Lords of Creation (OCC) Part Six.

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Lords of Creation (OCC) Part Six.

Zaleramancer
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This post was updated on .
Wow this just keeps going and going..

Wow. I'm moderately amazed this has retained interest so long.

The New Gods

Crav, God of Crafting and Industry
        Heroes: Hero
        Avatars: N/A
        Mythical Beings: N/A
        Servitors: Architect
        Demi-God: N/A
        Religious Order: Nameless one.
        Artifact: N/A
        Minor-God: N/A
        Domain: Crafting, Industry
        Races: Durhian
        Planes: World of Crafting
        Divine Artifact: N/A
        Major-god: N/A
Gilgamesh, God of Heroism and Conflict
        Heroes: Gilgamesh the Second, Lo-kag, Rhogar, Naram, Emere, Thorn, Tirion. 
        Avatars: N/A
        Mythical Beings: Dragons
        Servitors: Spirits of Possible Heroes, Healing Spirits
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: N/A
        Domain: Heroism, Conflict, Body
        Races: Dragonborn and Goliath, Gensai and Shardmind., Shifter, Human
        Planes: Plane of Heroes, Plane of Elementals
        Divine Artifact: Well of Eternity, Muramasa, Golden Dragonscale Armor, Monument of Resurrection, Grand Mind, King's Treasury, Elemental Forge, Hero's Mark, Dragon's Crown.
        Major-god: Bahamut, Yojimbo, Deva
Uburra-Namall, Goddess of Love and Beauty
        Heroes: N/A
        Avatars: N/A
        Mythical Beings: N/A
        Servitors: N/A
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: Vai, Prasim, Eda, Desra, Nasta, Slomna, Indiva
        Domain: Love, Beauty
        Races: N/A
        Planes: Plane of Love
        Divine Artifact: N/A
        Major-god: Khadai, Jassi, Jissei
 
Mina, Goddess of Demons, Youkai, Fire, Shadows and Ice
        Heroes: Kagehana, Fubuki, Koriko, Kira (Succubus), Taro (Vampire), Nayotake no Hime (Human)
        Avatars: N/A
        Mythical Beings: Kitsune, Tanuki, Raiju, Nekomata, Tengu
        Servitors: Hengeyokai
        Demi-god: N/A
        Religious Order: Secret Religion, Cult of Fur
        Artifact: Mirror of Potential, Cloak of Hiding
        Minor-god: N/A
        Domain: Demons, Youkai, Shadows, Fire, Ice
        Races: Imps, Foocubus,Yukionna/Yukiotoko Shadow-Scarred, Vampires, Lycanthropes
        Planes: Plane of Gehenna , Plane of Spirits, Shadowscape.
        Divine Artifact: Ame-no-Murakumo-no-Tsurugi, Yata-no-Kagami,Yasakani-no-Magatama, Mugen-no-Magatama , Kagenobara, Kara no Magatama, Heart of Gravity, Twin Fangs of Fire and Ice, Heart of Magnetism
        Major-god: Lily, Kyouko, Gravas Goddess of Water and Wind, Magnas Goddess of Lightning and Metal, Kyuuketsu Goddess of Wood and Blood
 
Mik Hael, God of Chaos and Monsters
        Heroes: N/A
        Avatars: N/A
        Mythical Beings: Endreakians,Graciourum
        Servitors: N/A
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: Dephos
        Domain: Chaos and Monsters
        Races: N/A
        Planes: N/A
        Divine Artifact: N/A
        Major-god: N/A
 
Waverider, Goddess of Ocean and Sea Life
        Heroes: N/A
        Avatars: N/A
        Mythical Beings: Great Sharks
        Servitors: Undines
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: Bazul, God of the Northern Sea, Coral, Goddess of Undines
        Domain: Ocean, Sea Life
        Races: N/A
        Planes: N/A
        Divine Artifact: N/A
        Major-god: N/A
 Haket, God of Sovereignty and Ritual
        Heroes: N/A
        Avatars: N/A
        Mythical Beings: N/A
        Servitors: Steel Giants
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: N/A
        Domain: Sovereignty, Ritual
        Races: Draemar,Dwarves
        Planes: N/A
        Divine Artifact: N/A
        Major-god: N/A
Zaya, Goddess of Hags and Black Magic
        Heroes: N/A
        Avatars: N/A
        Mythical Beings: N/A
        Servitors: N/A
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: N/A
        Domain: Hags, Black Magic
        Races: Fish-Folk
        Planes: N/A
        Divine Artifact: Scrying Mirror
        Major-god: N/A
 
