Role Play Creator the Third

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Re: Role Play Creator the Third

Philote
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Would it be better to just change Ocean Floor to Ocean?

I'll add Hotel. Plains seem kind of boring so I might wait on that one.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Gentleman Vaultboy
Probably. That opens up the entire body of water.

I'm trying to think of more cool places. Vault? As in treasure room?

Bridge?

Tower?

House. Just lives in a home, like a brownie.

Store. Mall, supermarket, little mom and pop place.
Hey son, wanna' learn how ta' make witch balls?
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Re: Role Play Creator the Third

Philote
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I'll go with Vault and Tower.

I like the store idea. Aren't those giant shopping centers made up of a lot of different stores called Bazaars or something?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Gentleman Vaultboy
That's a shopping arcade. A bazaar is a gigantic outdoor market, with stalls and stuffs.

Market, I think, is a good word for this. It can mean any of these things.
Hey son, wanna' learn how ta' make witch balls?
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Re: Role Play Creator the Third

Philote
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This post was updated on .


Alright, time to see if any improvements could be made anywhere.

Edit: Added Key.
Phi wrote
Key:
4. Roll 5
9. Roll 10
E. Roll 15
J. Roll 20
O. Roll 25
T. Roll 30
Y. Roll 35

Power, The Ability to Create:
0. Fireball
1. Rain
2. Cloud
3. Nail
4. Lantern
5. Paper
6. Icicles
7. Battery
8. Brick
9. Shade
A. Candle
B. Bottle
C. Perfume
D. Chain
E. Bulb
F. Bone
G. Snow Flake
H. Circuit
I. Gemstone
J. Coffin
K. Grill
L. Fountain
M. Fan
N. Gear
O. Aurora
P. Tree Bark
Q. Freezer
R. Lighting Rod
S. Moon Stone
T. Cauldron
U. Mirror
V. Tuning Fork
W. Scope
X. Lock
Y. Ink
Z. Remote

Source of Power:
0. Magic
1. Skill
2. Wealth
3. Technology
4. Willpower
5. Mutation
6. Symbiosis
7. Possession
8. Theft
9. Nature
A. Parasitism
B. Pact
C. Origin
D. Location
E. Gift
F. Heritage
G. Item
H. Infection
I. The Dead
J. Death
K. Mind
L. Surgery
M. Curse
N. Blessing
O. Time
P. Supply
Q. Accident/Loss
R. Emotion
S. Radiation
T. Spiritual
U. Divine/Aspect Energy
V. Faith
W. Insanity
X. Transcendence
Y. Fusion
Z. Life Force

Body Type:
0. Human
1. Robot
2. Alien
3. Undead
4. Primate
5. Ghost
6. Golem
7. Minotaur
8. Treant
9. Slime
A. Djinn
B. Sea Creature
C. Angelic
D. Demonic
E. Beast Man
F. Homonculus
G. Gargoyle
H. Puppet
I. Avian Creature
J. Energy Construct
K. Sprite
L. Goliath
M. Living Armor
N. Aspect
O. Humanoid Dragon
P. Elemental
Q. Chimera
R. Dullahan
S. Prehistoric
T. A.I.
U. Monster
V. Insectoid
W. Plant Creature
X. Changeling
Y. Goblin
Z. Living Object

Territory:
0. Library
1. Mountain
2. Moon
3. City
4. Ocean
5. Underground
6. Wilderness
7. Prison
8. Graveyard
9. Island Resort
A. Castle
B. Space Station
C. Sky
D. Factory
E. Dungeon
F. Desert
G. Science Lab
H. University
I. Labyrinth
J. Carnival
K. Ruin
L. Temple
M. Hospital
N. Arctic/Tundra
O. Vehicle
P. Farm
Q. River
R. Creature
S. Cyberspace
T. Military Base
U. Mine
V. Imagination
W. Hotel
X. Vault
Y. Tower
Z. Market

