Card Game RP!

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Re: Card Game Roleplay!

Celadon's Penultimate
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Gentleman Vaultboy wrote
Why do card people have powers, anyway?

Also I have an idea for an actual character and power, and I'm going to run if by you now:

Sechs Rot
Gender: Male
Age: 32
Suit: Diamond
Number: 6

Appearance: Caucasian, red hair cut neatly to just below the ears. Tall and handsome.

Profile: A personal Valet to one of the high lords of house Liguros, possibly even a member of the royal family. A dedicated servant and, if need be, bodyguard, Sechs would lay down his life for the safety and glory of his master. A dutiful professional in most manners, he possesses a hot temper under this cold veneer that betrays his lowborn roots.

Despite these roots, or perhaps because of them, he looks down on the lower classes and tries to be as much the perfect gentleman as possible. He is polite, well dressed, quick to jump to his own or his masters defense in matters of honor, and is physically incapable of striking a woman. Any anger he feels is vented through infuriating passive aggression.

Skills: An ample fighter, Sechs wields two bejeweled Meteor Hammers that he keeps hidden in his sleeves. They are connected to long silk cords bundled up in a contraption worn under his clothing on each arm. This allows Sechs to fight at short, medium, or long range.

In addition he is an excellent driver, can manage money, do laundry, and give an incredible shave with his ruby handled razor. He is quite well versed in the gossip of the noble houses, although this is not something he will willingly admit to.

Abilities:

Blood Sense: Sechs has the ability to sense the presence of others based on the motion and heat of their blood.

Diamonds are Forever: When Sechs touches something and invokes Diamonds are Forever, the object becomes unmovable and unchangeable for as long as Sechs continues to touch it.

------

"I'm sorry, I must have misheard you." Sechs said as the ballroom floor became dead silent. The other servants and frequent guests of the master knew what was coming, but the poor Deuce who had said the offending word only looked about in confusion. Even those who were not familiar with this particular quirk of the masters personal servant caught the mood from those that understood exactly what taboo had just be breached and slinked away from the poor man.

"Because, and pardon me if I am mistaken, I believe that you have just referred to me as a butler." Sechs Rot said through a mask of politeness, advancing on the man like a sort of predatory bird. The Deuce was no small man, large in arm and frame, and yet the Six seemed to loom over him. "But, as I said, I surely must have misheard you."

The deuce was slightly cowed by the intensity of the other mans stare, but soon regained his footing. 'Now see here, six." He said, shoving a large sausage like finger into Sechs's chest. "I don't know who you think you are, talking to me in that manner, but if I were you I would damn well get back to managing the kitchen before I show you what we do with upstart peasants!" Sechs could smell the alcohol on his breath the way the man was now bearing down on him. He turned, red in the face, to the master. "And you! What man are you to let your servants behave this way!"

"You will not insult the masters integrity in my presence." Sechs said quickly. "I will bear one more insult from you out of respect for hospitality, but if you persist I will be forced to defend my honor."

"Your honor?" The deuce asked, then spit on Sechs's white uniform. "That," he said, pointing to the stain, "Has more honor than the likes of scum like you. Now get back to your rathole and maybe you'll still live to pick over the leftovers."

That had been two. Still, he glanced over at his master. The master made a show of deciding while all eyes were on the duo, then inclined his head very slightly. Sechs put his eyes back on the Deuce and spoke only one word; "Blackjack."

The word sent a ripple through the gathered nobles, some questioning what right the Six had to issue such a challenge in polite society, others questioning the choice of duel, but those who had seen this before only followed the men out into the garden for what promised to be a great show.

Out in the garden, surrounded by the party guests, the Deuce and Sechs faced one another. While the Deuce removed his shirt, Sechs began to speak. "As the challenger, it is my duty to explain the rules of this duel. We will take turns striking one another in any way we see fit. Whenever one of us issues even the smallest cry of pain, our number is taken and added to a tally. The one who's tally reaches 21 first busts, and is declared the loser of the duel. Do you understand the rules as I have presented them to you."

"Yes, you little fool!" The Deuce called across. The Six had chosen a poor game. With not only his great size, but his number, he was sure to win. After all, the six had to make his cry out eleven times to win. He only had to make the six cry out four times.

"Then as challenged, you get the first strike." Said Sechs, slipping his hands into the pockets of his jacket. The Deuce rushed forward silently, raised his arm, an drove it forward into his chest.

There was a anguished cry of pain. The Deuce stumbled back clutching his wrist, fingers bloody and mangled, his hand clearly broken. Someone in the crowd fainted as a servant marked down two tallies with a charcoal pencil onto the scorecard. Sechs couldn't help smiling a bit. "Do you fold?" he asked.

