Lords Of Creation 14 (OCC)

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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
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Ok, I made it that they couldn't leave Gehenna anyways so the plane-limited part isn't that big of a deal to me. Demi-Gods, though, it's a nice surprise that you're considering allowing that. 

I'd probably make them each a Demi-God of the (Insert compass direction here) of Gehenna, if you do choose to have me make them as Demi-Gods, anyway.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Zaleramancer
As well, here's all of Mina's Mythical Creatures and Servitors for you to review. I had them in a word doc with Tel's Mythos, so that's why all of them have 'Mina' next to Mythos.

Kitsune, the Crafty Foxes
Mythos, Mina
Magic Affinity: Kitsune are naturally adept at using shape-shifting and fire magics.
Fox-like Similarities: Regardless of the form they may take by shape-shifting, Kitsune are always capable of using the abilities of a fox 
Swift as Fire: Kitsune, being the lithe creatures that they are, can move much faster than any normal race 
Flight (2): Any given Kitsune is capable of an innate magical flight 
Magic Resistance (2): Kitsune are hard to harm with magic of any kind allowing them to ignore most mortals' magical illusions, walls of force, traps, scrying, etc. 
Quirk: The more powerful a kitsune is the more tails it has, the minimum number of tails is 1, while the maximum is 10.

Tanuki
Mythos, Mina
Magic Affinity: Tanuki are naturally adept at healing, earth, and shape-shifting magics.
Temperature Regulation: Tanuki can control the temperature of their bodies, allowing them to live in areas that many beings wouldn’t be able to live in
Night Vision: Tanuki can see in the dark up to around 20 metres
Shape-shifting (Active) (2): A Tanuki can take the form of any mortal race, gaining their physical traits and abilities and losing their own. This ability is considered magical and can be countered as such.
Layers of Fat (Passive) (2): Tanuki can withstand pain and harm from many stimuli that would normally kill a mortal. In addition, they float when in water and can make their way across any body of water safely (Not including any dangers added to said body of water by gods or mortals).
Quirk: Tanuki love to drink alcohol and play pranks

Raiju雷獣
Mythos, Mina
Night Vision: Raiju can see in the dark up to around 20 metres
Wolf-like Similarities: Raiju have all the capabilities of wolves no matter what form they may take on
Multi-Formed: Raiju can take on any of five forms: a wolf with blue-white fur, a weasel, a fox, a cat, or a sphere of lightning.
Lightning Rage (Active) (2): Raiju are naturally capable of controlling lightning and directing its power. They can treat their ranks in this skill as their Power for combat.
Hyper Speed (Active) (2): Raiju can move quickly, outstripping the slowest of gods as well as a few of the ones with a mediocre level of speed.
Quirk: Despite being Mythical Creatures, Raiju often act like Servitors for Magnas and Raijin, since they are the Goddesses of Lightning and Raiju respectively

Nekomata 猫股
Mythos, Mina
Cat’s Grace: A Nekomata will always land on its feet when it falls like the proverbial cat.
Magic Affinity: Nekomata are naturally adept at necromancy, shape-shifting, and fire magics.
Feline Capability Retention: When shape-shifting, a Nekomata will retain all of the abilities of a cat and gain those of the form that it is shifting into for as long as it is in the new form.
Natural Understanding (Passive) (2): Nekomata can learn any type of magic that can be learned by Demi-Gods.
Nine Lives (Passive) (2): Like the proverbial cat, Nekomata always seem to somehow escape from what would seem to be a fatal situation.

Tengu
Mythos, Mina
Sword Affinity: Tengu are capable of learning how to wield swords in a highly skilled manner quickly. They can learn new styles of sword-wielding easily.
Flight: Tengu have wings and can fly at speeds of around 50 metres per second. However when flying, due to the fact that their wings and arms are attached, Tengu cannot conduct any activities requiring their arms, if they wish to keep flying.
Magic Affinity: Tengu are naturally adept at wind magics.
Dancing Swords (Active) (1): A Tengu can make any sword within 1 metre fly into the air and fight nearby enemies of the Tengu. Swords animated with this skill gain skill at swordplay equal to that of a mortal Swordmaster.
Sword Dance (Passive) (3): Tengu are highly adept at swordplay, being able to best any mortal easily. They treat their ranks in this skill as their Power when fighting with swords. As well, whenever fighting any who has less ranks in a skill dealing with combat OR a Power (Base Power + Ranks in added skills) of less than 2, a Tengu can show off moves that are normally flashy and easily countered without fear of being harmed.

