break; } for(i=0; i < document.forms[0].q49.length; i++){ //Resourcefulness if(document.forms[0].q49[i].checked){whatValue= document.forms[0].q49[i].value;break;} } switch(whatValue){ case "-5": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-4": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-3": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-2": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; case "-1": Explosion+=6; Persuasion+=5; Possession+=7; Pyrokinesis+=6; Strength+=3; Forcefield+=4; break; case "5": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "4": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "3": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "2": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; case "1": Duplication+=6; Illusion+=5; Intelligence+=4; Invisibility+=5; Marksmanship+=6; Memory+=5; Reality+=5; Shapeshifting+=5; Speed+=4; Technopathy+=6; Telekinesis+=5; Teleportation+=5; Timestop+=5; Vision+=6; Weakness+=4; Flying+=5; Phasing+=5; Tunneling+=6; Wallcrawling+=5; default:break; } for(i=0; i < document.forms[0].q50.length; i++){ //Honesty if(document.forms[0].q50[i].checked){whatValue= document.forms[0].q50[i].value;break;} } switch(whatValue){ case "-5": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-4": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-3": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-2": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; case "-1": Illusion+=5; Invisibility+=5; Invulnerable+=4; Persuasion+=5; Seduction+=6; Shapeshifting+=5; break; case "5": Levitation+=4; Mindread+=6; Psychometry+=5; case "4": Levitation+=4; Mindread+=6; Psychometry+=5; case "3": Levitation+=4; Mindread+=6; Psychometry+=5; case "2": Levitation+=4; Mindread+=6; Psychometry+=5; case "1": Levitation+=4; Mindread+=6; Psychometry+=5; default:break; } for(i=0; i < document.forms[0].q51.length; i++){ if(document.forms[0].q51[i].checked){whatValue= document.forms[0].q51[i].value;break;} if(i==document.forms[0].q51.length-1){alert("Q51 unanswered!");return;} } switch(whatValue){ case "1": Flying+=5;Technopathy+=7; Phasing+=5; Wallcrawling+=7;break;//Big city case "2": Flying+=5;Technopathy+=7; Phasing+=5;break;//Small town case "3": Flying+=5;Tunneling+=10; Water+=9;break;//Coastal case "4": Flying+=5;Tunneling+=10;break;//Country case "5": Flying+=5;Tunneling+=10; Wallcrawling+=7;break;//Mountain default:break; } for(i=0; i < document.forms[0].q52.length; i++){ //Safe if(document.forms[0].q52[i].checked){whatValue= document.forms[0].q52[i].value;break;} if(i==document.forms[0].q52.length-1){alert("Q52 unanswered!");return;} } switch(whatValue){ case "1": break; case "2": Danger+=4;Marksmanship+=6; Selfhealing+=4; Strength+=4; Forcefield+=4;break; default:break; } for(i=0; i < document.forms[0].q53.length; i++){ //*5??? if(document.forms[0].q53[i].checked){ whatValue= document.forms[0].q53[i].value; switch(whatValue){ case "1": Vision+=6;Memory+=5;Levitation+=4; Omnilingualism+=7; break; //Read case "2": Water+=9;break; //Swim case "3": Speed+=4;break; //Jog case "4": break; //Draw case "5": Reality+=4;break; //TV default:break; } } } var scoreMax= max(max(max(max(max(max(max(max(max(max(max(max(max(max(max(max(max( max(max(max(max( max(max(max(max( max(max(max(max( max(max(max(max( max(max(max(max(max(max(Disintegration, Electrokinesis), Duplication), Empathy), Explosion), Healing), Illusion), Intelligence), Invisibility), Invulnerable), Levitation), Marksmanship), Memory), Mediumship), Mindread), Omnilingualism), Persuasion), Possession), Precognition), Psychometry), Pyrokinesis), Reality), Seduction), Selfhealing) , Shapeshifting) , Speed) , Strength) , Technopathy) , Telekinesis) , Teleportation) , Timestop), Vision) , Weakness) , Danger) , Flying) , Phasing), Tunneling), Wallcrawling), Water), Forcefield); var