It was either bravado from the drink or sheer unwillingness to be beaten by a Six, but The Deuce shook his head no. "As you wish." said Sechs, allowing something to tumble from his sleeve. A small metal ball attached to a length of red silk. Sechs took the silk and began spinning it, rotating the ball at the end through the air. With out a word he let fly, lashing out with it and striking the Deuce cleanly on his opposite elbow. There was a crack, the sound of something breaking, as the silk cord retracted back up Sechs's sleeve, the ball coming to rest cozily in his hand. The Deuce, to the amazement of the guests, had not cried out. "Very admirable, sir." said Sechs. "Not many can handle the sort of pa-"

The Deuce screamed and lifted his leg, the length of it turning a sharp steel gray as he roundhoused Sechs right in the head. The six was sent flying across the yard, tumbling over onto his back. There was a murmur in the crowd, but Sechs got unsteadily back to his feet, forehead split open wide and gushing blood. covering his eyes. Still, he was smiling, and the only sound that he made was a soft laugh. "Yes, my turn...."

Blackjack was not a game for weak stomachs. Because it is based on the duelists willpower and pain tolerance, a round of Blackjack can last for hours and result in truly horrific injuries. You don't challenge someone to Blackjack unless you are calling them out as a coward, or you wish to inflict as much pain as possible.

After the duel, as the Deuce was carried away on stretchers, the Master approached the battered Six as he lay heaving on the ground. He was conscious, but barely. When the Deuce had figured out the trick he had gone exclusively for Sechs head. His master spoke to him, quietly. "You humiliated a guest. Explain yourself."

"Sir...." Sechs eked out quietly, his voice barely even a whisper. "I will confess my deception: that man never referred to me as a butler. I did hear him, however, make lewd remarks about her ladyship. As it could result in unsavory rumors were I to defend the honor of your wife, I did not revel his true crime. I take full responsibility..."

He passed out, finally. It was only then that the master allowed the house doctor forward to treat his favored Valet.
If we have Checkermen and Billiardmen and Dominomen and whatnot, they can have powers, too. Just really because the site and the forum are based on superpowers.

Though, to the more important matter at hand...

HECK FREAKING YES. THAT.

If you want to use him, then he is most certainly allowed. Combined with your writing style, his ability and his mannerisms ensure he should be most entertaining to see (*ahem* to read) in action.

And your idea gave me an idea, so I may try to post what I came up with later.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game Roleplay!

Gentleman Vaultboy
Fun fact: Diamonds are Forever was originally a Stand I was going to use for a Jojo game that never got off the ground. It was spy fiction themed and every stand was a Bond opening. DaF could originally apply it's permanence to concepts as well, but I figure that was to strong. I forgot to mention that it also shares a restriction with the Stand: Daf can only affect one thing at a time.
Hey son, wanna' learn how ta' make witch balls?
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Re: Card Game Roleplay!

Celadon's Penultimate
Administrator
 Very cool.

So, yeah, this one is approved. I trust your judgment with that power, so yeah.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game Roleplay!

Gentleman Vaultboy
In reply to this post by Celadon's Penultimate
Hey son, wanna' learn how ta' make witch balls?
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Re: Card Game RP!

Celadon's Penultimate
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In reply to this post by Celadon's Penultimate
 I really wish we could get this back up and running, but I don't think folks here would have the motivation to work on this AND the other RPs currently ongoing. Not to mention, my attention divided among so many other things, it'd be a real injustice to let this RP suffer.

Still, as other games progress, we could discuss if/how we'd like to reboot this. I'm totally up to more suggestions, ideas, questions, comments and concerns.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game RP!

Marvelous Miscreant
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Remind me again the new premise?
Praise the Sun
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Re: Card Game RP!

Celadon's Penultimate
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Same premise, technically. Just, much better executed.

This time, I intend to have a plan for how gameplay is carried out, or at least get better at planning on the fly.

 Oh, and not that it matters, but Cardstack is now (in my mind) part of Toyland, in my Celadon mythos. If ever I get around to writing a book about Celadon, and the characters visit Toyland, Deckstack will come up as one of the islands, or provinces, or something.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game RP!

Marvelous Miscreant
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I was just looking for what the premise was so I could remake my character.
Praise the Sun
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Re: Card Game RP!

Celadon's Penultimate
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 Ah! Right.

Well, we're going out to recapture the rogue Jokers of each respective Kingdom.