The Watchman, God of The Oppressed and Just Causes
        Heroes: N/A
        Avatars: N/A
        Mythical Beings: N/A
        Servitors: Watchers, Watchdogs.
        Demi-god: N/A
        Religious Order: N/A
        Artifact: N/A
        Minor-god: N/A
        Domain: The Oppressed, Just Causes
        Races: N/A
        Planes: N/A
        Divine Artifact: N/A
        Major-god: N/A  
Old Rules

New Rules


Combat Rules
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
Administrator
So I need Phi to bring me the updated rules.

Then I'll start with my plot thingy.

“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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Which one?
Praise the Sun
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
Administrator
Whichever one everyone wants to do.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
Administrator
In the mean time, you guys could try a few non-violent contests.

Like, say, an art contest between Crav and the love goddess.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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Me likey....
Praise the Sun
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Re: Lords of Creation (OCC) Part Six.

Mik_Hael
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In reply to this post by Zaleramancer
Cool, could I compete?
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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Against beauty and crafting...you would most certainly lose.
Praise the Sun
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
Administrator
In reply to this post by Mik_Hael
Can the god of Chaos and Monsters do art?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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It seems like it would be the opposite of art.
Praise the Sun
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Re: Lords of Creation (OCC) Part Six.

Mik_Hael
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In reply to this post by Zaleramancer
Is Gilgamesh fond of swords?
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
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In reply to this post by Marvelous Miscreant
You could just call it abstract.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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Still, I think just Crav and Uburra-Namall will participate.
Praise the Sun
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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In reply to this post by Mik_Hael
No, he's fond of heroes.
Praise the Sun
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Re: Lords of Creation (OCC) Part Six.

Mik_Hael
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Swords too. It's his main weapon.
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Re: Lords of Creation (OCC) Part Six.

Marvelous Miscreant
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I was making a point.
Praise the Sun
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LoC Old Rules

Philote
Administrator
This post was updated on .
In reply to this post by Zaleramancer
Da New Rulez!

General Rules

Everyone begins play with ten motes as an Overgod.

Every day, at noon your time, you gain one additional mote. You may also gain motes from the worship of your followers or through furthering your domain, though the maximum you may gain is three motes per day.

Any action that references the local area means anything within three hundred miles, though you may choose to affect a smaller area.

You have a physical body, unless you choose otherwise.

The instantaneous travel may not move you more than one hundred miles per use.

Each Over-god can command up to 32 points worth of Divine spirits. Demi = 1 point, Minor = 2 points, and Major = 4 points.
With a cap of 12 Demi spirits, 8 for Minor spirits and 8 for Major spirits.

Anyone who doesn't read all of these rules will be fed to the space shark.

Domain Rules

A god that acts to further or protect their domain receives a one mote. They may not pass the maximum of +3 motes a day through this method.

Any action used in a way that falls under the domain of a god has increased effect. Such as a forest god using Create Life to make a forest.

A domain is an aspect of reality over which a god holds power. This may be anything from the concrete (Earth, Trees) to the abstract (Love, Knowledge). Domains may be anything that is not judged to be to broad (Such as Everything or World).  


Divine Actions

Divine Actions can be used by gods through the expenditure of motes of energy. Actions are organized into Tiers. The higher the Tier, the more powerful the action, and the greater the cost. There are also Tier Zero, or Free actions that require so little power that they can be used for free.

Overgods have access to all actions, but the lower ranking gods are restricted.

Divine Servitors may only use free divine actions.

Demi-Gods may use free divine actions, and a single tier one action, chosen during their creation.