nbMax=howMany(scoreMax); //alert(nbMax +"powers: "+scoreMax); if(nbMax==1) document.getElementById("superpower").innerHTML="Your superpower is:"; else document.getElementById("superpower").innerHTML="Several superpowers fit your description:"; document.getElementById("superpowerTxt").innerHTML=listing(scoreMax); } function listing(score){ var list="<br />"; if(Disintegration==score) list+="Disintegration, the anti-social<br />"; if(Electrokinesis ==score)list+="Electrokinesis, the dictator<br />"; if(Duplication==score)list+="Duplication, the multi-tasker<br />"; if(Empathy ==score)list+="Empathy, the self-explained<br />"; if(Explosion ==score)list+="Explosion Inducing, the sleeping volcano<br />"; if(Healing ==score)list+="Healing, the generous<br />"; if(Illusion ==score)list+="Illusion, the trickster<br />"; if(Intelligence ==score)list+="Super Intelligence, duh<br />"; if(Invisibility ==score)list+="Invisibility, the shy<br />"; if(Invulnerable ==score)list+="Invulnerability, the couldn't-care-less<br />"; if(Levitation ==score)list+="Levitation, the meditative<br />"; if(Marksmanship ==score)list+="Expert Marksmanship, the accurate shooter<br />"; if(Memory ==score)list+="Enhanced Memory, the walking encyclopedia<br />"; if(Mediumship ==score)list+="Mediumship, the freak who talks to themself<br />"; if(Mindread ==score)list+="Mind Reading, the concerned-about-other-people's-thoughs<br />"; if(Omnilingualism ==score)list+="Omnilingualism, the traveller<br />"; if(Persuasion ==score)list+="Persuasion, the negociator<br />"; if(Possession ==score)list+="Possession, the jealous<br />"; if(Precognition ==score)list+="Precognition, the seer<br />"; if(Psychometry ==score)list+="Psychometry, the investigator<br />"; if(Pyrokinesis ==score)list+="Pyrokinesis, the anger<br />"; if(Reality ==score)list+="Reality Bending, the ambitious world-remodeller<br />"; if(Seduction ==score)list+="Seduction, the siren<br />"; if(Selfhealing ==score)list+="Accelerated Healing, the overly self-confident<br />"; if(Shapeshifting ==score)list+="Shapeshifting, the elusive<br />"; if(Speed ==score)list+="Super Speed, the impatient<br />"; if(Strength ==score)list+="Super Strength, the vigilante<br />"; if(Technopathy ==score)list+="Technopathy, the geek<br />"; if(Telekinesis ==score)list+="Telekinesis, the mysterious<br />"; if(Teleportation ==score)list+="Teleportation, the curious<br />"; if(Timestop ==score)list+="Time Stopping, the need-a-break<br />"; if(Vision ==score)list+="Enhanced Vision, the watcher<br />"; if(Weakness ==score)list+="Weakness Sensing, the perfectionist<br />"; if(Danger ==score)list+="Danger Sensing, the insecure<br />"; if(Flying ==score)list+="Flight, the flying dude<br />"; if(Phasing ==score)list+="Phasing, the free spirit<br />"; if(Tunneling ==score)list+="Tunneling, the hidden wanderer<br />"; if(Wallcrawling ==score)list+="Wall Crawling, the hidden observer<br />"; if(Water ==score)list+="Water Breathing, the swimmer<br />"; if(Forcefield ==score)list+="Forcefield, the protector<br />"; return list; } function max(v1,v2){ if(v1>v2) return v1; return v2; } function howMany(score){ var result=0; if(Disintegration==score)result++; if(Electrokinesis ==score)result++; if(Duplication==score)result++; if(Empathy ==score)result++; if(Explosion ==score)result++; if(Healing ==score)result++; if(Illusion ==score)result++; if(Intelligence ==score)result++; if(Invisibility ==score)result++; if(Invulnerable ==score)result++; if(Levitation ==score)result++; if(Marksmanship ==score)result++; if(Memory ==score)result++; if(Mediumship ==score)result++; if(Mindread ==score)result++; if(Omnilingualism ==score)result++; if(Persuasion ==score)result++; if(Possession ==score)result++; if(Precognition ==score)result++; if(Psychometry ==score)result++; if(Pyrokinesis ==score)result++; if(Reality ==score)result++; if(Seduction ==score)result++; if(Selfhealing ==score)result++; if(Shapeshifting ==score)result++; if(Speed ==score)result++; if(Strength ==score)result++; if(Technopathy ==score)result++; if(Telekinesis ==score)result++; if(Teleportation ==score)result++; if(Timestop ==score)result++; if(Vision ==score)result++; if(Weakness ==score)result++; if(Danger ==score)result++; if(Flying ==score)result++; if(Phasing ==score)result++; if(Tunneling ==score)result++; if(Wallcrawling ==score)result++; if(Water ==score)result++; if(Forcefield ==score)result++; return result; } function showDetail(){ document.write("Accelerated Healing "+ Selfhealing +"<br />"); document.write("Danger Sensing "+ Danger +"<br />"); document.write("Disintegration "+Disintegration+"<br />"); document.write("Duplication "+ Duplication +"<br />"); document.write("Electrokinesis "+ Electrokinesis+"<br />"); document.write("Empathy "+ Empathy +"<br />"); document.write("Enhanced Memory "+ Memory +"<br />"); document.write("Enhanced Vision "+ Vision +"<br />"); document.write("Expert Marksmanship "+ Marksmanship +"<br />"); document.write("Explosion Inducing "+ Explosion +"<br />"); document.write("Flight "+ Flying +"<br />"); document.write("Forcefield "+ Forcefield+"<br />"); document.write("Healing "+ Healing +"<br />"); document.write("Illusion "+ Illusion +"<br />"); document.write("Invisibility "+ Invisibility +"<br />"); document.write("Invulnerability "+ Invulnerable +"<br />"); document.write("Levitation "+ Levitation +"<br />"); document.write("Mediumship "+ Mediumship +"<br />"); document.write("Mind Reading "+ Mindread +"<br />"); document.write("Omnilingualism "+ Omnilingualism +"<br />"); document.write("Persuasion "+ Persuasion +"<br />"); document.write("Phasing "+ Phasing+"<br />"); document.write("Possession "+ Possession +"<br />"); document.write("Precognition "+ Precognition +"<br />"); document.write("Psychometry "+ Psychometry +"<br />"); document.write("Pyrokinesis "+ Pyrokinesis +"<br />"); document.write("Reality Bending "+ Reality +"<br />"); document.write("Seduction "+ Seduction +"<br />"); document.write("Super Intelligence "+ Intelligence +"<br />"); document.write("Shapeshifting "+ Shapeshifting +"<br />"); document.write("Super Speed "+ Speed +"<br />"); document.write("Super Strength "+ Strength +"<br />"); document.write("Technopathy "+ Technopathy +"<br />"); document.write("Telekinesis "+ Telekinesis +"<br />"); document.write("Teleportation"+ Teleportation+"<br />"); document.write("Time Stopping "+ Timestop +"<br />"); document.write("Tunneling "+ Tunneling+"<br />"); document.write("Wall Crawling "+ Wallcrawling+"<br />"); document.write("Water Breathing "+ Water+"<br />"); document.write("Weakness Sensing "+ Weakness +"<br />"); } //--> </script> Questions 1 through 50: Rate how you perceive yourself from -5 to +5 regarding the quality described. +5 meaning "you absolutely have this awesome quality", -5 meaning "you totally lack this quality and you don't care" and 0 meaning "It's not that you don't have this quality, you actually have it but it's not very noticeable".