Misc, Has Additional:
0. Pet
1. Body
2. Weapon
3. Gear
4. Source: Roll Additional Source
5. Relation
6. Mind
7. Senses
8. Knowledge
9. Stat Increase
A. Limbs
B. Power: Roll Additional Power
C. Lives
D. Energy
E. Tool
F. Race: Roll Additional Race
G. Profession
H. Ability
I. Territory: Roll Additional Territory
J. Mount
K. Resistance
L. Theme
M. Element
N. RPG Class
O. Self
P. Necessity
Q. Currency
R. Health
S. Animal Connection
T. Instinct
U. Suit
V. Influence/Presence
W. Emotion
X. Weakness
Y. Renown
Z. Misc option: Roll two, 1-35
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Ericus Europaeus (Bug)
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Re: Role Play Creator the Third

Marvelous Miscreant
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In reply to this post by Philote
Is it done? can i try it? Also, how do I roll these. I don't seem to have any alpha-numeric dice.
Praise the Sun
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Re: Role Play Creator the Third

Philote
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Done for now, I'd like to get anyone's opinion on things that could be swapped out for something better since it would not work well to have to change it mid-RP if I can get an RP going.

Roll a D-36 on some online dice roller. I need to get that link from Zale that lets us post the dice rolls into the forum.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Zaleramancer
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Boom.

And Me.

30, 16, 12, 22, 27

A Cauldron Creating Sea Creature That Lives In a Temple And Has Lots Of Cash.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Marvelous Miscreant
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This post was updated on .
In reply to this post by Philote
Neat-O! Roll!

A Moonstone Creating Djinn who's powers from Origin (what's that?) who lives on the moon and has extra lives.

That's just if I'm associating the dice rolls correctly. The zeros throw me off. But if I did it right, its a weird sort of coincidence that I rolled moonstone and the moon.

SCA2C
Praise the Sun
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Re: Role Play Creator the Third

Marvelous Miscreant
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Also, quick question...why are you using letters if we use numbers to roll them. Seems inefficient.
Praise the Sun
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Re: Role Play Creator the Third

Zaleramancer
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In reply to this post by Marvelous Miscreant
Go up from 1 starting at 0?

“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Zaleramancer
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Hmmm.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Philote
Administrator
In reply to this post by Marvelous Miscreant
Origin is the origin of the characters life and/or power.

I'm using 0-9 and A-Z so that if we ever make NPCs using this I can give them five character codes representing their creations.

Random example: NPC #5FT67 is neater than NPC # 23,5,6,22,1
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Zaleramancer
Administrator
Hmm.

Brilliant.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Zaleramancer
Administrator
I'm putting the things you suggested in for the table for the sample Generator.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Ericus Europaeus (Bug)
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Re: Role Play Creator the Third

Philote
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In reply to this post by Zaleramancer
So you're creating a generator?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Role Play Creator the Third

