The Secret Myths. (Disscussion & Characters)

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The Secret Myths. (Disscussion & Characters)

Zaleramancer
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------------------------

The room is dark and filled with a sickly sweet scent, like dying roses. In the background music plays like the eerie sound of a soft siren's call. A lady reclines in an old Victorian arm chair. She is an elegant - if pale - lady. She laughs, but it is a dark sound filled with arrogance and long years of decadent life. Across from her sits a nervous man, He knows that he is in a place dangerous for both him and his very soul. The woman gestures for him to relax, showing hands covered with gem studded rings and bracelets.
   
     "Mr. Matthews, I have reviewed your request." She says with a voice ringing with darkness and death. "My clan will be glad to rid you of your.. problem"
 
   He begins to shift in his seat and stammer, "G-Good, I need him out of the way s-so I can advance my c-career". His voice shakes with a well placed fear as he talks to this woman.

   She gestures languorously again. He flinches as if she had pulled a sword from the very air. She laughs again, filling the room with that soul shaking sound. Matthews is unharmed as a young pale man dressed in a butler's attire approaches the woman. Without a word he offers her a glass of some red substance. Matthews pales as he realizes what it is.

       "Do not worry, for your most excellent reward, I will be glad to make sure you never have to worry about him again." She purrs evilly. A smile that strikes into his very heart appears on his face as she takes a sip from her crystal glass. "I can guarantee that."

 Her echoing laughter follows him as he is escorted outside, shaking.

Guarantee...

--------------

That's what I mean by vampire.



I think it's a good idea. As for characters... I think The vampire lady might show up...
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
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oh, goodie...I get to let out "SHADOWULF, the Prince of Wolves, Hound of the Shadows, Scion of the Moon", instead of just plain old "Wulfy"... me likey
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Hyperion
In reply to this post by Zaleramancer
So for a character sheet, I suggest we do something similar to the one for the Evolutionist's Stone, but replace the superpowers section with a section that describes your character's species.
All hail the king of dunces! You best hold on, I'm opening up my mouth.
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Re: The Secret Myths. (Disscussion & Characters)

Zaleramancer
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Great idea.

===Character===

Name- Well this one is obvious. Put the person's real name (If any).

Nick Name/Alias- Like Superman for Clark Kent. (If any)

=Appearance=

Height- Do i really need to explain this one?

Weight- Or this?

Gender- Hopefully not this one either.

Chronological Age- How old they REALLY are.

Biological Age- How old they LOOK like they are.

Skin Color- Anything from normal skin colors to things like purple, blue, and green.

Eye Color- And no "Lazer!1!" Is NOT an eye color

Hair Color- The weirder the better!

Species- Plant, Animal, Mutant, Alien, Sports Fan.. (Put full details below please)

Other- Anything else that doesn't fit in there goes here... Like wings, horns or extra limbs.

=Psychology=

Likes- If they love ice cream or cats. Even sports..

Dislikes- If they hate it, do tell.

Phobias- Scared of spiders? Snakes? Butterflies? Lamps?

Personality- Everything else about how they think. Be sure to include negative and positive traits.

=Skills=

Knowledge- They know how to make a paper airplane? death ray? Food that makes you loose weight?

Skills- Anything that they can do thats NOT a superpower. Like being able to beat you at chess or make a pie.

Nonskills- Anything they suck at doing. Like being unable to cook something that won't kill anything that eats it.

=Species=

Here is where the powers, abilities, and weaknesses of the character's species goes. In addition, any abnormalities they have would also be listed here.

  Draculaian Vampire 
            A strain of vampirism that originates from the vampire Dracula. Known for it's habit of using a special infection method to produce less powerful vampires that must serve their creator. Made up of decadent and aristocratic vampires.
                        Strengths
                                *Enhanced Strength- 10-20 times more than a normal human.
                                *Enhanced Speed- Much faster than a normal human can move, sometimes faster than cars.
                                *Enhanced Healing Capacity- So long as they can have access to blood, they can recover from almost any non-lethal wound.
                                 *Enhanced Senses- Many times a humans.
                                 *Agelessness-  Draculian Vampires do not age as long as they drink fresh blood, giving them a form of immortality.
                                 *Hypnotic Vision- Can put normal humans into a hypnotic trance, allowing them to give them post-hypnotic suggestions. "Sleep, Forget, This never happened"
                                 *Shapeshifting- Some older vampires can transform into mist or a horde of bats during night. They revert to normal at daybreak.

