SorceressA female caster class that relies on objects and a familiar to utilize magic.
1) Herbal Knowledge: A Sorceress may spend 1d4 hours searching the nearby plant life to gather herbs that may be used to make a single dose of any of the following: Weak Healing Elixir, Weak Poison (Con) or Mild Infatuation Elixir.
2) Poisoning: A Sorceress may imbue an item with poison, allowing the poison to be used multiple times against anything that touches the item. Requires any Poison.
3) Familiar: A Sorceress may choose a single animal. This choice is permanent and unchangeable. She gains an average specimen of her Familiar as loyal companion. All Familiar Dependent abilities require that her Familiar be alive and within ten feet of her.
4) Herbal Knowledge II: As Herbal Knowledge, except now the Sorceress may make two doses of the Herbal Knowledge Potions. She may also make a single dose of any of the following: Moderate Healing Elixir, Moderate Poison (Con/Str/Dex), Love Potion, Night Vision Salve or Calming Potion.
5) Aspect of Familiar: A Sorceress may take on a minor aspect of her Familiar. This may be a concrete change or some mental differentiation. Examples of this are: The ability to climb like a spider, cat-like claws, eagle vision, elephant-like memory, webbed hands that aid in swimming, etc..
Like so.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather