Generic Fantasy Roleplay Knowledge Thread

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Re: Generic Fantasy Roleplay Knowledge Thread

The Junkyard Cat
Ugh hey dryad can you help me at school tomorrow with coming up with a class Im gonna have alot of trouble. If you could can you meet me in A building.
My flame shines bright. Just make sure not to get burned by it.
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Re: Generic Fantasy Roleplay Knowledge Thread

Philote
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This post was updated on .
In reply to this post by Tsubasa & Wen Tien
Could you put abilities like I do? Cause I want to know about most of those abilities. For the duel wielding one, when you move past two blades are the rest controlled telekinetically?

#. Name
        (Description / Cost)

Wall of Blades: The blade dancer removes her offensive ability for a few moments to create a wall of defense around her.

Dance of the Spectre: The blade dancer slightly hovers over terrain, slightly increasing movement. Allowing abilities such as walking on water and momentarily hovering in open air.

Unending Dance: Allows the blade dancer to use the effects of two dances at once. (Assuming that you have to switch between dances. If not this would either create special combo between uses two dances or reduce cost.)
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Generic Fantasy Roleplay Knowledge Thread

Philote
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Marv, you needed more ability ideas right?

Singing Blade: The spellblade's sword virbates with magical energy, making it hum. This does area of effect magic damage to enemies nearby, and allowing the spellblade to hit with a weaker magical strike if his melee strike misses.

Living Blade: The spellblade's sword is able to absorb what it cuts, allowing it to repair itself when doing so and to upgrade itself.

Spell Enchantment: The spellblade copies one spell cast against him and enchants his blade to mimic it.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Generic Fantasy Roleplay Knowledge Thread

Celadon's Penultimate
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 Nice.

And I should work to improve Phasma...

Perhaps Mediumistic Transfiguration? The ability to superimpose the image of a deceased person over one's own face, giving the appearance one has shapeshifted into that person (includes voice, mannerisms, etc)?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Generic Fantasy Roleplay Knowledge Thread

Celadon's Penultimate
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I think I'll edit her profile soon.
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Generic Fantasy Roleplay Knowledge Thread

Philote
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In reply to this post by Celadon's Penultimate
You need some more combat abilities I think, or passives that help you in combat at least.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Generic Fantasy Roleplay Knowledge Thread

Zaleramancer
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In reply to this post by Tsubasa & Wen Tien
I need to know more about each ability. That's the only way I can judge if it's acceptable or not. I also need to know costs for each ability in Chi.

So at level 20 you can wield six swords at once?
“She'd become a governess. It was one of the few jobs a known lady could do. And she'd taken to it well. She'd sworn that if she did indeed ever find herself dancing on rooftops with chimney sweeps she'd beat herself to death with her own umbrella.”
― Hogfather
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Re: Generic Fantasy Roleplay Knowledge Thread

Mik_Hael
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This post was updated on .
In reply to this post by Mik_Hael
Edited

Character: Scourge
Species: Half demon
Description: young man, black hair, white skin, red eyes.

Strength (Str) high
Dexterity (Dex) low
Constitution (Con) mid
Intelligence (Int) high
Wisdom (Wis)   mid
Charisma (Cha) low

Class: Monsterking

1. Spirit of blade: Manifestation. summon a blade capable of devouring the souls of it's victims. Power increses every five souls. may devour enemy's or innocents. devouring of innocents reduces the mental stability of the character. Sword possesses will of it's own and may speak to character through telepathic connection leveling system at bottom of page


2. Claws of darkness: black energy swirling around the fingers and palm capable of piercing weak armor and deflecting blows. Strength increases per level. area in which the claws encompass increase per level, until they become an armor at level twenty. At level five they will begin to exude an aura that can directly interact with spirt type beings, and injure the soul by draining the mana of oponents.

3. Call of darkness: Generate a sphere of black energy which you can fire. Energy explodes on contact wrapping target in black flames. Increase in strength, and frequency of use per level. At level fifteen you may use rapid fire.