Zaleramancer
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In reply to this post by Zaleramancer
<html> <head> NPC Generator </head> <body bgcolor="#FFFFFF"> <script language="JAVASCRIPT"> <!-- var aVocab = new Array(); var intIncr var intCat intCat =0 intIncr=0 //The data stored is pretty simple. It works like this: // // The aVocab array has sub arrays that are named lists of data. // //aVocab[intCat]= new Array(); - The aVocab Array actually holds other arrays. //aVocab[intCat][0]="FIRST" - This is the name of the list of data in this sub array. The name helps the program find the data. //aVocab[intCat][1] = new Array() - Yep, ANOTHER array - this is the array that holds the actual data. //aVocab[intCat][1][intIncr++]="First thing <SECOND>" // See that <SECOND> tag? Anything in brackets references another list. //aVocab[intCat][1][intIncr++]="First thing <THIRD>" // // Unless it's the last entry, don't forget to increment and reset the counters! // //intCat++ //intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FIRST" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Fireball <SECOND>" aVocab[intCat][1][intIncr++]="(1)Rain <SECOND>" aVocab[intCat][1][intIncr++]="(2)Cloud <SECOND>" aVocab[intCat][1][intIncr++]="(3)Nail <SECOND>" aVocab[intCat][1][intIncr++]="(4)Lantern <SECOND>" aVocab[intCat][1][intIncr++]="(5)Paper <SECOND>" aVocab[intCat][1][intIncr++]="(6)Icicles <SECOND>" aVocab[intCat][1][intIncr++]="(7)Battery <SECOND>" aVocab[intCat][1][intIncr++]="(8)Brick <SECOND>" aVocab[intCat][1][intIncr++]="(9)Shade <SECOND>" aVocab[intCat][1][intIncr++]="(A)Candle <SECOND>" aVocab[intCat][1][intIncr++]="(B)Bottle <SECOND>" aVocab[intCat][1][intIncr++]="(C)Perfume <SECOND>" aVocab[intCat][1][intIncr++]="(D)Chain <SECOND>" aVocab[intCat][1][intIncr++]="(E)Bulb <SECOND>" aVocab[intCat][1][intIncr++]="(F)Bone <SECOND>" aVocab[intCat][1][intIncr++]="(G)Snow Flake <SECOND>" aVocab[intCat][1][intIncr++]="(H)Circut <SECOND>" aVocab[intCat][1][intIncr++]="(I)Gemstone<SECOND>" aVocab[intCat][1][intIncr++]="(J)Coffin <SECOND>" aVocab[intCat][1][intIncr++]="(K)Grill <SECOND>" aVocab[intCat][1][intIncr++]="(L)Fountain <SECOND>" aVocab[intCat][1][intIncr++]="(M)Fan <SECOND>" aVocab[intCat][1][intIncr++]="(N)Gear <SECOND>" aVocab[intCat][1][intIncr++]="(O)Aurora <SECOND>" aVocab[intCat][1][intIncr++]="(P)Tree Bark <SECOND>" aVocab[intCat][1][intIncr++]="(Q)Freezer <SECOND>" aVocab[intCat][1][intIncr++]="(R)Lightning Rod <SECOND>" aVocab[intCat][1][intIncr++]="(S)Moon Stone <SECOND>" aVocab[intCat][1][intIncr++]="(T)Cauldron <SECOND>" aVocab[intCat][1][intIncr++]="(U)Mirror <SECOND>" aVocab[intCat][1][intIncr++]="(V)Tuning Fork <SECOND>" aVocab[intCat][1][intIncr++]="(W)Scope <SECOND>" aVocab[intCat][1][intIncr++]="(X)Lock <SECOND>" aVocab[intCat][1][intIncr++]="(Y)Ink <SECOND>" aVocab[intCat][1][intIncr++]="(Z)Remote <SECOND>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="SECOND" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Magic <THIRD>" aVocab[intCat][1][intIncr++]="(1)Skill <THIRD>" aVocab[intCat][1][intIncr++]="(2)Money <THIRD>" aVocab[intCat][1][intIncr++]="(3)Technology <THIRD>" aVocab[intCat][1][intIncr++]="(4)Willpower <THIRD>" aVocab[intCat][1][intIncr++]="(5)Mutation <THIRD>" aVocab[intCat][1][intIncr++]="(6)Symbosis <THIRD>" aVocab[intCat][1][intIncr++]="(7)Possession <THIRD>" aVocab[intCat][1][intIncr++]="(8)Theft <THIRD>" aVocab[intCat][1][intIncr++]="(9)Nature <THIRD>" aVocab[intCat][1][intIncr++]="(A)Parasitism<THIRD>" aVocab[intCat][1][intIncr++]="(B)Pact <THIRD>" aVocab[intCat][1][intIncr++]="(C)Origin <THIRD>" aVocab[intCat][1][intIncr++]="(D)Location <THIRD>" aVocab[intCat][1][intIncr++]="(E)Gift <THIRD>" aVocab[intCat][1][intIncr++]="(F)Heritage <THIRD>" aVocab[intCat][1][intIncr++]="(G)Item <THIRD>" aVocab[intCat][1][intIncr++]="(H)Infection <THIRD>" aVocab[intCat][1][intIncr++]="(I)The Dead <THIRD>" aVocab[intCat][1][intIncr++]="(J)Death <THIRD>" aVocab[intCat][1][intIncr++]="(K)Mind <THIRD>" aVocab[intCat][1][intIncr++]="(L)Surgery <THIRD>" aVocab[intCat][1][intIncr++]="(M)Curse <THIRD>" aVocab[intCat][1][intIncr++]="(N)Blessing <THIRD>" aVocab[intCat][1][intIncr++]="(O)Time <THIRD>" aVocab[intCat][1][intIncr++]="(P)Supply <THIRD>" aVocab[intCat][1][intIncr++]="(Q)Accident/Loss <THIRD>" aVocab[intCat][1][intIncr++]="(R)Emotion <THIRD>" aVocab[intCat][1][intIncr++]="(S)Radiation <THIRD>" aVocab[intCat][1][intIncr++]="(T)Spiritual <THIRD>" aVocab[intCat][1][intIncr++]="(U)Divine/Aspect Energy <THIRD>" aVocab[intCat][1][intIncr++]="(V)Faith <THIRD>" aVocab[intCat][1][intIncr++]="(W)Insanity <THIRD>" aVocab[intCat][1][intIncr++]="(X)Transcendence <THIRD>" aVocab[intCat][1][intIncr++]="(Y)Fusion <THIRD>" aVocab[intCat][1][intIncr++]="(Z)Life-Force <THIRD>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="THIRD" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Human <FOURTH>" aVocab[intCat][1][intIncr++]="(1)Robot <FOURTH>" aVocab[intCat][1][intIncr++]="(2)Alien <FOURTH>" aVocab[intCat][1][intIncr++]="(3)Undead <FOURTH>" aVocab[intCat][1][intIncr++]="(4)Primate <FOURTH>" aVocab[intCat][1][intIncr++]="(5)Ghost <FOURTH>" aVocab[intCat][1][intIncr++]="(6)Golem <FOURTH>" aVocab[intCat][1][intIncr++]="(7)Minotaur <FOURTH>" aVocab[intCat][1][intIncr++]="(8)Treant <FOURTH>" aVocab[intCat][1][intIncr++]="(9)Slime <FOURTH>" aVocab[intCat][1][intIncr++]="(A)Djinn <FOURTH>" aVocab[intCat][1][intIncr++]="(B)Sea Creature <FOURTH>" aVocab[intCat][1][intIncr++]="(C)Angelic <FOURTH>" aVocab[intCat][1][intIncr++]="(D)Demonic <FOURTH>" aVocab[intCat][1][intIncr++]="(E)Beast-Man <FOURTH>" aVocab[intCat][1][intIncr++]="(F)Humunculus <FOURTH>" aVocab[intCat][1][intIncr++]="(G)Gargoyle <FOURTH>" aVocab[intCat][1][intIncr++]="(H)Puppet <FOURTH>" aVocab[intCat][1][intIncr++]="(I)Avian <FOURTH>" aVocab[intCat][1][intIncr++]="(J)Energy Construct<FOURTH>" aVocab[intCat][1][intIncr++]="(K)Sprite <FOURTH>" aVocab[intCat][1][intIncr++]="(L)Goliath <FOURTH>" aVocab[intCat][1][intIncr++]="(M)Living Armor <FOURTH>" aVocab[intCat][1][intIncr++]="(N)Aspect <FOURTH>" aVocab[intCat][1][intIncr++]="(O)Humanoid Dragon <FOURTH>" aVocab[intCat][1][intIncr++]="(P)Elemental <FOURTH>" aVocab[intCat][1][intIncr++]="(Q)Chimera <FOURTH>" aVocab[intCat][1][intIncr++]="(R)Dullhan <FOURTH>" aVocab[intCat][1][intIncr++]="(S)Prehistoric <FOURTH>" aVocab[intCat][1][intIncr++]="(T)AI <FOURTH>" aVocab[intCat][1][intIncr++]="(U)Monster <FOURTH>" aVocab[intCat][1][intIncr++]="(V)Insectoid <FOURTH>" aVocab[intCat][1][intIncr++]="(W)Plant Creature <FOURTH>" aVocab[intCat][1][intIncr++]="(X)Changeling <FOURTH>" aVocab[intCat][1][intIncr++]="(Y)Goblin <FOURTH>" aVocab[intCat][1][intIncr++]="(Z)Living Object <FOURTH>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FOURTH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Library <FIFTH>" aVocab[intCat][1][intIncr++]="(1)Mountain <FIFTH>" aVocab[intCat][1][intIncr++]="(2)Moon <FIFTH>" aVocab[intCat][1][intIncr++]="(3)City <FIFTH>" aVocab[intCat][1][intIncr++]="(4)Ocean <FIFTH>" aVocab[intCat][1][intIncr++]="(5)Underground <FIFTH>" aVocab[intCat][1][intIncr++]="(6)Wilderness <FIFTH>" aVocab[intCat][1][intIncr++]="(7)Prison <FIFTH>" aVocab[intCat][1][intIncr++]="(8)Graveyard <FIFTH>" aVocab[intCat][1][intIncr++]="(9)Island Resort <FIFTH>" aVocab[intCat][1][intIncr++]="(A)Castle <FIFTH>" aVocab[intCat][1][intIncr++]="(B)Space Station <FIFTH>" aVocab[intCat][1][intIncr++]="(C)Sky <FIFTH>" aVocab[intCat][1][intIncr++]="(D)Factory <FIFTH>" aVocab[intCat][1][intIncr++]="(E)Dungeon <FIFTH>" aVocab[intCat][1][intIncr++]="(F)Desert <FIFTH>" aVocab[intCat][1][intIncr++]="(G)Science Lab <FIFTH>" aVocab[intCat][1][intIncr++]="(H)University <FIFTH>" aVocab[intCat][1][intIncr++]="(I)Laybrinth <FIFTH>" aVocab[intCat][1][intIncr++]="(J)Carnival <FIFTH>" aVocab[intCat][1][intIncr++]="(K)Ruin <FIFTH>" aVocab[intCat][1][intIncr++]="(L)Temple <FIFTH>" aVocab[intCat][1][intIncr++]="(M)Hospital <FIFTH>" aVocab[intCat][1][intIncr++]="(N)Arctic/Tundra <FIFTH>" aVocab[intCat][1][intIncr++]="(O)Vehicle <FIFTH>" aVocab[intCat][1][intIncr++]="(P)Farm <FIFTH>" aVocab[intCat][1][intIncr++]="(Q)River <FIFTH>" aVocab[intCat][1][intIncr++]="(R)Creature <FIFTH>" aVocab[intCat][1][intIncr++]="(S)Cyberspace <FIFTH>" aVocab[intCat][1][intIncr++]="(T)Military Base <FIFTH>" aVocab[intCat][1][intIncr++]="(U)Mine <FIFTH>" aVocab[intCat][1][intIncr++]="(V)Imagination <FIFTH>" aVocab[intCat][1][intIncr++]="(W)Hotel <FIFTH>" aVocab[intCat][1][intIncr++]="(X)Vault <FIFTH>" aVocab[intCat][1][intIncr++]="(Y)Tower <FIFTH>" aVocab[intCat][1][intIncr++]="(Z)Market <FIFTH>" intCat++ intIncr=0 aVocab[intCat]= new Array(); aVocab[intCat][0]="FIFTH" aVocab[intCat][1] = new Array() aVocab[intCat][1][intIncr++]="(0)Pet" aVocab[intCat][1][intIncr++]="(1)Body" aVocab[intCat][1][intIncr++]="(2)Weapon" aVocab[intCat][1][intIncr++]="(3)Fireball" aVocab[intCat][1][intIncr++]="(4)Source: Roll Additional (<SECOND>)" aVocab[intCat][1][intIncr++]="(5)Relation" aVocab[intCat][1][intIncr++]="(6)Mind" aVocab[intCat][1][intIncr++]="(7)Senses" aVocab[intCat][1][intIncr++]="(8)Knowledge" aVocab[intCat][1][intIncr++]="(9)Stat Increase" aVocab[intCat][1][intIncr++]="(A)Limbs" aVocab[intCat][1][intIncr++]="(B)Power: Roll Additional (<FIRST>)" aVocab[intCat][1][intIncr++]="(C)Lives" aVocab[intCat][1][intIncr++]="(D)Energy" aVocab[intCat][1][intIncr++]="(E)Tool" aVocab[intCat][1][intIncr++]="(F)Race: Roll Additional (<THIRD>)" aVocab[intCat][1][intIncr++]="(G)Profession" aVocab[intCat][1][intIncr++]="(H)Ability" aVocab[intCat][1][intIncr++]="(I)Territory: Roll Additional (<FOURTH>)" aVocab[intCat][1][intIncr++]="(J)Mount" aVocab[intCat][1][intIncr++]="(K)Resistance" aVocab[intCat][1][intIncr++]="(L)Theme" aVocab[intCat][1][intIncr++]="(M)Element" aVocab[intCat][1][intIncr++]="(M)RPG Class" aVocab[intCat][1][intIncr++]="(O)Self" aVocab[intCat][1][intIncr++]="(P)Necessity" aVocab[intCat][1][intIncr++]="(Q)Currency" aVocab[intCat][1][intIncr++]="(R)Health" aVocab[intCat][1][intIncr++]="(S)Animal Connection" aVocab[intCat][1][intIncr++]="(T)Instinct" aVocab[intCat][1][intIncr++]="(U)Suit" aVocab[intCat][1][intIncr++]="(V)Influence/Presence" aVocab[intCat][1][intIncr++]="(W)Emotion" aVocab[intCat][1][intIncr++]="(X)Weakness" aVocab[intCat][1][intIncr++]="(Y)Renown" aVocab[intCat][1][intIncr++]="(Z)Misc Option: Roll 2. (<FIFTH>)(<FIFTH>)" function GenNumber(nRange) { var iNumGen iNumGen = Math.round((Math.random() * nRange)); return iNumGen; } function GetFrom(aArray) { var undefined var sReturn sReturn = aArray[GenNumber(aArray.length)]; if (sReturn == undefined) { sReturn = GetFrom(aArray) } return sReturn } function GetArray(sArrayName) { for (var intLooper=0;intLooper <aVocab.length;intLooper++) { if (aVocab[intLooper][0]==sArrayName) { return aVocab[intLooper][1]; break; } } } function ScanLine(sLine) { var iTagStart, iTagEnd var sKey if (sLine.indexOf("<") > -1) { iTagStart = sLine.indexOf("<"); iTagEnd = sLine.indexOf(">"); sKey = sLine.substr(iTagStart+1, iTagEnd-(iTagStart+1)); sKey = GetFrom(GetArray(sKey)) sLine = sLine.substr(0, iTagStart) + sKey + sLine.substr(iTagEnd+1, (sLine.length - iTagEnd)) } if (sLine.indexOf("<") > - 1) { sLine = ScanLine(sLine) } return sLine; } function GenPlot() { sLine = GetFrom(GetArray("FIRST")); sLine = ScanLine(sLine) document.GENFORM.STORY.value = sLine; } //--> </script>

 

Basic Text Connection Generator:

<input type="button" name="BGENERATE" value="GENERATE" onclick="GenPlot();">

 

</body> </html>
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Role Play Creator the Third

Zaleramancer
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In reply to this post by Philote
Created.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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