I just need some suggestions and ideas and whatnot to determine some of the customs, which should help the scenery be described more fluidly, and help action and events be better executed and understood.

Location names would also be great. The desert is called The Shuffle, and the international meeting place is called the Full House, but aside from that, I don't have a whole heck of a lot.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game RP!

Marvelous Miscreant
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I forget, do the numbers have something to do with class?
Praise the Sun
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Re: Card Game RP!

Celadon's Penultimate
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Shadowulf1 (Wulf) wrote
numbers are determined by what district you live in. If you live in District 2, your card will be a 2 of whatever suit, with your face and identifying information. I was gonna have last names reflect numbers (ie Nigel Uno), but I decided against it. As social merit or punishment dictates, you can be upgraded or downgraded in number. And when it happens, it happens to just you and any dependents under you. Otherwise, Mama Jane Doe can be a good upstanding 9, while her son John Doe the underachiever can easily be a lazy, slouchy, good-for-nothing 3.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game RP!

Marvelous Miscreant
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Tell me what I've done wrong here as I've inevitably overstepped my bounds.

Name: Marco Cheshire
Suit: Spade
Age: 29
Number:  1
Bio:
Ever since he was born Marco had always dreamed of joining the service of The Pitch, an elite task force dedicated to serving the Spade Royal family and maintaining the strictest order in their lands. They were the honored to all who knew them. Marco pledged that one day he’d join them.
Unfortunately, when Marco was finally of age to apply to The Pitch’s service, he was given terrible news. Marco was colorblind and The Pitch had very strict guidelines for entry that disbarred him from ever joining their service. Marco was heartbroken and crushed.
But then he had an idea. If he could prove his skill to The Pitch maybe he could prove that his colorblindness wasn’t a detriment and that he could still join them. It was his last hope. One night, a group of thieves sneaked into his hometown, pilfering the good people’s belongings. Marco saw his chance. In a horrible display of his skills and with nothing to lose, Marco killed ever last thief that night and left their corpses in the street for The Pitch to see.
When The Pitch came to Marco he was so proud. His pride turned to horror as they clapped him in irons and hauled him to court. Marco was deemed a criminal for he had shamed the great rules and laws that the Spades held in such high regard. His punishment was exile.
Cast from his home, his dreams crushed and his life in ruins Marco wandered the world. With none but himself to talk to, he went somewhat mad.

Powers:
Smoke Form – Marco can become smoke at will, leaving him untouchable but also unable to affect anything.
Smoke Coalescing – Marco can cause other sources of smoke to freeze and become solid allowing him to trap others or create barriers.
Praise the Sun
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Re: Card Game RP!

Celadon's Penultimate
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 You'd like to be top-tier, eh?

(By, the way, the Pitch...interesting name. I'll see what I can do about that. I know there's only one Jack per kingdom, but I'm trying to consider whether Aces should be singular, too.)
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Card Game RP!

Marvelous Miscreant
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Once the opportunity to get back in the good graces of The Pitch comes up Marco will be unable to resist chasing after the Jokers.

The Pitch came straight from a list of card games...I'm pretty typical when it comes to naming conventions.
Praise the Sun
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Re: Card Game RP!

Gentleman Vaultboy
Sechs Rot
Gender: Male
Age: 32
Suit: Diamond
Number: 6

Appearance: Caucasian, red hair cut neatly to just below the ears. Tall and handsome.

Profile: A personal Valet to one of the high lords of house Liguros, possibly even a member of the royal family. A dedicated servant and, if need be, bodyguard, Sechs would lay down his life for the safety and glory of his master. A dutiful professional in most manners, he possesses a hot temper under this cold veneer that betrays his lowborn roots.

Despite these roots, or perhaps because of them, he looks down on the lower classes and tries to be as much the perfect gentleman as possible. He is polite, well dressed, quick to jump to his own or his masters defense in matters of honor, and is physically incapable of striking a woman. Any anger he feels is vented through infuriating passive aggression.

Skills: An ample fighter from his childhood in a slum gang, Sechs is very good with his hands and can find the weapon hidden in any everyday object.

In addition he is an excellent driver, can manage money, do laundry, shine shoes and give an incredible shave with his ruby handled razor. He is quite well versed in the gossip of the noble houses, although this is not something he will willingly admit to.

Abilities:

Diamonds are Forever: When Sechs touches something and invokes Diamonds are Forever, the object becomes unmovable and unchangeable for as long as Sechs continues to touch it.

Shine On: By running his hand over something, Sechs can "polish" it to a sparkling mirror sheen.


Made some modification.
Hey son, wanna' learn how ta' make witch balls?
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