4. Whispers of demons: May be used during interrogation or to break the minds of targets for a short period of time. Will of target is a factor. Increases in strencth per level.  (Does not work on higher level beings of chaos or higher level demons) 

5. Shadow shifting: Yes teleportation I'll replace it if anyone complains, same rule as last one.


6. Eye's of Darkness. Allows one to view aura's, even in darkness allows one to pinpoint weaknesses Higher levels allow one to see spirits, magic auras, and later track victims by following their trail.
 
7. Steps of the Phantom: Allows one to turn invisible for a short period of time. time period increases per llevel.

8. Eye of heck: Used to break the minds and souls of victims through direct eye contact. increases in strength per level. Allows the character to control victims for a short period after use, after  fifteen control period becomes indefinate. High will may cause ability to not take affect.

9. Straif of the bogart: Allows you to become intangible for a short period of time while being able to pick and choose objects you interact with. time period increases per level. does not allow passing through magical barriers. At level fifteen you gain the ability to shift into and control the body of a target instead of becoming tangible, may leave whenever you wish but will become tangible as soon as you exit host.

10. Chaos armor: Creates a shield  of chaos which wards off weak attacks and magic. Defense strength increases per level.

11. Mimics virtue: allows you to copy the movements and voice of something perfectly. May copy one skill that you are physically, mentally, or magically capable of using for three minutes

12.  Flames of darkness: Allows one to summon and control the black flames of chaos. Can be disperced by holy sources, but if level is higher than holy sources, it will devour them instead.

13. Curse of the chimera: You may alter the physical form of targets through touch by injecing them with chaos.
 
14. Ghost eater: You may devour the energy of spiritual energy of souls in order to gain an increase in power and heal wounds. May regurgitate souls after their use.

15. Body of chaos: you may absorb poisons, and magical effects. You gain a higher resistance to mind altering techniques such as illusions.

16. Waltz of Shadows; you may control the darkness in the surrounding area causing it to manifest physically.

17. Stroll of the reaper: Walk on air.

18. Ultimate Authority: You may any one thing to do one command per hour, and they will feel unnaturally compelled to do it within three turns if high will. If your concentration is broken before those three turns are up by one other than the target, the command is as well, but the target is mentally exhausted.

19, Touch of the reaper: Kill weak enemies through a single touch. Cause severe pain in higher level targets through touch. if character has low will or agrees, you may remove the spirit of the target for a small amount of time, or force spirits into a host. Targets with high will may resist. May use once per hour five times per day.

20. Chaos advent: Turn into a large monster of darkness for a short period of time. Holy attacks may do damage, but damage is reduced.



Spirit sword stats: regardless of which soul type you devour the blades strength will incresae, however devouring the souls of innocents increasses chaos and may lead to insanity, schitsophrenia, and rampages.

Devouring the souls of non innocents/evil ones.

5 souls:  wreath of flame, may summon flames to increase the cutting strength of your sword. The sword's flames may be used as a long range cutting attack.

10 souls: Blade shatter, concentrate the energy of your sword for an instant and shatter the weapon or armor of an opponent. cooldown time of three minutes.

15. Expunge, may use the blade to absorb poisons and curses from a target, may also inflict absorbed curses upon target, manifesting them into the blade.

20. Twilights urge: An incredibly fast cutting technique used to overwhelm large opponents and wipe out small ones.

25. Twilights wrath: An uprgrade of wreath of flame

30. Dawn's manifest. Evil banishing burst of energy, if character is evil or demonic it may cause injury or weariness.

35. Reapers scythe: Used to sever any mental, physical, or spiritual connection. examples of use, basic exorcism, memory removal.

40. Sword of twilight: Increases maximum strength, and speed of sword.

45. Blood of Monsters: Use the power of the sword to drw out the power of your non human ancestry;


Devouring the souls of innocents.