                            Weaknesses
                                  *Stake through the heart/Decapitation/Incineration- Lethal
                                  * Holy Symbols- When held by someone with faith, can cause horrible burns. Makes them uncomfortable otherwise.
                                  *Garlic- Clogs up their sense of smell.
                                  *Running Water- They can cross it, just not easily. Takes a great deal of effort. Dispels shapeshifting.
                                  *Sunlight- Weakens but does not kill. Cannot use Hypnotic Vision or Shapeshift during daytime.

                            Other Capabilities
                                       *Vampire Servants- Draculian Vampires can choose to infect people through either a transfer of blood, or by drinking their blood. Drinking a humans blood to the point that they die creates a vampire slave of sorts. Vampires made in this fashion cannot harm their creator and must obey them instantly. This kind of vampire has roughly half the power of their creators and can make new vampires the same way, Which will have to obey and have 1/4 the power of the first(This continues to infinity, though after a time the power is so diluted it's all but useless). Many Draculian Vampires encourage this, because they gain control over many many servants by proxy.

                                       *Vampires created by blood transfer are "normal"
 
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
Okey dokey...sounds good, cuz I figured that we'd just do the abilities thing, with the exception of adding the 'weaknesses' section, but that idea you gave is much better...

As for storyline, here's a sample from a werewolf story I was thinking of writing...of course, some stuff was changed, but otherwise...here goes

---------------------------------------------------------------------
The skies wept morbidly, leaving raindrops against the windowpane of the manor. Thunder rumbled in the distance, and lightning danced across the sky. Evan gripped his chest in dire pain, and doubled over, falling to the floor with a grimace on his face.

He lay writhing in pitiful agony, calling out to no one, and cursing everyone. He hated his 'friends' for doing this to him. He had never cried so hard in his life, and his body was changing so apparently, he could practically feel his blood pumping.

His heartbeat had nearly doubled, and his breath was getting shallow. In an instant, he could perceive every stimulus in the room. The light of the lamp was glaring and so hot on his eyes. The floor and the clothes he wore grated against his flesh, the pain ringing so clear in his mind, that he couldn't stand. The fly buzzing on the nightstand jarred his mind, barely letting him focus on his other many agonies. The taste of today's (and yesterday's) breakfast, lunch and dinner nearly made him ill as they were reintroduced to him brain, simultaneously. And worst of all, the smell of the smoke from the food he'd left burning in the kitchen assaulted his nose like tear gas.

However, the worst was yet to come. And each progressive change would be worse than the last. First, his hair grew, sprouting now from places all over his body, into a canine fur coat; his fingernails and toenails sharpened until they were no longer human fingernails and toenails, but instead lupine claws. His ears shifted next, elongating, fanning out a little, and moving up near the top of his head. Then his nose elongated into a canine snout, wet and all. Next his teeth grew in size, turning into monstrous fangs, and his spinal cord grew new vertebrae until they formed a canine tail. His muscles tore all over his body, ripping his furry body out of his clothes and congealing into bigger biceps, bigger triceps, bigger pecs and much more defined abs. His fingers, his toes, his eyes, all now reminiscent of a wolf. yet the final change was much more profound.

He lept up from the ground, straight from a supine position, and whipped his head to every side of him, sniffing the air curiously. He bounded to the windowpane, putting a pawlike hand to the window, and gazed deeply at the moon. Then, without provocation or inhibition, he let out a haunting howl, and burst through the window to be free of human constraint. Lowering down to all fours, the werewolf took off into the night to see what mischief he could get into. He was feeling awfully hungry...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Zaleramancer
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Interesting..

Any ideas for some kind of plot? I mean a big one for whole thing to revolve around.

Like how the other RP revolves around them trying to take out the overlords.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
I've been trying to think of that...I mean, the only thing I've come up with so far is someone trying to out the supernatural creatures, but I'm thinking an especially-deceptive rakshasa or something could easily take out a human that deosn't know how to mind their own business...