Minor Gods may use free divine actions, tier one actions, and a single tier two action.

Major Gods may use free divine actions, tier one actions, tier two actions, and a single tier three action.


Free Divine Actions

Shapeshifting: Changing form is a free action. Most gods prefer to transform into races, mythical beings and animals they have created.

Flying: A god may fly with great speed. A flying god can go from one end of the world to the other over the course of a week. Wings are optional, but stylish.

Matter Creation: A god may make any non-magical, non-living item or material as a free action.

Inherit Powers: Some god may select certain higher tier actions to use as free actions, according to their divine rank. Overgods may select three tier one actions and a two tier two action. Major gods may select two tier one actions and a single tier two action. Minor gods may select two tier one actions. Demi-Gods may select a single tier one action.

These selected powers become inherit parts of the divinity, and they may use them without any cost. Inherent powers can not be used twice to double their effect. Motes must be used to increase effect past a single use of an inherent power.

Raise Demi-God may not be selected as an Inherent Power.

Tier One Actions

All Tier one actions cost one mote.

Alter Weather: A god may alter the weather across a wide area. Such changes can be anything from breezes to hurricanes, from rain showers to hail storms. For the most part, these changes last for as long as the god wills them to. A change can be made permanent with a blessing or curse.

Create Life: From elephants to mice, or oaks trees to daisies, this can create any non-magical animal or plant. This can create a single animal/plant , several of one kind of animal/plant, or tons of different kinds of animals/plants.

Bless: Bestow a subtle, positive effect on something. A good rule of thumb is that a blessing isn't obviously divine. It can be something that people can put off as a coincidence or sheer luck.  They dispel, and are dispelled by, Curses.

Curse: The inverse of Bless. Make something subtle and horrible happen to something. Like Blessings, Curses are usually thought of as just bad luck. They dispel, and are dispelled by, Blessings.

Possess Avatar: A god may declare a mortal to be their avatar. Avatars serve as the eyes, ears and mouth of a god. Most avatars retain their old personalities, with a few influences from the god. A god can use divine actions through an Avatar as if they were a god two ranks lower than normal.

Raise Hero: You may choose a mortal to be your herald. A hero may not the subject of Curses or Blessings from other gods, nor may they be removed from play by anyone other than you.

Create/Alter Terrain: You may change the local area to any land type your desire (Plains, desert, hills mountains). You may choose to mix various terrains (Such as making a mountain, then surrounding it with a desert.). Such changes are permanent, unless changed by another god.

Tier Two Actions

Tier Two Actions cost three motes.

Create Mythical Being: You may make one or multiple creatures with supernatural powers. Such creatures may be intelligent, but may not function as your chosen race. Examples of this are: Unicorns, Genies, Dragons.

Make Servitors: You may make minions to serve you. These Servitors appear as you desire. They fall under your complete control. Servitors will generally do nothing if not given some kind of order and are rather useless when unsupervised. They are immortal with respect to aging and normal injury, but most gods would find them easy to destroy. Assuming you have a personal plane, they inhabit that. Servitors generally assist their masters in minor ways, such as: Wandering around healing people, helping them create artifacts, entertaining them, furthering their goals.

Smite: You may inflict a severe punishment to any chosen group, area or person. Unlike Curses, Smitings had an obvious divine source. Examples of this are: Making fire rain from the sky, sending a horde of dragons to destroy a town, killing entire cities instantly, etc..

Miracle: You bless a group, area of person with an obviously divine gift. Examples of this are: Causing large numbers of resurrections, sending a group of mythical creatures to save a town, making a healing lake in the area, giving your chosen race some ability or attribute, etc..

Raise Demi-God: You may make a chosen mortal a Demi-God. Demi-Gods are immortal as far as aging goes. They are usually loyal to you. They draw from the same mote pool as you do. Demi-Gods have an aspect one of your domains, or may be aligned with a certain location. Such as a Demi-God of a certain city. They add one to the maximum mote total.

Found Religious Order: You may set up a system of formalized worship for yourself. This requires you to have a race. A Religious Order increases your maximum mote capacity by two, and you may contact any high-ranking member of your order from any distance for free.

