How are you measuring time? Considering that combat rounds are 6 seconds...
Hey son, wanna' learn how ta' make witch balls?
|
Administrator
|
In reply to this post by Tsubasa & Wen Tien
Class: Blade Dancer
Resource: Chi 1. Dual-Wielding: Can fight with two weapons at once, upgrades to Triple at Lv 6, Quadruple at Lv 10, Quintuple at Lv 15, and Hextuple at Lv 20. All blades beyond the first 3 hover telekinetically around the Blade Dancer 2. Shimmering Blades: The Blade Dancer's blades seem to shimmer and vibrate from place to place, allows Blade Dancer to strike twice for each normal attack 3. Blade Appraisal: Can determine the durability, sharpness, and make of a blade. At Level 10, can determine any supernatural abilities a blade has 4. Chi Blade: Can create a blade from chi for fighting, disappears if it leaves Blade Dancer's hand 5. Chi Amplification: Channels chi into blade to increase damage and cutting power, Results in normal blades being damaged beyond repair 6. Dancer's Grace: Raises speed and dexterity for a few minutes 7. Dance of Death: Temporary speed boost for 1 minute after defeating a foe 8. Wall of Blades: Removes offensive ability to create a barrier of blades around Blade Dancer 9. Dance of Winter: Can fight without being affected by the cold Dance of Spring: Can put a layer of chi onto the Blade Dancer's skin to increase defensive power Dance of Summer: Can walk through fire unharmed Dance of Autumn: Dexterity goes up, can swing blades fast enough to create a shock wave 10. Dance of Blades: Skill with blades goes up, speed and reflexes increase for duration of 2 minutes 11. Hypnotic Dance: Chance of putting to sleep those who watch the dance 12. Ribbon Dance: The Blade Dancer's blades all become conected to her by ribbons of chi. The blades become intangible to each other for use of several blades at once without getting in the way of each other 13. Dance of the Spectre: Blade Dancer slightly hovers over the terrain increasing movement, allows walking on water andhovering in midair 14.Daner's Finesse: Blade Dancer can reposition a foe upon landing a major hit on them due to skill at movement 15. Tiring Dance: Blade Dancer's physical limitations not taken into account when dancing, May result in damage to own body or fatigue 16. Unending Dance: Can use the effects of two dances simultaneously 17. World of Blades: Blade Dancer's blades multiply and hover around her in a ring for 2 min, allows attacking and parrying in multiple directions 18. Legendary Blade: The Blade Dancer can pull a single blade out of the earth to use for a short period 19. Avatar of Blades and Dancing: Cost to use skills is halved for 5 minutes, but goes up to 150% for 1 day 20. Dance of Infinite Blades: All boosts from Dance of Blades, can also generate an infinite number of blades of chi for 2 minutes
http://loc.wikia.com/wiki/Mina
In NB: Crescent's best technique: Moonless Night Suzu's favorite technique: Shining Blade |
Administrator
|
In reply to this post by Gentleman Vaultboy
I have absolutely no idea.
http://loc.wikia.com/wiki/Mina
In NB: Crescent's best technique: Moonless Night Suzu's favorite technique: Shining Blade |
Maybe just limit the number of times you can use it per battle.
Hey son, wanna' learn how ta' make witch balls?
|
Administrator
|
Do you have suggestions for that then? I would love to hear them.
http://loc.wikia.com/wiki/Mina
In NB: Crescent's best technique: Moonless Night Suzu's favorite technique: Shining Blade |
Well, the weaker abilities in general would have more uses, while the higher level ones would have less. I can't think of any number specifically, especially for combat abilities.
Hey son, wanna' learn how ta' make witch balls?
|
Administrator
|
Ok, I'll have to work on that then.
http://loc.wikia.com/wiki/Mina
In NB: Crescent's best technique: Moonless Night Suzu's favorite technique: Shining Blade |
Administrator
|
In reply to this post by Zaleramancer
Sounds good to me.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Administrator
|
In reply to this post by Zaleramancer
As in... "And our merry band of travelers would live to have very many more amazing and breathtaking adventures. The End."
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Administrator
|
In reply to this post by Philote
Um, well, technically, it's more like a voluntary Precognition/Postcognition. And since the ability would come later along, she'd already have the ability to maintain consciousness while she astral-projects, and so, she'd really just need to take cover as her visions come.
However, I can be convinced to get rid of the ability.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
I say keep it. It would be a useful ability to have and Zale would be the one describing everything that you see.
Though, can I convince you to keep your visions confined to a singe post? a quick "There and back" trip.
Hey son, wanna' learn how ta' make witch balls?
|
Administrator
|
Gladly.
I know I have a habit of belting out humongo-posts when I get around to writing, but I think that should be a fairly quick and simple post to make. Especially since it's actually a vision-based ability, rather than true Time Travel.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Administrator
|
In reply to this post by Celadon's Penultimate
Alright, but another thing to consider, is that what you really want for your highest tier ability?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?
1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing. |
Administrator
|
I couldn't think of anything better at the time, but I think that I have a fairly useful repertoire of powers befitting a spirit medium...
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Administrator
|
Yes, that you do.
@Everyone: I just realized that I can have Matsuri in NB utilize any of the classes in this thread with her RPG Class power. I can playtest any of the classes and utilize them to their full potential.
http://loc.wikia.com/wiki/Mina
In NB: Crescent's best technique: Moonless Night Suzu's favorite technique: Shining Blade |
Administrator
|
How you use them is up to you.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Administrator
|
In reply to this post by Celadon's Penultimate
By level twenty, you guys would be world-renowned heroes. People will whisper as you walk past, asking each other if you were the people who vanquished X or saved the town of X from rampaging Xes.
The fights would escalate with the level, you guys get more powerful and go on more difficult quests with more threatening monsters. I'd probably cap this off at the end a bit after level twenty. Ideally, you'd level up just before some big, final villain appeared. A Sorcerer who wants to summon a demon horde to take over the world, or a King poised on causing several kingdoms to collapse... something that could change the very face of the campaign world. And guess who would go fix it? After that, you guys could detail your characters doing whatever you like. By the time you hit 16-17~ you'll probably be able to have enough fans to establish your own keep, or tower, or gourmet cooking school or whatever. Then, we can wrap things up, and decide what to do next. I expect that if you guys really, really want to go to twenty (Which would take awhile) then we would probably just be happily finished with it. Of course, if we ever wanted to try it again, we could skip a few decades or so forward and start with new characters.. in a world where your old ones are part of the myth and folklore. Wouldn't that be neat?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather |
Administrator
|
Yes, yes it would.
Mmkay, gotcha, I was just wondering. Thanks.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Administrator
|
In reply to this post by Celadon's Penultimate
Tank you!
I'm just glad that none of these RPs are RTS combat sims or driving games. I'm abysmal at both.
http://loc.wikia.com/wiki/Mina
In NB: Crescent's best technique: Moonless Night Suzu's favorite technique: Shining Blade |
Administrator
|
We don't need those kind right now, anyway. I doubt any of us are such driving aficionados that we could do them adequately.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…” --Rudy Wade, Misfits (Series 4, Episode 8)
|
Free forum by Nabble | Edit this page |