It must be something much more complex than that.

Perhaps they want to find a way to get rid of them, turn them human or enslave them...(though, not so much the last one...enslaving seems a bit far)

maybe they want to use one of the magical species (Fairies, Pixies, Fey, etc.) to gain access to the world from which they come, one that is WAY bigger (twice the size of Jupiter to be exact) and much more full of resources than earth...a planet called CELADON  (for those of you who read about it in that fictional races thread)???
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
667
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Re: The Secret Myths. (Disscussion & Characters)

667
OR, the story is about the people and things that live in both the mythical and the mortal spheres of influence--the people who get the dirty work that both worlds kind of refuse.
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
what exactly could go on in the natural and supernatural spheres of existence that neither world would accept? WOW...that's gotta be some freaky crap!

hm...perhaps forbidden magic, or rare objects that have weird properties? I HAVE NO IDEA...my magic dealings are kinda few and far between, I'm more familiar with supers than spells and such...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Zaleramancer
Administrator
Hmm.. Interesting..

Things like assassinations? Mind warping love potions? Elixirs of Immortality crafted with horrific cost?


Or other things.. Like a corrupt politician hiring a few vampires to get rid of someone and in return looking the other way at a few other crimes.. Criminals paying a witch or wizard to reshape their faces and bodies to let the go unrecognized? A millionaire giving a succubus a fresh supply of young men to drain life out of, in return for some of a certain kind of favors.

Interesting ideas. Anti-heros and true villains would be interesting to play.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
yeah, corrupt people collaborating with supernatural villains and anti-heroes...

a brothel of vampire, succubus and nymph prostitutes, run by a witch madame...

a vampire mafia (or rival werewolf/vampire gangs)...

psychic warfare...

bookstore that serves as a cover for a witches' covers...

a drug trade that peddles magical potions, charms, and extremely powerful drugs...

OH, MY...my mind-juices are flowing, now... FAIRY assassins, GOBLIN thieves, OGRE thugs, TROLL smugglers... and maybe a crime boss who goes conveniently by "the Boogeyman"...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Zaleramancer
Administrator
In reply to this post by Zaleramancer
I'm writing any of these for this one in an "In-Universe" style. Like as if a government agency made files for them.

===Character===

Name- Jezebel Everlid Firstwilde (Assumed, Real name may or may not be known,)

Nick Name/Alias- The Red Duchess, Elizabeth Maramine, Mary Alwilida, and countless other aliases.

=Appearance=

Height- 5'6"  (Estimate)

Weight- Unknown.

Gender- Hopefully not this one either.

Chronological Age- First confirmed sightings were made in the late 1600s.

Biological Age- Early to mid-twenties.

Skin Color- White, very pale.

Eye Color- Blood Red.

Hair Color-  Black

Species-  Vampire (Draculaian, Prime)

Other-  Target is seemingly harmless looking. Of moderate attractiveness and dresses in a style reminiscent of Victorian dresses.

=Psychology=

Likes-  Like all vampires of her species, She is a hedonist. Likes many things.

Dislikes- Sunlight, Unplanned events.

Phobias-  Has an extreme fear and hatred of dogs, wolves, lycans, and werewovles.

Personality-  Arrogant, Self-Centered and Hedonistic. Like many other D Vampires, she is very proud and ambitious. Considering her success in politics and sheer wealth (Roughly  3.2 Mil) she is an intelligent, clever and very dangerous individual. She leads an entire clan of lesser vampires and even a few other equals.  Can also be surprisingly courteous.

=Skills=

Knowledge-  Possess a great deal of political knowledge and secrets. Considering her hypothetical age, she could possibly be the master of a dozen different areas of knowledge.

Skills-  Innate skill at politics and gaining wealth. Possibly knows several methods of fighting, but never displays them.

Nonskills- Unknown. A secretive individual, she hides a great deal of personal information about herself.

=Species=

Jezebel is a prime Draculaian vampiress. Prime vampires are fully fledged vampires capable of making servants. They delight in having a large amount of power and never using it. Most prefer to send out their spawn to deal with problems.  

  Draculaian Vampire
            A strain of vampirism that originates from the vampire Dracula. Known for it's habit of using a special infection method to produce less powerful vampires that must serve their creator. Made up of decadent and aristocratic vampires.
                        Strengths
                                *Enhanced Strength-  The exact extents of her strength is unknown but she possess class seven strength (1-10 scale). She was once seen stopping a speeding car with a single finger.
                                *Enhanced Speed-  The target's speed is much more observed. Possesses class eight speed and is capable of moving at over 400 mph.
                                *Enhanced Healing Capacity- Unknown, supposed to be roughly a class four.

                                *Enhanced Senses-
                                *Agelessness
                                 *Hypnotic Vision- Shows little ability in this area.

                                 *Shapeshifting- Has been observed transforming into mist but never bats.

                            Weaknesses
                                  *Stake through the heart/Decapitation/Incineration- Lethal
                                  * Holy Symbols- When held by someone with faith, can cause horrible burns. Makes them uncomfortable otherwise.
                                  *Garlic- Clogs up their sense of smell.
                                  *Running Water- They can cross it, just not easily. Takes a great deal of effort. Dispels shapeshifting.
                                  *Sunlight- Weakens but does not kill. Cannot use Hypnotic Vision or Shapeshift during daytime.

                            Other Capabilities
                                       *Vampire Servants- Draculian Vampires can choose to infect people through either a transfer of blood, or by drinking their blood. Drinking a humans blood to the point that they die creates a vampire slave of sorts. Vampires made in this fashion cannot harm their creator and must obey them instantly. This kind of vampire has roughly half the power of their creators and can make new vampires the same way, Which will have to obey and have 1/4 the power of the first(This continues to infinity, though after a time the power is so diluted it's all but useless). Many Draculian Vampires encourage this, because they gain control over many many servants by proxy.
                                               

                                       *Vampires created by blood transfer are "normal"
This is the vampiress in my first thing.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Zaleramancer
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===Character===

Name- Katara Kitsune

Nick Name/Alias- The Fox, Tengu-Friend,

=Appearance=

Height- 5'8"  (Estimate)

Weight- Unknown.

Gender- Female.

Chronological Age- At least 100. Hypothetically assumed to be 120~

Biological Age- Late teens.

Skin Color- Darkly tanned.

Eye Color- Tawny yellow.

Hair Color-  Reddish-Brown

Species-  Kitsune (One tailed)

Other-  All are estimates of the target's human form. As a shapeshifter, the target may of may not appear the same as reported, in addition, Kitsune are adept at illusion.

=Psychology=

Likes-  Azuki beans, Tricking people, Tengu, Chicken.

Dislikes- Bossy Vampires, Tanuki, Dogs, Dogs, Dogs.

Phobias-  Has an extreme fear and hatred of dogs.

Personality- Like all Kistune, she is sly and clever. As a young person of any race, she is often impulsive and some-times stubborn. A bit of a braggart and prone to insults.  She often ends up fleeing angry mobs, laughing at her favored joke.

=Skills=

Knowledge- Japanese Language, Japanese Folklore, Kitsune Myhtos, Tengu Traditions.

Skills- Skilled at Tengu Martial-Arts and Sword play. Excellent at board games. Fair cooking skills.

Nonskills- Despises hiding emotions. Cleaning.

=Species=

Kitsune.
     Kistune are foxes that have gained supernatural insight, power and longevity. Kitsune are born when a fox lives to be a century old, a rare event indeed. Only certain foxes ever make it to this age. Kitsune gain a additional tail every 100 years after the awaken and with it, additional powers and control.

              Powers and Abilities.
             
                   *Kitsune-bi(Fox-Fire)-  The ability to form, project, and control ghostly flames. This Fox-Fire is one of the more basic of the Kitsune abilities. Takara shows a fair amount of ability in this area.
               
                    *Illusions- All kitsune have the inborn ability to form confusing illusions out of thin air. More powerful kistune can form illusions so advanced that they can be indistinguishable from reality.  The Target only has a moderate amount of skill in this area, and can only fool a single sense at a time with a single illusion.

