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If we have Checkermen and Billiardmen and Dominomen and whatnot, they can have powers, too. Just really because the site and the forum are based on superpowers. Though, to the more important matter at hand... HECK FREAKING YES. THAT. If you want to use him, then he is most certainly allowed. Combined with your writing style, his ability and his mannerisms ensure he should be most entertaining to see (*ahem* to read) in action. And your idea gave me an idea, so I may try to post what I came up with later.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Fun fact: Diamonds are Forever was originally a Stand I was going to use for a Jojo game that never got off the ground. It was spy fiction themed and every stand was a Bond opening. DaF could originally apply it's permanence to concepts as well, but I figure that was to strong. I forgot to mention that it also shares a restriction with the Stand: Daf can only affect one thing at a time.
Hey son, wanna' learn how ta' make witch balls?
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Administrator
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Very cool.
So, yeah, this one is approved. I trust your judgment with that power, so yeah.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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In reply to this post by Celadon's Penultimate
Hey son, wanna' learn how ta' make witch balls?
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Administrator
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In reply to this post by Celadon's Penultimate
I really wish we could get this back up and running, but I don't think folks here would have the motivation to work on this AND the other RPs currently ongoing. Not to mention, my attention divided among so many other things, it'd be a real injustice to let this RP suffer.
Still, as other games progress, we could discuss if/how we'd like to reboot this. I'm totally up to more suggestions, ideas, questions, comments and concerns.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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Remind me again the new premise?
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Administrator
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Same premise, technically. Just, much better executed.
This time, I intend to have a plan for how gameplay is carried out, or at least get better at planning on the fly. Oh, and not that it matters, but Cardstack is now (in my mind) part of Toyland, in my Celadon mythos. If ever I get around to writing a book about Celadon, and the characters visit Toyland, Deckstack will come up as one of the islands, or provinces, or something.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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I was just looking for what the premise was so I could remake my character.
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Administrator
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Ah! Right.
Well, we're going out to recapture the rogue Jokers of each respective Kingdom. I just need some suggestions and ideas and whatnot to determine some of the customs, which should help the scenery be described more fluidly, and help action and events be better executed and understood. Location names would also be great. The desert is called The Shuffle, and the international meeting place is called the Full House, but aside from that, I don't have a whole heck of a lot.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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I forget, do the numbers have something to do with class?
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Administrator
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“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Tell me what I've done wrong here as I've inevitably overstepped my bounds.
Name: Marco Cheshire Suit: Spade Age: 29 Number: 1 Bio: Ever since he was born Marco had always dreamed of joining the service of The Pitch, an elite task force dedicated to serving the Spade Royal family and maintaining the strictest order in their lands. They were the honored to all who knew them. Marco pledged that one day he’d join them. Unfortunately, when Marco was finally of age to apply to The Pitch’s service, he was given terrible news. Marco was colorblind and The Pitch had very strict guidelines for entry that disbarred him from ever joining their service. Marco was heartbroken and crushed. But then he had an idea. If he could prove his skill to The Pitch maybe he could prove that his colorblindness wasn’t a detriment and that he could still join them. It was his last hope. One night, a group of thieves sneaked into his hometown, pilfering the good people’s belongings. Marco saw his chance. In a horrible display of his skills and with nothing to lose, Marco killed ever last thief that night and left their corpses in the street for The Pitch to see. When The Pitch came to Marco he was so proud. His pride turned to horror as they clapped him in irons and hauled him to court. Marco was deemed a criminal for he had shamed the great rules and laws that the Spades held in such high regard. His punishment was exile. Cast from his home, his dreams crushed and his life in ruins Marco wandered the world. With none but himself to talk to, he went somewhat mad. Powers: Smoke Form – Marco can become smoke at will, leaving him untouchable but also unable to affect anything. Smoke Coalescing – Marco can cause other sources of smoke to freeze and become solid allowing him to trap others or create barriers.
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Administrator
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You'd like to be top-tier, eh?
(By, the way, the Pitch...interesting name. I'll see what I can do about that. I know there's only one Jack per kingdom, but I'm trying to consider whether Aces should be singular, too.)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
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Administrator
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Once the opportunity to get back in the good graces of The Pitch comes up Marco will be unable to resist chasing after the Jokers.
The Pitch came straight from a list of card games...I'm pretty typical when it comes to naming conventions.
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Sechs Rot
Gender: Male Age: 32 Suit: Diamond Number: 6 Appearance: Caucasian, red hair cut neatly to just below the ears. Tall and handsome. Profile: A personal Valet to one of the high lords of house Liguros, possibly even a member of the royal family. A dedicated servant and, if need be, bodyguard, Sechs would lay down his life for the safety and glory of his master. A dutiful professional in most manners, he possesses a hot temper under this cold veneer that betrays his lowborn roots. Despite these roots, or perhaps because of them, he looks down on the lower classes and tries to be as much the perfect gentleman as possible. He is polite, well dressed, quick to jump to his own or his masters defense in matters of honor, and is physically incapable of striking a woman. Any anger he feels is vented through infuriating passive aggression. Skills: An ample fighter from his childhood in a slum gang, Sechs is very good with his hands and can find the weapon hidden in any everyday object. In addition he is an excellent driver, can manage money, do laundry, shine shoes and give an incredible shave with his ruby handled razor. He is quite well versed in the gossip of the noble houses, although this is not something he will willingly admit to. Abilities: Diamonds are Forever: When Sechs touches something and invokes Diamonds are Forever, the object becomes unmovable and unchangeable for as long as Sechs continues to touch it. Shine On: By running his hand over something, Sechs can "polish" it to a sparkling mirror sheen. Made some modification.
Hey son, wanna' learn how ta' make witch balls?
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