Gargoyles
Mythos, Mina
Stone Form: Gargoyles are capable of switching between a stone form and a flesh form. While in the flesh form, they are subject to all the ills that a regular race is subject to. While in the stone form, Gargoyles cannot move or use any of their senses, however they can still think and they will know when to change back to the flesh form by way of sixth sense. Also, the Gargoyles become extremely hard to harm when in their stone form and they are treated as if part of a building or an object. The stone form is similar to a sort of hibernation.
Flight: Gargoyles have wings and can fly as fast as one of the first airplanes. (≈20 metres per second)
Limitless Patience: Gargoyles can wait for as long as needed for stimulation that will wake them up; more often than not it will be grave robbers or foolish adventurers.
Fire-Breathing (Active) (1): Gargoyles can breathe fire at their enemies. The fire can reach temperatures hot enough to burn wood, but limited to around a fifteen-metre distance.
Guardians (Passive) (3): Gargoyles are better than most Demi-Gods at keeping watch and guarding over an area or treasure trove. As such, Gargoyles treat their ranks in this skill as Power or Perception when guarding something, whichever is more appropriate.

Hengeyokai
Servitors, Mina
Perception: 1
Shape-shifting (2): Hengeyokai have a base form that is always an animal of some kind, but can turn into any mortal race for as long as they need then transform back into their true form. When transformed, they lose their own natural traits but gain those of the race they turn into. This ability is considered magical and can be countered as such.
Flaw: Hengeyokai are extremely horrible at combat no matter what form they may take on as they were created primarily to be spies. Even when using their Shape-shifting skill, they do not gain use of racial abilities that increase combat effectiveness.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
In reply to this post by Tsubasa & Wen Tien
Well, they don't really fit much else and It's not like they'll overpower things. They already are trapped on a plane.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
Ok, I'll write up their profiles as Demi-Gods trapped in Gehenna then.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
This post was updated on .
In reply to this post by Zaleramancer
Ok, this is another Goddess I made out of boredom, and note that I do not expect her to appear in the canon storyline. I just want opinions on her.

This Goddess is what would have made Jhella left the world that Mina came from:



Kala the Limitless, Goddess of Life, Death, and Power
??? (Something beyond Pantheon Leader)
Power: 4
Precision: 3
Perception: 2
Presence: 4
Diamond Skin (Passive) (5): Kala can only be harmed by gods with a power greater than her Presence
Light of Day (Active) (3): Kala can move extremely fast, moving a couple of miles in mere milliseconds
====Tool of Office====
Shades of the Dawn
-A multicolored scythe with a blade of steel and a haft of oak
-Shades of the Dawn can temporarily increase any of Kala's stats by 2 points each, except Presence


Kala is made based on a logical continuation of the number of points used for weaker gods (2 for Demi, 4 for Lesser, 6 for Leaders, and 8 for Kala).

Of course, unless Zale chooses to have her enter the canon world, Kala never will. She's meant to be an NPC character no matter what anyway. Also, if you'll allow it, Zale, her Servitors and Mythos could come during the Second Age to attack and harass our gods. As before, sorry for making so many gods. I just couldn't stop throwing around ideas in my head.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
In reply to this post by Tsubasa & Wen Tien
Alright.

At first I questioned shifting as a Ability.

Subbing for Stats feels a bit odd. Possibly appropriate, but odd.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
I like the Tengu's Sword Dance most of all. I got the inspiration for that from Exalted, specifically the book on Abyssals.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Zaleramancer
 Hm...I should post stats for my creatures, soon, too. Including the Veelas, and what creatures I plan to introduce shortly. Angels and Sirens.

BTW: This is an ongoing story, right? Like NB? Because I plan to make use of all my objects and races, and hopefully, it won't all need to be force-fed into one thread. That would be terrible for mythos cohesion.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
The ones I posted above on this page were from the main LoC storyline. Everything from the Beta is separate, and I made them all profiles on the wiki if anyone wants to look. I put Armored Crustaceans, Scuttlestones, and Fireflies on the wiki too.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
Someone can act.

We are running on a slight time limit. :P

I decided to make a neutral Oracle deity.

This is basically someone who sits in a cave somewhere far off in the distance answering questions.

A very, very powerful tool but rather weak himself. Like a Genie in a lamp.

Sebae

God of Oracles

Power: 0
Precision: 1
Perception: 5
Presence: 1

Prophecy (Active) (4): Sebae may use clairvoyant powers to determine answers to questions posed to him. He may not inquire of a question himself, nor refuse to provide a response to a question so posed. If the question involves something that has happened, or is currently happening, Sebae may provide a one sentence answer. While said answer may not be easy to understand, it is nearly always factual.  

When the question involves something that is to be, the DM rolls a die and provides an answer based on the roll. Whatever this answer is, it becomes set in stone regarding the question. For example, ask if you die in the morning and he says yes then you will.

