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Enhancements are superior because if you give them to someone, they can't give them to someone else.
Power of Imagination warps reality in a different way. Modderis slightly different to this one; Modder affects the environment, while this mainly affects the user. It is also easier to use.
Bow before your unimaginably powerful overlord!
Wait a minute, I'm currently too busy holding a cork in mid air for petty groveling. [url=http://www.minecraftanonymous.com] <p align=center></p> GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] [CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isblue.jpg[/IMG][URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/B][/URL][/CENTER] |
I can see how it is different from the above two, but modder DOES say in it's description that it basically makes you a moderator of reality. I assume that that would let you create your own mods. Also while I like the cant be negated part, would you be capable of undoing them with powerful enough reality manipulation?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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....If I get powers rejected because of them being a combination of three or more obscure abilities that I've never heard of so do you.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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(-_-)Did you search for keywords?
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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yes, yes I did.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Well I'm sure that there are still powers that make up a lot of submitted abilities.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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Very true. As long as they are well done, they can include a few elements of other abilities.
Like me, for example. I SO want to redo plant manipulation as Agrokinesis. The only way I could do that is make it original enough to be submitted as new. (just an example, not a sign of things to come...)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Scalar Manipulation
The ability to manpulate the magnitude of anything without a direction ie temperature, pressure, and even time(though the last one is debatable) |
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WISH OMG you're back! YEA WOO YEA!
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Where did you go?
Bow before your unimaginably powerful overlord!
Wait a minute, I'm currently too busy holding a cork in mid air for petty groveling. [url=http://www.minecraftanonymous.com] <p align=center></p> GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] [CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isblue.jpg[/IMG][URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/B][/URL][/CENTER] |
In reply to this post by Wish
YAY!Sounds like a good power!Also, Dryad seeks to surpass you, you must crush her in the number of powers you have made.
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn
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@Wulf and Myself, I was buried in tests and schoolwork
@neo, don't worry still have a lot of ideas I want to start posting |
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Well, are things better now?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Wish
Anything that is recorded on a number scale.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Anything that has no direction in terms of physical direction. Ie can't manipulate light---it has a direction, but can manipulate reflectivity--that doesn't have a direction.
Temperature has no direction it goes everywhere same with pressure. Also it only manipulates physical phenomena, so not controlling everything. Its less overpowered than it looks seeing as most of the things worth manipulating are vectors ie light, velocity, electricity, elements, telekinesis, teleportation, etc. The only ones that I thought were useful for offensive was manipulating time, pressure, and temperature. And for defense--electrical resistance(its a scalar)--make it go through you less than 1 amps, reflectance-reflect light based attacks That's about it, though I could come up with more< |
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Oh, okay. Sounds cool. But you may need to make it a bit clearer to understand. Your understanding of it is obviously good, but others may not understand it so well. Might make people pass up on a power that is otherwise VERY desirable.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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I've got several powers in mind:
-Con Activation: The ability to forcefully activate cons blocked with Con Negation. Get rid of powers made too powerful by activating their cons (i.e. Bursts of Invincibility). -Invulnerability Transference: The ability to transfer invulnerability from one person/object to another. Absorb invulnerability from someone, temporarily negating it and making you invulnerable until it runs out. -Teleportation Displacement: The ability to switch locations with any teleporter. -Era Adaptation: The ability to automatically adapt to the styles, fashions, mannerisms, language, etc of an era. Useful for travelling through time or otherwise keeping up with fashions. -Adrenal Powers: The ability to have your powers based on adrenaline. This boosts existing powers in proportion to the amount of adrenaline in your system and if negated, this will automatically reactivate them. -Reality Warping Bestowal: The ability to bestow reality warping on others. This also protects the holder and other users from the power granted. What do you get out of it? You have the sum of all of the reality warping power at your disposal. -Telekinetic Defiance: The ability to be near-immune to all telekinesis. You are immune to the objects thrown, cannot be picked up (against your will) but can still be harmed by the indirect effects. his also applies to alternate versions, like geokinesis or haemokinesis. Like the ones so far?
Bow before your unimaginably powerful overlord!
Wait a minute, I'm currently too busy holding a cork in mid air for petty groveling. [url=http://www.minecraftanonymous.com] <p align=center></p> GENERATION 21: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. [CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/19.jpg[/IMG][/URL][/CENTER] [CENTER][IMG]http://www.wizards.com/magic/images/whatcolor_isblue.jpg[/IMG][URL=http://www.wizards.com/magic/playmagic/whatcolorareyou.asp][B]Take the Magic: The Gathering 'What Color Are You?' Quiz.[/B][/URL][/CENTER] |
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1. Con Activation: The ability to forcefully activate cons blocked with Con Negation. Get rid of powers made too powerful by activating their cons (i.e. Bursts of Invincibility). No negation wars.
2. Invulnerability Transference: The ability to transfer invulnerability from one person/object to another. Absorb invulnerability from someone, temporarily negating it and making you invulnerable until it runs out. Specific Ability Bestowal? 3. Teleportation Displacement: The ability to switch locations with any teleporter. 4. Era Adaptation: The ability to automatically adapt to the styles, fashions, mannerisms, language, etc of an era. Useful for travelling through time or otherwise keeping up with fashions. 5. Adrenal Powers: The ability to have your powers based on adrenaline. This boosts existing powers in proportion to the amount of adrenaline in your system and if negated, this will automatically reactivate them. Last part is fascinating, but otherwise, doesn't this happen anyway when stress pushes powers to their max? 6. Reality Warping Bestowal: The ability to bestow reality warping on others. This also protects the holder and other users from the power granted. What do you get out of it? You have the sum of all of the reality warping power at your disposal. Specific Ability Bestowal? 7. Telekinetic Defiance: The ability to be near-immune to all telekinesis. You are immune to the objects thrown, cannot be picked up (against your will) but can still be harmed by the indirect effects. his also applies to alternate versions, like geokinesis or haemokinesis. I was gonna submit both Telesthetic Immunity and Telekinetic Immunity which are similar, but not exactly the same, so yay for both of us! Mostly they are good. I say a few minor tweaks (tweak according to your own non-OP judgment) and otherwise #2, 3,4,5 and 7 are acceptable.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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