Role Play Creator the Third

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Re: Role Play Creator the Third

Philote
Administrator
Zaleramancer wrote
<html> <head> NPC Generator </head> <body bgcolor="#FFFFFF"> <script language="JAVASCRIPT"> <!-- var aVocab = new Array(); var intIncr var intCat intCat =0 intIncr=0 //The data stored is pretty simple. It works like this: // // The aVocab array has sub arrays that are named lists of data. // //aVocab[intCat]= new Array(); - The aVocab Array actually holds other arrays. //aVocab[intCat][0]="FIRST" - This is the name of the list of data in this sub array. The name helps the program find the data. //aVocab[intCat][1] = new Array() - Yep, ANOTHER array - this is the array that holds the actual data. //aVocab[intCat][1][intIncr++]="First thing <SECOND>" // See that <SECOND> tag? Anything in brackets references another list. //aVocab[intCat][1][intIncr++]="First thing <THIRD>" // // Unless it's the last entry, don't forget to increment and reset the counters! // //intCat++ //intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FIRST" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Fireball <SECOND>" aVocab[intCat][1][intIncr++]="(1)Rain <SECOND>" aVocab[intCat][1][intIncr++]="(2)Cloud <SECOND>" aVocab[intCat][1][intIncr++]="(3)Nail <SECOND>" aVocab[intCat][1][intIncr++]="(4)Lantern <SECOND>" aVocab[intCat][1][intIncr++]="(5)Paper <SECOND>" aVocab[intCat][1][intIncr++]="(6)Icicles <SECOND>" aVocab[intCat][1][intIncr++]="(7)Battery <SECOND>" aVocab[intCat][1][intIncr++]="(8)Brick <SECOND>" aVocab[intCat][1][intIncr++]="(9)Shade <SECOND>" aVocab[intCat][1][intIncr++]="(A)Candle <SECOND>" aVocab[intCat][1][intIncr++]="(B)Bottle <SECOND>" aVocab[intCat][1][intIncr++]="(C)Perfume <SECOND>" aVocab[intCat][1][intIncr++]="(D)Chain <SECOND>" aVocab[intCat][1][intIncr++]="(E)Bulb <SECOND>" aVocab[intCat][1][intIncr++]="(F)Bone <SECOND>" aVocab[intCat][1][intIncr++]="(G)Snow Flake <SECOND>" aVocab[intCat][1][intIncr++]="(H)Circut <SECOND>" aVocab[intCat][1][intIncr++]="(I)Gemstone<SECOND>" aVocab[intCat][1][intIncr++]="(J)Coffin <SECOND>" aVocab[intCat][1][intIncr++]="(K)Grill <SECOND>" aVocab[intCat][1][intIncr++]="(L)Fountain <SECOND>" aVocab[intCat][1][intIncr++]="(M)Fan <SECOND>" aVocab[intCat][1][intIncr++]="(N)Gear <SECOND>" aVocab[intCat][1][intIncr++]="(O)Aurora <SECOND>" aVocab[intCat][1][intIncr++]="(P)Tree Bark <SECOND>" aVocab[intCat][1][intIncr++]="(Q)Freezer <SECOND>" aVocab[intCat][1][intIncr++]="(R)Lightning Rod <SECOND>" aVocab[intCat][1][intIncr++]="(S)Moon Stone <SECOND>" aVocab[intCat][1][intIncr++]="(T)Cauldron <SECOND>" aVocab[intCat][1][intIncr++]="(U)Mirror <SECOND>" aVocab[intCat][1][intIncr++]="(V)Tuning Fork <SECOND>" aVocab[intCat][1][intIncr++]="(W)Scope <SECOND>" aVocab[intCat][1][intIncr++]="(X)Lock <SECOND>" aVocab[intCat][1][intIncr++]="(Y)Ink <SECOND>" aVocab[intCat][1][intIncr++]="(Z)Remote <SECOND>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SECOND" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Magic <THIRD>" aVocab[intCat][1][intIncr++]="(1)Skill <THIRD>" aVocab[intCat][1][intIncr++]="(2)Money <THIRD>" aVocab[intCat][1][intIncr++]="(3)Technology <THIRD>" aVocab[intCat][1][intIncr++]="(4)Willpower <THIRD>" aVocab[intCat][1][intIncr++]="(5)Mutation <THIRD>" aVocab[intCat][1][intIncr++]="(6)Symbosis <THIRD>" aVocab[intCat][1][intIncr++]="(7)Possession <THIRD>" aVocab[intCat][1][intIncr++]="(8)Theft <THIRD>" aVocab[intCat][1][intIncr++]="(9)Nature <THIRD>" aVocab[intCat][1][intIncr++]="(A)Parasitism<THIRD>" aVocab[intCat][1][intIncr++]="(B)Pact <THIRD>" aVocab[intCat][1][intIncr++]="(C)Origin <THIRD>" aVocab[intCat][1][intIncr++]="(D)Location <THIRD>" aVocab[intCat][1][intIncr++]="(E)Gift <THIRD>" aVocab[intCat][1][intIncr++]="(F)Heritage <THIRD>" aVocab[intCat][1][intIncr++]="(G)Item <THIRD>" aVocab[intCat][1][intIncr++]="(H)Infection <THIRD>" aVocab[intCat][1][intIncr++]="(I)The Dead <THIRD>" aVocab[intCat][1][intIncr++]="(J)Death <THIRD>" aVocab[intCat][1][intIncr++]="(K)Mind <THIRD>" aVocab[intCat][1][intIncr++]="(L)Surgery <THIRD>" aVocab[intCat][1][intIncr++]="(M)Curse <THIRD>" aVocab[intCat][1][intIncr++]="(N)Blessing <THIRD>" aVocab[intCat][1][intIncr++]="(O)Time <THIRD>" aVocab[intCat][1][intIncr++]="(P)Supply <THIRD>" aVocab[intCat][1][intIncr++]="(Q)Accident/Loss <THIRD>" aVocab[intCat][1][intIncr++]="(R)Emotion <THIRD>" aVocab[intCat][1][intIncr++]="(S)Radiation <THIRD>" aVocab[intCat][1][intIncr++]="(T)Spiritual <THIRD>" aVocab[intCat][1][intIncr++]="(U)Divine/Aspect Energy <THIRD>" aVocab[intCat][1][intIncr++]="(V)Faith <THIRD>" aVocab[intCat][1][intIncr++]="(W)Insanity <THIRD>" aVocab[intCat][1][intIncr++]="(X)Transcendence <THIRD>" aVocab[intCat][1][intIncr++]="(Y)Fusion <THIRD>" aVocab[intCat][1][intIncr++]="(Z)Life-Force <THIRD>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="THIRD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Human <FOURTH>" aVocab[intCat][1][intIncr++]="(1)Robot <FOURTH>" aVocab[intCat][1][intIncr++]="(2)Alien <FOURTH>" aVocab[intCat][1][intIncr++]="(3)Undead <FOURTH>" aVocab[intCat][1][intIncr++]="(4)Primate <FOURTH>" aVocab[intCat][1][intIncr++]="(5)Ghost <FOURTH>" aVocab[intCat][1][intIncr++]="(6)Golem <FOURTH>" aVocab[intCat][1][intIncr++]="(7)Minotaur <FOURTH>" aVocab[intCat][1][intIncr++]="(8)Treant <FOURTH>" aVocab[intCat][1][intIncr++]="(9)Slime <FOURTH>" aVocab[intCat][1][intIncr++]="(A)Djinn <FOURTH>" aVocab[intCat][1][intIncr++]="(B)Sea Creature <FOURTH>" aVocab[intCat][1][intIncr++]="(C)Angelic <FOURTH>" aVocab[intCat][1][intIncr++]="(D)Demonic <FOURTH>" aVocab[intCat][1][intIncr++]="(E)Beast-Man <FOURTH>" aVocab[intCat][1][intIncr++]="(F)Humunculus <FOURTH>" aVocab[intCat][1][intIncr++]="(G)Gargoyle <FOURTH>" aVocab[intCat][1][intIncr++]="(H)Puppet <FOURTH>" aVocab[intCat][1][intIncr++]="(I)Avian <FOURTH>" aVocab[intCat][1][intIncr++]="(J)Energy Construct<FOURTH>" aVocab[intCat][1][intIncr++]="(K)Sprite <FOURTH>" aVocab[intCat][1][intIncr++]="(L)Goliath <FOURTH>" aVocab[intCat][1][intIncr++]="(M)Living Armor <FOURTH>" aVocab[intCat][1][intIncr++]="(N)Aspect <FOURTH>" aVocab[intCat][1][intIncr++]="(O)Humanoid Dragon <FOURTH>" aVocab[intCat][1][intIncr++]="(P)Elemental <FOURTH>" aVocab[intCat][1][intIncr++]="(Q)Chimera <FOURTH>" aVocab[intCat][1][intIncr++]="(R)Dullhan <FOURTH>" aVocab[intCat][1][intIncr++]="(S)Prehistoric <FOURTH>" aVocab[intCat][1][intIncr++]="(T)AI <FOURTH>" aVocab[intCat][1][intIncr++]="(U)Monster <FOURTH>" aVocab[intCat][1][intIncr++]="(V)Insectoid <FOURTH>" aVocab[intCat][1][intIncr++]="(W)Plant Creature <FOURTH>" aVocab[intCat][1][intIncr++]="(X)Changeling <FOURTH>" aVocab[intCat][1][intIncr++]="(Y)Goblin <FOURTH>" aVocab[intCat][1][intIncr++]="(Z)Living Object <FOURTH>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FOURTH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Library <FIFTH>" aVocab[intCat][1][intIncr++]="(1)Mountain <FIFTH>" aVocab[intCat][1][intIncr++]="(2)Moon <FIFTH>" aVocab[intCat][1][intIncr++]="(3)City <FIFTH>" aVocab[intCat][1][intIncr++]="(4)Ocean <FIFTH>" aVocab[intCat][1][intIncr++]="(5)Underground <FIFTH>" aVocab[intCat][1][intIncr++]="(6)Wilderness <FIFTH>" aVocab[intCat][1][intIncr++]="(7)Prison <FIFTH>" aVocab[intCat][1][intIncr++]="(8)Graveyard <FIFTH>" aVocab[intCat][1][intIncr++]="(9)Island Resort <FIFTH>" aVocab[intCat][1][intIncr++]="(A)Castle <FIFTH>" aVocab[intCat][1][intIncr++]="(B)Space Station <FIFTH>" aVocab[intCat][1][intIncr++]="(C)Sky <FIFTH>" aVocab[intCat][1][intIncr++]="(D)Factory <FIFTH>" aVocab[intCat][1][intIncr++]="(E)Dungeon <FIFTH>" aVocab[intCat][1][intIncr++]="(F)Desert <FIFTH>" aVocab[intCat][1][intIncr++]="(G)Science Lab <FIFTH>" aVocab[intCat][1][intIncr++]="(H)University <FIFTH>" aVocab[intCat][1][intIncr++]="(I)Laybrinth <FIFTH>" aVocab[intCat][1][intIncr++]="(J)Carnival <FIFTH>" aVocab[intCat][1][intIncr++]="(K)Ruin <FIFTH>" aVocab[intCat][1][intIncr++]="(L)Temple <FIFTH>" aVocab[intCat][1][intIncr++]="(M)Hospital <FIFTH>" aVocab[intCat][1][intIncr++]="(N)Arctic/Tundra <FIFTH>" aVocab[intCat][1][intIncr++]="(O)Vehicle <FIFTH>" aVocab[intCat][1][intIncr++]="(P)Farm <FIFTH>" aVocab[intCat][1][intIncr++]="(Q)River <FIFTH>" aVocab[intCat][1][intIncr++]="(R)Creature <FIFTH>" aVocab[intCat][1][intIncr++]="(S)Cyberspace <FIFTH>" aVocab[intCat][1][intIncr++]="(T)Military Base <FIFTH>" aVocab[intCat][1][intIncr++]="(U)Mine <FIFTH>" aVocab[intCat][1][intIncr++]="(V)Imagination <FIFTH>" aVocab[intCat][1][intIncr++]="(W)Hotel <FIFTH>" aVocab[intCat][1][intIncr++]="(X)Vault <FIFTH>" aVocab[intCat][1][intIncr++]="(Y)Tower <FIFTH>" aVocab[intCat][1][intIncr++]="(Z)Market <FIFTH>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FIFTH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Pet" aVocab[intCat][1][intIncr++]="(1)Body" aVocab[intCat][1][intIncr++]="(2)Weapon" aVocab[intCat][1][intIncr++]="(3)Fireball" aVocab[intCat][1][intIncr++]="(4)Source: Roll Additional (<SECOND>)" aVocab[intCat][1][intIncr++]="(5)Relation" aVocab[intCat][1][intIncr++]="(6)Mind" aVocab[intCat][1][intIncr++]="(7)Senses" aVocab[intCat][1][intIncr++]="(8)Knowledge" aVocab[intCat][1][intIncr++]="(9)Stat Increase" aVocab[intCat][1][intIncr++]="(A)Limbs" aVocab[intCat][1][intIncr++]="(B)Power: Roll Additional (<FIRST>)" aVocab[intCat][1][intIncr++]="(C)Lives" aVocab[intCat][1][intIncr++]="(D)Energy" aVocab[intCat][1][intIncr++]="(E)Tool" aVocab[intCat][1][intIncr++]="(F)Race: Roll Additional (<THIRD>)" aVocab[intCat][1][intIncr++]="(G)Profession" aVocab[intCat][1][intIncr++]="(H)Ability" aVocab[intCat][1][intIncr++]="(I)Territory: Roll Additional (<FOURTH>)" aVocab[intCat][1][intIncr++]="(J)Mount" aVocab[intCat][1][intIncr++]="(K)Resistance" aVocab[intCat][1][intIncr++]="(L)Theme" aVocab[intCat][1][intIncr++]="(M)Element" aVocab[intCat][1][intIncr++]="(M)RPG Class" aVocab[intCat][1][intIncr++]="(O)Self" aVocab[intCat][1][intIncr++]="(P)Necessity" aVocab[intCat][1][intIncr++]="(Q)Currency" aVocab[intCat][1][intIncr++]="(R)Health" aVocab[intCat][1][intIncr++]="(S)Animal Connection" aVocab[intCat][1][intIncr++]="(T)Instinct" aVocab[intCat][1][intIncr++]="(U)Suit" aVocab[intCat][1][intIncr++]="(V)Influence/Presence" aVocab[intCat][1][intIncr++]="(W)Emotion" aVocab[intCat][1][intIncr++]="(X)Weakness" aVocab[intCat][1][intIncr++]="(Y)Renown" aVocab[intCat][1][intIncr++]="(Z)Misc Option: Roll 2. (<FIFTH>)(<FIFTH>)" function GenNumber(nRange) { var iNumGen iNumGen = Math.round((Math.random() * nRange)); return iNumGen; } function GetFrom(aArray) { var undefined var sReturn sReturn = aArray[GenNumber(aArray.length)]; if (sReturn == undefined) { sReturn = GetFrom(aArray) } return sReturn } function GetArray(sArrayName) { for (var intLooper=0;intLooper <aVocab.length;intLooper++) { if (aVocab[intLooper][0]==sArrayName) { return aVocab[intLooper][1]; break; } } } function ScanLine(sLine) { var iTagStart, iTagEnd var sKey if (sLine.indexOf("<") > -1) { iTagStart = sLine.indexOf("<"); iTagEnd = sLine.indexOf(">"); sKey = sLine.substr(iTagStart+1, iTagEnd-(iTagStart+1)); sKey = GetFrom(GetArray(sKey)) sLine = sLine.substr(0, iTagStart) + sKey + sLine.substr(iTagEnd+1, (sLine.length - iTagEnd)) } if (sLine.indexOf("<") > - 1) { sLine = ScanLine(sLine) } return sLine; } function GenPlot() { sLine = GetFrom(GetArray("FIRST")); sLine = ScanLine(sLine) document.GENFORM.STORY.value = sLine; } //--> </script>