Q1: Ambition: You want to progress/succeed and you give yourself the resources to do it, you are determined and motivated to achieve your goals.
-5-4-3-2-101234+5

Q2: Anticipation: You try to anticipate events, you easily understand what’s at stake.
-5-4-3-2-101234+5

Q3: Creativity: You often create and invent.
-5-4-3-2-101234+5

Q4: Independence: You are autonomous, you enjoy being alone, you prefer less restricting and less definite organizations.
-5-4-3-2-101234+5

Q5: Pragmatism: You have a very realistic view on matters, you attach great importance to facts, practice and action.
-5-4-3-2-101234+5

Q6: Adaptability: You adapt very quickly to changes, you enjoy novelty.
-5-4-3-2-101234+5

Q7: Curiosity: You enjoy learning, inquiring, discovering new things.
-5-4-3-2-101234+5

Q8: Delegation: You know how to let someone do or give them work or responsibilities that would usually be yours.
-5-4-3-2-101234+5

Q9: Diplomacy: You act with skill and tact, especially when others don’t share your opinion.
-5-4-3-2-101234+5

Q10: Sociability: You are capable of pleasant social relations, you actively seek the company of people like you.
-5-4-3-2-101234+5

Q11: Discipline: You accept rules and procedures, you can obey, you know how to behave.
-5-4-3-2-101234+5

Q12: Persuasion: You express yourself with ease, you enjoy convincing people.
-5-4-3-2-101234+5

Q13: Leadership: You can order someone to do something, you have a natural authority to command obedience, you enjoy guiding people toward a common goal.
-5-4-3-2-101234+5

Q14: Listening: You can win your interlocutor’s trust, you take people’s remarks into account.
-5-4-3-2-101234+5

Q15: Empathy: You understand people’s feelings, you can put yourself in someone else’s shoes.
-5-4-3-2-101234+5

Q16: Enthusiasm: You are passionate about what you’re doing, you are full of drive.
-5-4-3-2-101234+5

Q17: Initiative: You don’t wait for orders or directions, you easily take your own decisions and follow through with them.
-5-4-3-2-101234+5

Q18: Intuition: You can sense or guess things, you have an immediate understanding of things without resorting to reasoning.
-5-4-3-2-101234+5

Q19: Logic: You reason in a coherent and accurate way, you’re very single-minded.
-5-4-3-2-101234+5

Q20: Self-control: You are not easily impressed, you exercise restraint and control over your feelings, emotions, reactions, etc.
-5-4-3-2-101234+5

Q21: Organization: You are methodical and well organized in what you’re doing.
-5-4-3-2-101234+5

Q22: Open-mindedness: You are receptive to other people’s ideas, experiences and opinions.
-5-4-3-2-101234+5

Q23: Pedagogy: You can easily explain and pass on your knowledge.
-5-4-3-2-101234+5

Q24: Stress resistance: You don’t let yourself being overwhelmed by pressure.
-5-4-3-2-101234+5

Q25: Risk-taking: You enjoy attempting daring things with no guarantee of results.
-5-4-3-2-101234+5

Q26: Perseverance: You don’t easily abandon when someone or something resists you.
-5-4-3-2-101234+5

Q27: Rigorousness: You do things with precision and accuracy.
-5-4-3-2-101234+5

Q28: Responsibility: You willingly accept responsibilities, duties, obligations, etc.
-5-4-3-2-101234+5

Q29: Wanderlust: You can’t stay long in one spot, you feel a strong desire to travel or to wander.
-5-4-3-2-101234+5

Q30: Improvisation: You prefer to do things with little or no preparation, your actions and decisions are based on the feelings of the moment.
-5-4-3-2-101234+5

Q31: Anger Management : You can control and reduce your angered emotional state, it’s difficult to irritate you.
-5-4-3-2-101234+5

Q32: Planning: You think carefully before you act, you prefer to make decisions early, you derive a sense of control through predictability.
-5-4-3-2-101234+5

Q33: Patience: You wait calmly for things to happen, you don’t mind if something takes time to do.
-5-4-3-2-101234+5