Clever beings can use Prophecy to fight Prophecy; Additionally, Sebae may answer no more than one question regarding the future per week.

ask again later


Tool of Office

Sebae has a snake-skin cloak that allows him to hide his presence from all gods with a lower Perception than his own. While they may still see him, they may not simply sense his location and have to search to locate him.  
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
This post was updated on .
In reply to this post by Tsubasa & Wen Tien
Ok, I finished all of the Gehenna-Bound, Zale. Please review them and tell me what needs to be fixed, if anything.

Pink Hydra, God of the Center of
Gehenna
Demi-God
Power: 3
Precision: 0
Perception: 0
Presence: 1
Poison of
the Hydra (Passive) (1): Whenever the Pink Hydra bites another being, a deadly
poison is released into that being’s body to kill them. The Pink Hydra is
immune to its own poison and other gods are only slowed by the effects of the
poison.
Elemental Manipulation
(Active) (1): The Pink Hydra can create and control earth, wind, water and fire
around it to fight those who would intrude upon its domain without permission
from Mina.
===Tool of
Office===
Pink Claws
-The Pink
Claws appear to be… well, exactly what they sound like, a set of pink claws.
-The Pink Claws allow the Pink Hydra to temporarily boost
its Power. For every successive strike the Pink Hydra makes upon an opponent,
its own power increases by .2 until it misses or strikes another being.

Azure Dragon, God of the East of
Gehenna
Demi-God
Power: 2
Precision: 0
Perception:
1
Presence: 1
Breath of
the Dragon (Active) (1): The Azure Dragon can breathe, in such a way, that
fire, lightning or extreme cold shoots out of its mouth. It can only use one of
the aforementioned types of breaths in any given turn.
Wind Manipulation
(Active) (1): The Azure Dragon can control the air around it to fight those who
would intrude upon its domain without permission from Mina or the Pink Hydra.
===Tool of
Office===
Azure Scales
- The Azure
Scales appear to be… well, exactly what they sound like, several azure scales.
-The Azure Scales protect the Azure Dragon from harm
preventing foes with a Power less than its own from harming it.

Red Bird, God of the South of
Gehenna
Demi-God
Power: 0
Precision: 1
Perception:
2
Presence: 1
Rebirth of the
Phoenix (Active) (1): The Red Bird can bring back to life any divine being that
dies within Gehenna, effectively preventing the Gehenna-Bound from dying.
Fire
Manipulation (Active) (1): The Red Bird can create and control fire around it
to fight those who would intrude upon its domain without permission from Mina
or the Pink Hydra.
===Tool of
Office===
Red Feathers
-The Red
Feathers appear to be… well, exactly what they sound like, a set of red
feathers.
-The Red Feathers allow the Red Bird to use its skill, ‘Rebirth
of the Phoenix’ on those not bound to Gehenna, allowing a being with Mina’s
permission to keep training with the Gehenna-Bound until the Pink Hydra decides
that the training for that being is done.

White Tiger, God of the West of
Gehenna
Demi-God
Power: 2
Precision: 1
Perception:
0
Presence: 1
Roar of the
Tiger (Passive) (1): The White Tiger can move so fast that most beings see
nothing but a blur as it runs among the trees of the jungle. It actually has to
focus on slowing down for any mortal to see it.
Earth
Manipulation (Active) (1): The White Tiger can control the earth around it to
fight those who would intrude upon its domain without permission from Mina or
the Pink Hydra.
===Tool of
Office===
White Fangs
- The White
Fangs appear to be… well, exactly what they sound like, a set of white fangs.
-The White Fangs allow the White Tiger to cause objects and
beings to dissolve from the mere force of his roars. This is most effective
against mortals, having less effectiveness the more divine power the opponent
has.

Black Turtle, God of the North of
Gehenna
Demi-God
Power: 1
Precision: 2
Perception:
0
Presence: 1
Endurance of
the Tortoise (Active) (1): The Black Turtle moves slowly, but those who will fight
it will come to realize that its shell is hard enough that beings with Power
less than the Black Turtle’s Presence cannot break through.
Water
Manipulation (Active) (1): The Black Turtle can control the water around it to
fight those who would intrude upon its domain without permission from Mina or
the Pink Hydra.
===Tool of
Office===
Black Shell
- The Black
Shell appears to be… well, exactly what it sounds like, a black shell.
-The Black Shell allows the Black Turtle to absorb non-melee
attacks directed at it and use the absorbed attacks to temporarily fuel its own
Power for three turns.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Lords of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
This post was updated on .
In reply to this post by Tsubasa & Wen Tien
All of these are the Servitors that I thought up for Jhella. If she enters the LoC world (Getting tired of calling it that. We need to name it), she'd have only the Seekers with her as everything else would have died making sure that she got to the LoC world.

Seekers, the Glowing Lights
Servitors, Jhella

Perception:
1
Seek
(Active) (1): Seekers can find any object or person not hidden by divine power.
They can, however, find Jhella no matter what.
Flight (Passive)
(1): Seekers can fly around instead of walking or another method of
transportation.
Flaw:
Seekers are small and cannot carry anything worthwhile. They also give off
enough light to see that one is being tracked by them.
Note: Heroic Seekers are called Searchlights.