                    *Transformations- Kitsune can, with a special charm such as a skull-helm or a reed pipes, can change from fox to any degree of  forms. However, young foxes are often unable to change to more than a handful of human forms. These are often their favored form, as well as a beautiful woman, a young child, and an old man. Takara uses a Skull-Helm chamr to change into her human form. She is unable to use any other form without a great deal of effort.

                    *Inhuman Strength, Speed, and Agility- All kitsune are stronger, faster, and much much more agile than a normal human being. They, however, are easily out strengthed by other myths. They prefer to use their speed and agility to gain an upper-hand.  The Target is capable of a great deal of strength and agility, and uses this to amplify her fighting ability.


             Weaknesses.

                   *Dogs- All Kitsune have an instinctual reaction towards dogs. They immediately return to fox form and flee, regardless of how strong they are.
                                   
                    *Shadows- Kitsune always leave a fox-shadow, regardless of their current form. This allows them to be easily found out unless the disguise it with illusions.

                    *Tails- Similarly with their shadows, a Kitsune's tail(s) are a visible reminder of their fox nature. However, most older foxes are able to change their tails, while younger ones make due with illusions.

                    *Hoshi no tama- A pearl like orb that holds part of the Kitsune's magical power and soul. Without it, they will weaken and eventually return to being normal foxes.  


==Possessions==

Tengu Wind Fan- A fan made by the tengu, it's a gift from her friends. It can make a hurricane force wind when waved.

Sandman's Dust- A commodity peddled by witches, It can cause a deep and lasting sleep.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Wish
This post was updated on .
===Character===

Name- Roy Al Feenix

Nick Name/Alias- the (ex)Royal Phoenix, Roy the Red, Ascelepius

=Appearance=

Height- 5'8"  (Estimate)

Weight- Human Weight is about 160 lbs., Real Form weight is unknown

Gender- Male

Chronological Age- Possibly more than a century old

Biological Age- Early 20's

Skin Color- Yellow

Eye Color- Red

Hair Color- Red-Orange

Species-  Phoenix(Cursed to remain in Human Form)

Other-  Data was made using known medical records and witnesses.

=Psychology=

Likes-  Getting free of his curse, Eating Good Quality Fire, People that worship him or became his servants (He has a large ego)

Dislikes- His curse, stalkers(especially the clingy ones), evil, Has a rivalry with dragons

Phobias-  Has some traces of aquaphobia still in him but he can swim-he freaks out somewhat when water is splashed onto him

Personality- Extremely egotistical and impulsive. He loves to do favors for his followers as long as they beg. Being trapped in human form is a big blow to his ego(as well as to his power level) Nevertheless he considers himself benevolent and sometimes helps complete strangers(to gain more followers apparently). Calls his followers by numbers which vary according to which one is his favorite.

=Skills=

Knowledge-All known languages in their old dialects, expert knowledge on "real" history, Somewhat old-fashioned view of customs

Skills- Knows most known martial arts including some secret ones, Excellent charisma-can negotiate out of anything as well as gives strong impressions-can lead armies, singing

Nonskills- Cooking, Cleaning, and other domestic duties(mainly due to his ego)

=Species=

Phoenix.
     
Phoenixes are powerful birds of myth that appear in many mythologies. They have abnormal life spans and every time they die, they can be reborn from the ashes. They are typically unable to reproduce due to this. Judging by Roy, they also inherit their past memories when reborn.

              Powers and Abilities.
             
                   *Phoenix Fire-  The ability to form, project, and control divine flames. Originally an ability where Roy would breath flames-he has been able to produce it via pyrokinesis as a human due to finding some enchanted gloves.
               
                    *Healing Tears- Can heal other people with his tears(Roy mixes his tears with fire to heal people because he doesn't want to show his tears) Roy cannot heal himself

                    *- Peak Human Strength, Speed, and Agility- As a human Roy does not have any of the strength of his previous forms relying on his human strength and his smarts-thus making him weaker than most other mythological beings

                    *Fire Immunity-Even when trapped in human form, Roy is immune to fire-in fact his favorite food happens to be fire

Lost Powers-Powers that Roy does not have in his human form

                    * Immortality- Roy cannot die and just becomes reborn-when sustaining a lethal wound he burns up and
                       turns into ashes to be reborn later

                    * Fire Form-Can turn into a bird shaped fireball to attack(is intangible as fire)

                    * Flying-As a bird type creature, Roy can fly

             Weaknesses.

