Generic Fantasy Roleplay Knowledge Thread

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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
He probably just wished, to insure that the cat couldn't be injured or held hostage by a magic user.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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Wished?
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Zaleramancer
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In reply to this post by neogenetica
Oh, right. Neo, We need to talk about how much each of your skills will cost in souls.

And Jester I do still need your revised class.


As for the magic immunity, I would be more comfortable with a high resistance as apposed to immunity.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
I need you to verify a few things before I post the entire class, First off the resistance aspect of power number two.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Zaleramancer
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Mind Affecting spells such as mind control, memory destroying things and possibly illusions.  That alone is more than powerful enough Jester.

Thing is, If I give you to much slack, you will ruin the game for everyone else.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
What about spells that force aging, transformation, or asphyxiation and the like?
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Zaleramancer
Administrator
Those would probably affect you just like everyone else.

I'm not giving you a blanket immunity to the vast majority of magical affects Jester.

If it affects your mind, then you should be fine.

If it affects your body, then it works on you.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
...........I want to argue saying that it provides no protection to combat spells, and prevents me from being healed, but i wont.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Zaleramancer
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Then tell me exactly what you would have it do.

I need to make sure that you can't use it in such a way that giving you that power would come back to haunt me..
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
....Unnatural enlightenment....the aspect of it we keep argung about is basically this. The body and mind cannot be directly altered by magics, or poisons, this includes medicine and healing magic. This provides an enhanced immunity to most charms and enchantments, while stil rendering onceself vunerable to attacked based magics, such as elemental magics, your end all blast of the Omni, and magical weaponry like Zales swords, or Neó's spirit weapons.....I'd hate to include this but I'd also want to include the effect of forced spirit expulsion. At early levels it is only an enhanced resistance, evolving into immunity in the later levels.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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All that at level two!?!?!
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
Enhanced resistane at level two, continually evolving until around level twelve where it would become what I think your worrying about.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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Still, you get that kind of prtection almost right off the bat.
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
In reply to this post by jester_of_god
Mik Hael.

Class: jester:

 Jesters are roaming vagabonds often described as Jacks of all trades and masters of none.Their abilities themselves are a mix between magicians, theives, minstrels, and fighters. Jester's carry with them an aura of lighthearted trickery, but have been known to hide an almost inate wisdom of the workings of the world. They prefer hand to hand combat, but have been known to don light weight weaponry and armor when the Occassion calls for it.

With the use of Mystical abilities you accumulate mental and or physical stress, as well as the increase of your insanity stat. The insanity stat will decrease over time, but if it reaches the maxium you will loose consciousness. Maximum insanity increases per level.

Abilities, and attributes.

Level 1: Spiritual perception: You can percieve and interact with auras, giving you the ability to interact with and see spiritual beings as well.ngs and aura's. You can manipulate your own aura to create a sort of defensive field around yourself that increases your defense, and the power of your physical attacks. Ability increases upon each level.

Level 2: Unnatural enlightenment: The aura of insanity you carry around you begins to alter your Aural, and physical parameters. Due to your offset aura the effects of most charms, enchantments, and poisons are diminished to the point of almost nonexistance. Your bodies natural healing rate also increases. Resistance and healing rate increases each level.

Level 3: illusions: the ability to summon minor illusions and control them. Size and complexity of illusions increases upon each level. Illusions can also manifest sound.

Level 4: Warping: Short range teleportation: The ability to warp from one location to another. Maxium distance five feet.  If warping to maximun distance you will experience a fieling of extreme inertia and vertigo for several seconds. Maximum distance increases, and feeling of inertia decreases per level.

Level 5: Phasing The ability to become temprorily incorporeal for a short amount of time. During which you become invisible and are able to pass through non magical object and barriers. Maximum time two seconds. time increases every other level.

Level 6: Minor shape shifting: The ability to shapeshift and produce minor changes in other objects and people through touch. The ability to shape shift increases upon each level.

Level 7: Fighting acrobatics: Develops a fighting style whic makes use of your constitution and speed instead of power.

Level 8: Gift of Gab: The ability to speak, read, and understand almost all languages. As well as the ability to Talk your way out of or into almost anything. Persuasive abilities increase upon each level.

Level 9: Minor theivery: Develops the basic skills of a Theif, such as lock picking, And general sneakiness. Abilities increase every other level.

Level 10: Matter manipulation. Can create or destroy small amounts of non living matter. Can use this ability to create carbon copies of certain items, as well as heal companions.  Amount increases every other level.

Level 11: General Knowledge: You remember almost everything you see and hear and can recall it at a moments notice.

Level 12: Copy cat: An enhancement of the previous level. IF you've seen it, and have the physical, spiritual, or mental capabilities to do it, you can.

Level 13: Instrumental mastery: Play any instrument. with Almost master ability.

Level 14: Fool's wisdom: Develope an unearthly wisdom at the further cost of your sanity.

Level 15: Soul manipulator: Can manipulate spirits, and being able to read and alter the souls and minds of others., as well as the ability to shift your body into an astral stae. ability increases per level.

Level 16: Spacial manipulation: Minor telekinesis. Increases upon each level

Level 17: Insanities rampage: The ability to transfer your accumulated insanity into another person or object, as well as the ability to cure the minds of others by temporarily taking it upon yourself.

Level 18: Authorities glare: The ability to impose your will upon animals, people and monsters.

Level 19: Jester's rampage: The ability to allow the insanity to consume you for a short period of time, in exchange for a large burst of power. After this occurs you loose consciousness for a time dependent on how long you've spent in this state.

Level 20: Jack of all trades: Master level Jeser: And acces to various techniques, including Jester's Carnival.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
In reply to this post by Marvelous Miscreant
I see your concern. but I'm hoping it has big enough draw back to still be accepted...now that I think aobut it I'm worried about being beaten up by Wulf's or Neo's spirits......
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
Administrator
You are resistant to most forms of magic, how is there a drawback?
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
I can't get healed, but thankfully I get a good healing rate, Ghosts can beat me up because I can actually touch them, If someone casts float magic I can't fly, no one can grant me any protection charms, etc.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

jester_of_god
In reply to this post by Marvelous Miscreant
Pretty much all medicine has no effect on me, but that should be okay for the most part. I can still get blasted with fire, frozen in a blast of Ice, chopped in half by a wind spell, flattened by an earth spell, cut by a spirit blade, etc if I don't dodge them.
Welcome one and All to the Jesters Carnival, where the prizes are greater than your wildest dreams, but the nightmares here shall silence you before you can even scream.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
Administrator
In reply to this post by jester_of_god
Yeah, none of those sound like real drawbacks...inconviences maybe, but not drawbacks.
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Zaleramancer
Administrator
In reply to this post by jester_of_god
Let us compare what you get at the first level with what everyone else gets.

You get..

Aura Perception
Aura Interaction
Spirit Perception
Spirit Interaction
Increased Defense
Increased Attack.


Philote gets..

A Shield.

Marv gets..

Temporarily Increased Attack

Shadow gets..

Manifested Spirit sense and understanding of intent.

Green Day gets..

Increased Accuracy for a minute.

Neo gets..

Soul Sense
Soul Influence



As it stands, you get more abilities on the first level than everyone else put together.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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