A lot of the mentioned abilities are the same or a part and/or applications of 1 power.
Some are.
Some I regard as such.
So I choose (in no particular order):
1. Skills and/or knowledge +
Super-intelligence.
2. Popular categories: science, mechanical, computer/electronics, weapons-handling/military, driving, occult/magical.
3. Telekinesis. Can simulate limited
flight/hovering/levitation (Heroes/Charmed) with this, as well as
durability(Heroes) and
agility(Heroes/Charmed).
4. Telepathy +
Mind-to-mind communication + Mind-control + Possession (total mental control) + Memory manipulation (may include creation/alteration/deletion). Maybe also even
Mindblast, as some Telepaths can do that, but if it's not regarded as a standard feat, then I can life without it
5. Super speed.
6. Super strength.
7. Shape shifting (people) +
Shape shifting (animals). (If I had to
choose, then
people)
8. Time/space manipulation. Slow down time like Matrix, freeze it like Charmed/Heroes, speed it up like you see in movies and Prince of Persia Warrior Within. Also includes
timetravel (Heroes) and
teleportation (Heroes)
9. Precognition. Will develop to include
Retrocognition (Charmed) and
Psychometry (Charmed)
10. Healing/regeneration, also includes
immortality (X-Men/Heroes)
Other that didn't make the list are (in no particular order):
Basic elements (fire, electricity, water, earth, wind)
Magnetic forces (includes Force fields)
Light and/or darkness
Gravity
Radiation
Energy