Tier Three Actions

Costs six Motes.

Create Artifact: An artifact is an mortal item of great power. It may have any ability within reason, such as: Allowing one to effortlessly kill dragons, create food for large number of people, create powerful magical effects like fireballs and forcewalls..  Artifacts may not harm normal gods or minor gods. They may injure Demi-Gods or Avatars.

Raise Minor God: You may create a minor deity. Minor gods are nearly immortal, though other minor gods and normal gods may harm them. You choose one domain related to your own for them to have upon creating them. They are always loyal to you. Minor gods share your mote pool. They add two to the maximum mote total.

Gain Domain: You may gain an additional domain by using this power after spending five motes on actions related to that domain, such as gaining the Forest domain after spending points creating a forest(1), filling it with animals(1), blessing it(1) and creating a demi-god to defend it(2). Gain domain never counts for the purpose of expending points to gain domains.

Create Race
: You may make a race of sapient beings, with power level in line with normal humans. They usually worship you, which gives you an additional mote per day, but not past the +3 mote per day limit. You may add special qualities or abilities to a race using Miracle.

Tier Four Actions

Cost twelve motes.

Create Plane: You create a plane of existence, separate from the normal world. It is a 300 mile circle in diameter by default, though you may expend extra points to make more space at one mote per 100 miles. You may dictate the general appearance, climate, terrain, wildlife and any architecture as you desire, and this may be changed later as a free action.

You may shift to and from your plane at anytime as a free action, and may expend one mote to use it to open a portal to another part of the normal world. Your plane may store up to ten motes of divine power for your later use. Motes stored in such a manner do not count against your maximum mote total. Motes are stored in a 2:1 ration (Takes two motes to store one mote for later).

Make Divine Artifact: An item of near limitless power. It may duplicate any free, one, or two mote action (Except those that raise gods and heroes) for no cost, twice per day. This item may also be imbued with any power near the power of a tier one or two action.

Raise Major God: You may create a Major God. Major gods are all but immortal. They gain two domains of your choosing, and are usually loyal to you. They share your mote pool, and add four to the maximum mote total.


Combat Rules

Add together the modifiers as follows:

According to Divine Rank: +1 for Demi-Gods, +4 for Minor Gods, +12 for Major gods, and +30 for Overgods.
According to location: +1 If within a hundred miles of a location the God is venerated in or that they control, +2 if they are within a mile of said location, and +3 if they are within it.
According to Divine Artifacts: +2 for an Offensive Divine Artifact, -2 to the apposing god for a Defensive Divine Artifact.
According to the assistance of Others: Halved value of their total combined with yours. (Base = +.5 for Demi-Gods, +2 for Minor Gods, +8 for Major Gods, +15 for Overgods.)

You may only wield a single Divine Artifact for each Divine Rank, Plus one (Demi - 2 Divine Artifacts, Minor - 3, Major - 4, Over - 5).
Heroes may wield a single Divine Artifact.

No god may use mote-expending abilities except for the following: Bless, Curse, Smite, Miracle. Bless and Curse adding +1 combat bonus and Smite and Miracle adding +3. If these four powers are used due to them being Inherent powers, then they do not increase a person's combat score unless motes are expended.

Compare your modifier with your opponents.

If you're within 1-4~ points of power, you are a fairly even match for your opponent.
If it's 5-9 above you, then it's a challenge to fight.
If it's 10-15 above you, then it's a really difficult fight for you.
If it's +20, then you are screwed.

If it's 5-9 below you, then it's a fairly easy fight.
If it's 10-15 below you, it's barely an effort.
If it's -20, then it's scarcely even worth your notice.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
Administrator
At least with the new combat system, you still have a chance of winning even if the opposing force is stronger than you.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Lords of Creation (OCC) Part Six.

Mik_Hael
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This post was updated on .
Honestly I'm getting tired of having to recalculate my attack every five minutes.
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Re: Lords of Creation (OCC) Part Six.

Zaleramancer
Administrator
Just calculate it now, and remember that number.
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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