                   *Being Frozen- Once Frozen a Phoenix is immobilized
                                   
                   *Aqua Phobia- Being a bird of fire, Phoenixes are naturally afraid of water

                   *Lack of Immortality-By not having his true form he cannot satisfy the requirements of Rebirth

==Possessions==

Herbs- Was a requirement for his resurrection capabilities

Enchanted Gloves-Gloves enchanted with the power of the sun(Without them he cannot access his phoenix powers since his connection with the sun was terminated by turning human-seems to boost his powers when he was in his real form-though he treated it like a piece of jewelry at that time)

Properties- Instant Fitting-it fits anyone's hand including but not limited to claws
                     Solar Channelling-Can channel the power of the sun to any held object
                     Divine Flame-this property can only be used by a phoenix
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
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===Character===

Name- Dajai Djinn-Zetsuei

Nick Name/Alias- DDZ (for those who know his real name), DJ, Dodger Jim Zachary, Dodgy, Dodge

=Appearance=

Height- 6'0

Weight- 162 lbs.

Gender- Male

Chronological Age- over 100 (exactly HOW MUCH over is unknown)

Biological Age- early 20's

Skin Color- (True Form) Light bluish-purple; (Human Form) Tan

Eye Color- (True Form) Dark Purple; (Human Form) Hazel

Hair Color- (True Form) White, straight, shoulder-length; (Human Form) Dark Brown, short

Species- Djinn

Other-  Data was made using known friend accounts; his name comes from his father's name, the King of the Djinni, Djinn Zetsuei (similar to Scandinavian cultures, ex: Erik's son, Leif Eriksson; he is the son of Djinn Zetsuei, Dajai Djinn-Zetsuei)

=Psychology=

Likes-  magic, magical beings (not just supernatural beings; those with actual magical powers), mythology (and legend and folklore), demonology, angelology, eating (soul food, junk food and exotic food, especially Middle Eastern)

Dislikes- magic haters, dealing with non-Djinni when he doesn't have to, not using magic, people who can resist or counteract his powers, swimming,

Phobias-  holy symbols, exorcism, closed spaces, oil lamps

Personality- Smart, aloof and philosophical, he often comes off as being standoffish and arrogant; though, the truth is, he simply doesn't understand humans. Although he grew up around humans, his nature is that of a djinn (with both parents being djinni; his father the King of Djinni, Djinn Zetsuei, and his mother one of the King's harem), so his psychology naturally devloped into one that is put off by human behavior. Although he can socialize relatively well when the time calls for it, he isn't known for initiating conversation; often won't say anything to people around him unless someone else initiates it.

=Skills=

Knowledge- demonology, some angelology, various myths, legends and folklores from numerous races and cultures around the world (and mythological, legendary, folkloric and cryptozoological creatures), Genius-level intelligence, speaks fluent Goblin, Elfin, Fay, Janna (the language of the Djinni) and three human languages (Spanish, French and English)

Skills- diplomacy (has had lessons from his father's advisors), research, strategy (especially strategy games, like chess), solving riddles, lying, being sneaky, picking up on new magic (a bit of a prodigy), fighting, handling various weapons (blades mostly, and a few exotic weapons), parkour  

Nonskills- terrible shot with a gun, can't cook for crap, doesn't know how to open up to others, befriending children and animals (only magical animals react to him normally)

=Species=

Djinn.
     
Djinni are magical and clever beings, known throughout the world, through history to outsmart, dominate and dislike humans in most every capacity. Only by trapping, exorcising or tricking them, can one expect any good to come from interaction with them (otherwise, they tend to either be neutral, with a tendency to stick to their own race, or they try to trick, dominate or harm others). Because of their closeness in mentality to demons, few will ever encounter one with good intentions (that isn't a half-breed), and even fewer actually prefer the company of mortals (especially humans).

              Powers and Abilities.
             