 

Basic Text Connection Generator:

<input type="button" name="BGENERATE" value="GENERATE" onclick="GenPlot();">

 

</body> </html>
Is there a way to combine this with something so that it keeps a record of what you rolled?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Zaleramancer
Administrator
Sadly, not that I know of.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Philote
Administrator
I think that I might like to stick with the original then just so that the record of the roll is available.

I'll add in a key so that the matching up of the roll to the correct letter is easier.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Zaleramancer
Administrator
It would have been nice to know this before wasting nearly an hour typing things in.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Philote
Administrator
You posted it rather quickly after I even learned you were doing it

It would still be useful if I wanted to create a character as a GM.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Philote
Administrator
In reply to this post by Philote
Would this be suitable as a Key?

Key:
4. Roll 5
9. Roll 10
E. Roll 15
J. Roll 20
O. Roll 25
T. Roll 30
Y. Roll 35
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Zaleramancer
Administrator
In reply to this post by Philote
The only impediment is that it requires you to copy and paste results.

I reduced a two or three minute task to about ten seconds.

What's the fuck wrong with the generator?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Philote
Administrator
The main problem was, that as the GM, I wanted the ability to see what other people's rolls would be.

You're right though, the generator is very convenient and I should be able to trust everyone with rolls so we can use it.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Philote
Administrator
Don't all rush to post in the new thread at the same time now
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Ericus Europaeus (Bug)
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CONTENTS DELETED
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Re: Role Play Creator the Third

Celadon's Penultimate
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“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Role Play Creator the Third

Marvelous Miscreant
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In reply to this post by Philote
Sorry, I was....distracted.
Praise the Sun
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Re: Role Play Creator the Third

Celadon's Penultimate
Administrator
In the other thread, Marv the Mad-Hat wrote
Two thoughts...

One, did it already start or has that site not been updated?

...and two, this is a topic for another thread.
Site not been updated? Not sure what you mean there...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Role Play Creator the Third

Marvelous Miscreant
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It say it was scheduled to air on April 8th, 2013...13 days ago. I haven't read anything else that confirms it started so I wonder if the premiere date was pushed back and the site just never updated to reflect that. Thought that was pretty self explanatory.
Praise the Sun
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Re: Role Play Creator the Third

Ericus Europaeus (Bug)
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Re: Role Play Creator the Third

Celadon's Penultimate
Administrator
In reply to this post by Marvelous Miscreant
 Sorry, don't know what the heck I was thinking of...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Role Play Creator the Third

Marvelous Miscreant
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Anyways, it sounds like my childhood reviving itself....along with the Samurai Jack Movie.
Praise the Sun
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Re: Role Play Creator the Third

Celadon's Penultimate
Administrator
 I certainly hope it shows up soon, cause it's been confirmed to show up, we just need a date.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Role Play Creator the Third

Marvelous Miscreant
Administrator
C'mon CN get your rear in gear!
Praise the Sun
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Re: Role Play Creator the Third

Celadon's Penultimate
Administrator
 Indeed! I require some new decent Cartoon Network freshness!
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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