Q34: Self-confidence: You have confidence in yourself, you trust your abilities, judgement, opinion, power, values, etc.
-5-4-3-2-101234+5

Q35: Time management: You can handle delays and timing constraints, you are careful about the amount of time spent.
-5-4-3-2-101234+5

Q36: Modesty: You try to have a limited and not overly high opinion of yourself and your abilities, you avoid being the center of attention.
-5-4-3-2-101234+5

Q37: Commitment: You have the courage to make commitments, promises, pledges, etc. and you keep them.
-5-4-3-2-101234+5

Q38: Detachment: You can take a step back and detach yourself from the emotions of a situation to analyze it, you know how to look at the big picture.
-5-4-3-2-101234+5

Q39: Introspection: You don’t mind questioning your own actions, desires, opinion, behaviour, etc.
-5-4-3-2-101234+5

Q40: Optimism: You persist in seeking goals despite obstacles and setbacks, you operate from hope of success rather than fear of failure.
-5-4-3-2-101234+5

Q41: Objectivity: Your decisions are not influenced by emotions, biases and prejudices.
-5-4-3-2-101234+5

Q42: Punctuality: You are almost never late.
-5-4-3-2-101234+5

Q43: Observation: You easily notice when something is not in its place, you’re attentive to your surroundings.
-5-4-3-2-101234+5

Q44: Resilience: You recover quickly from illness, changes, misfortune, etc.
-5-4-3-2-101234+5

Q45: Contentment: You’re happy with your life, your expectations, what you have, etc.
-5-4-3-2-101234+5

Q46: Conscientiousness: When you do something, you try your best to do it well, you’re careful and thorough in your research, your study, your work, etc.
-5-4-3-2-101234+5

Q47: Generosity: You readily help people without asking anything in return, you believe it’s better to give than to receive.
-5-4-3-2-101234+5

Q48: Change catalyst: You recognize the need for change and remove barriers, you challenge the existing circumstances to acknowledge the need for change, you initiate, promote and manage the changes.
-5-4-3-2-101234+5

Q49: Resourcefulness: You can act effectively and imaginatively, especially in difficult situations.
-5-4-3-2-101234+5

Q50: Honesty: The truth is very important to you, you prefer saying nothing rather than lying.
-5-4-3-2-101234+5

Q51: Where do you leave?
In a big city.
In a small town.
On the coast.
In a countryside.
In the mountains.

Q52: Do you leave in a safe area?
Yes. No.

Q53: What do you do in your leisure time?
Reading.
Swimming.
Jogging.
Drawing.
Watching TV.
<input id="confirmPersonality" type="button" onclick=" Evaluate()" value="Launch analysis...">
<input id="detailling" type="button" onclick=" showDetail()" value="Result details (you will exit this page)">

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Re: Testing, testing,....

Celadon's Penultimate
Administrator
Psychometry!

 Da investigata...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Testing, testing,....

Philote
Administrator
In reply to this post by Vespert
Shapeshifting, the elusive
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Testing, testing,....

Celadon's Penultimate
Administrator
 Nice one...(wish I could shapeshift...)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Testing, testing,....

Vespert
I haven't checked if every power is attainable, so I may need to adjust the coefficients I put and maybe add some questions.
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Re: Testing, testing,....

Philote
Administrator
You should post that test in the normal section of the forum, its pretty cool.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Testing, testing,....

Myself
Administrator
I have Healing, though I'm not very good at answering these types of questions, so it may be inaccurate.

By adding merely reading as a hobby (assuming it extends to the internet), I get Omnilingualism.
Bow before your unimaginably powerful overlord!

Wait a minute, I'm currently too busy holding a cork in mid air for petty groveling.

[url=http://www.minecraftanonymous.com]

<p align=center></p>

GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER]

[CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isblue.jpg[/IMG][URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/B][/URL][/CENTER]
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Re: Testing, testing,....

Vespert
In reply to this post by Philote
It's still a beta version. I hope to provide some sort of in-depth analysis about what the power tells about your personality, and maybe how accurate the result is.
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