Blade Maidens
Servitors,
Jhella
Power: 1
Swordplay
(Passive) (1): Blade Maidens are highly adept at swordplay, being able to best any
ordinary mortal easily. They add their ranks in this skill to their Power when
fighting with swords.
Internal
Magic (Passive) (1): Blade Maidens can use magic no matter where they may be,
as they store the energy for their magic within them.
Flaw: Blade
Maidens are loyal to none, but Jhella and as such, even allies of Jhella cannot
command a Blade Maiden in any way. Blade Maidens are also high maintenance
creatures, requiring large amounts of food to be consumed every day at each
meal. They require roughly ten people’s worth of food per Blade Maiden.
Note: Blade
Maidens were all mortals at one point and were turned into Servitors by Jhella
upon their deathbed.
                Heroic
Blade Maidens are called Blade Dancers.

Armorers
Servitors,
Jhella
Precision: 1
Forge-master
(Passive) (1): Armorers are highly adept at making metal items, as such; they
add their ranks in this skill to Precision when making metal items.
Armory
(Active) (1): Armorers can store several weapons, shields, and armors in a
small pocket dimension the size of one room. Armorers retrieve and store objects
by bending down appearing to draw/insert the item from/ into the ground.
Flaw:
Despite (or possibly because of) their skill at the forge, Armorers have no
skill at combat and must be protected by others.
Note: Heroic Armorers are called Armouries.

Poltergeists
Servitors,
Jhella
Presence: 1
Psychokinetic
Presence (Passive) (2): Wherever one of the Poltergeists inhabits, objects get
thrown around randomly starting with small ones like feathers, then slowly
building up as time passes. Effects increase in potency the longer the
Poltergeist stays in an area.
Flaw:
Poltergeists are intangible and invisible in such a way that they cannot
interact with mortals in any way. Gods can ignore this in order to harm
Poltergeists, but the Poltergeists still cannot affect them.
Note: Heroic Poltergeists are called Spectres.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Zaleramancer
Administrator
In reply to this post by Tsubasa & Wen Tien
They are rather powerful,.

But they are plane-bound.

Here is more or less what that means: Gods on their own plane can make nearly anything. Entire armies, endless treasures.. even gods..

But..

These things are fundamentally unreal. They only exist on their plane. These gods can never enter Creation because they aren't really part of it.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation 14 (OCC)

Zaleramancer
Administrator
In reply to this post by Tsubasa & Wen Tien
Compare the severity of the Blade Dancers and Armorers with that of the Undine or Watchers.

Rebelliousness to everyone but their creator isn't so much a flaw as a feature, and why can't Armorers fight?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords Of Creation 14 (OCC)

Celadon's Penultimate
Administrator
In reply to this post by Zaleramancer
 Hm...fascinating.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Lords of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Zaleramancer
So then, is the amount of food that the Blade Maidens need a good flaw or should it be worse? 'Cause I was considering making it like the hares of Redwall at one point.

As for the Armorers, I'm considering changing the wording to make it that they can't fight because that's their mindset as per how Jhella made them, but they do hold, make, and repair the weapons for the Blade Maidens.
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords Of Creation 14 (OCC)

Tsubasa & Wen Tien
Administrator
In reply to this post by Zaleramancer
Ok, so then you're trying to say that they are already infinitely powerful on Gehenna anyway?

Are they good or no?
http://loc.wikia.com/wiki/Mina

In NB:
Crescent's best technique: Moonless Night
Suzu's favorite technique: Shining Blade
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Re: Lords of Creation 14 (OCC)

Gentleman Vaultboy
In reply to this post by Zaleramancer
So, Zale, tell me if this is okay:

Vandals

Race

Natural Armor
Vandals have an armored exoskeleton, providing defense against unarmed attacks and most bladed weapons.

Flight
Vandals, provided with a good meal beforehand, can fly non-stop for most of the day.

Biles (Construction, Poison, and Flammable)

Vandals produce from their mouths either a viscous, gelish liquid that can be either spun into silk or hardened, a neurotoxin, of a combustible mixture of the two. These are not sprayed, but rather drooled and collected for use.

Flaws

Monophobia
Vandals value togetherness, and are almost never alone. As such, they posses a pathological fear of being alone or abandoned. A Vandal beset with loneliness goes almost into a state of catatonic shock.


Hey son, wanna' learn how ta' make witch balls?
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Re: Lords of Creation 14 (OCC)

Philote
Administrator
First strike is mine

Let's take down this village.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords of Creation 14 (OCC)

Zaleramancer
Administrator
In reply to this post by Gentleman Vaultboy
Looks good to me.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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