                   *Magic- Djinni can perform various magical feats, such as magical shapeshifting, dimensional travel, time travel, matter transmutation and summoning; Dajai isn't as skilled as the high priests of Djinn society, but his shapeshifting is pretty proficient, despite being on a time limit; he can jump to alternate dimensions, and up to a year in the past, and other magical abilities are likewise in capacity; about intermediate in strength; he can also sense magical occurences and sources of magic
               
                   *Aerokinesis- Djinni have the natural power to assume elemental control over wind; they can generate gusts, fly, and blast foes with gale force; Dajai isn't exactly Aang when it comes to Air Manipulation, but he is pretty skilled (and creative) in its use

                   *Imperceptibility- Due to their spiritual nature, Djinni have the natural ability to hide from the sensual perception of natural beings; with this power, Dajai can become invisible (on all bands of light), intangible (for as long as he can hold his breath), inaudible (to move around silently, and be immune to sonic attacks), inodorosity (to lose one's natural scent, which in his case, is reminiscent of cinnamon and brimstone) and insipidity (in case anybody can somehow TASTE his presence)

                   *Bodily Possession- In congruity with the power to become imperceptible, Djinni also possess the ability to take possession of one subject at a time, by physically phasing into the desired subject's body, and aligning his neuroprocesses to the subjects, and using theirs to override that of the subject; Dajai is not very skilled in this; doing this tires him out greatly

                   *Sin Sense- As an infernal race, alongside the ranks of demons and other infernal beings, Djinni can psychically (and using the senses) pick up on the very presence of sin and iniquity; Dajai can even use this to identify presences (by perceiving which sin is strongest in a particular person, and what variation of a particular sin is most common


             Weaknesses.
           
                   *Holy Symbols- Although they'd more likely just slap them away than recoil from them "Nosferatu-style", Djinni
cannot really stand the presence of holy symbols without eventually becoming physically ill, or feeling the strong urge to leave the area

                   *Exorcism- A holy person of nearly any kind can attempt to banish his presence from an area, meaning that if he is IN that area he will feel the strongest urge to leave the area, and if he ISN'T in that area, he will be physically unable to enter it

                   *Trapping and Wish Granting- a powerful-enough mage or holy man (even a team of mages or holy men) can attempt to trap a Djinn's presence within a container, from a wine bottle, to an oil lamp, to a jewel (for those of you who remember the movie Wishmaster); whoever would release him would be owed wishes (the number of which is 1, 3, 5 or 7, depending on how powerful the Djinn is; because of Dajai's power, which is fairly low on the power scale, he would have to grant 5 wishes; fortunately he has never been imprisoned)

                   *Djinn Hierarchy- Djinni, due to their similarity to demons in psychology, have a hierarchy to which they adhere austerely; typical Djinni (called simply Djinni) are of the Wind element, stronger and smarter than Ghuls, which belong to the Earth element (the lowest on the "food chain"); Efreeti are of the Fire element, stronger, but less clever, while Marid (of the Water element) are smarter and more arrogant, but don't occur in as many numbers; Dajai is a typical Djinn

==Possessions==

Halo- A round, silver halo that serves as the crown of the King of the Djinni; Because he is only the Prince of the Djinni (and not king), he can't wear it without being weighed down by its tremendous power, so instead Dajai uses this to do magic on, doubling it often as a weapon or a scrying device  

Wizard's Robe- A robe that djinni often wear to enhance their magical capabilities; only wears this at home

Dajai Djinn-Zetsuei

Celebrity Claim: Chris Riggi (again)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
Ya know what, Zale? I don't like you right now...you're a great writer, and you won't add your awesomeness to the RP's awesomeness. Shame on you, lol

“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Zaleramancer
Administrator
...Really?
 
Great writer?

Meh... I might try to do something... Maybe..
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
what, you don't think you could sell books writing like that? Yeah, heck, I'd buy it...I like to think of 667, you and myself as being perhaps among the best writers on the site!
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Celadon's Penultimate
Administrator
Perhaps we can try this in the fairly near future? Maybe after the Pokemon RP crashes and burns?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: The Secret Myths. (Disscussion & Characters)

Gentleman Vaultboy
What even is this? I don't get it.
Hey son, wanna' learn how ta' make witch balls?
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