5. Mind break: Damage the minds of opponents targets with every cut.

10. Darkness inferno: The blade is wrapped in flames of darkness which you can bretter manipulate to attack oppnents.

15. Demon's breath: Inflicts vast pain to target through mental attacks, and burn damage to the skin similair to acid.

20. Demon's awakening, may take on the form of a demon for a small amount of time.

25. Devil's wrath. A more powerful version of twilights urge, combined with wreath of flames

30. Sonnoto of demons. A spell like skill used to infect the minds of targets around you enraging them into fighting each other.

35. Sword possession. The demon blade may attack enemies by itself.

40. Dragon fury: A large blast of the flames of darkness

45. Life drain, contact with the blade drains the life out of targets adding it to your own.

anything more will break the mind of the user.


50 souls total: Monster king's legion: may converse with, and enlist monsters and species under your command if they so choose. The sword gains the power to draw out the non human characteristics in targets.
 

55 souls total: Manifestation: The sword short periods of time, and in some cases "Wield itself." Once physical form recieves damage that is equal to the amount needed to take it's owner out, it will dissipate.

60: Manifestation of physical form may become indefinate if needed.
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Re: Generic Fantasy Roleplay Knowledge Thread

Mik_Hael
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Well since no one said anything in half an hour changes are a go.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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Or maybe nobody has had a chance to look at it. You have to be patient.
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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In reply to this post by Mik_Hael
Honestly, Touch of the Reaper is a one-hit kill move with no cooldown. That's defiantly got to be edited even if its for "weak" enemies.
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Celadon's Penultimate
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In reply to this post by Mik_Hael
You realize we only go to lvl. 20, right?
“…Judge not what a man has done, but judge what he could have done if he was a different bloke altogether. For art thou a leper? And a leper can changeth his spots…”   --Rudy Wade, Misfits (Series 4, Episode 8)
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Re: Generic Fantasy Roleplay Knowledge Thread

Mik_Hael
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In reply to this post by Marvelous Miscreant
No cooldown? ...darn it, forgot to put that in. One sec.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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either way....A one hit kill move isn't really a skill anyone should have.
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Philote
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In reply to this post by Philote
Marv, did you see the spellblade ability ideas I posted?
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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Yes, I did.
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Philote
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In reply to this post by Mik_Hael
What about that Chaos point thing you were talking about? Such as Skill X infects you with Y points of chaos and when you reach Z points you can't use skills until you are able to reduce points.
Romans 8:31 What, then, shall we say in response to this? If God is for us, who can be against us?

1 Corinthians 13:1-3 If I speak in the tongues of men or of angels, but do not have love, I am only a resounding gong or a clanging cymbal. If I have the gift of prophecy and can fathom all mysteries and all knowledge, and if I have a faith that can move mountains, but do not have love, I am nothing. If I give all I possess to the poor and give over my body to hardship that I may boast, but do not have love, I gain nothing.
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Re: Generic Fantasy Roleplay Knowledge Thread

Mik_Hael
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For Jester, yes.
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Re: Generic Fantasy Roleplay Knowledge Thread

Marvelous Miscreant
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In reply to this post by Marvelous Miscreant
Level 1: Sword Charge: Channels energy into his sword to increase damage and cutting power.
Call Sword: Allows the Spellsword to call his blade to himself with magic.

Level 2: Triple slash: Allows the Spellsword’s blade attacks to strike three times from only one hit.

Level 3: Blade Throw: The Spellsword throws his blade with pinpoint accuracy.

Level 4: Flare: Casts a blinding flash of light to distract and blind enemies. Direct contact can burn the target.

Level 5: Increased Senses: Temporarily boosts the Spellsword’s Senses to allow for amazing combat moves. The Spellsword can hear the enemies who try to sneak up on him and see the battle more clearly. This allows him to fight with more skill than normal.
Warrior’s Edge: Boosts strength and fighting skills for 3 minutes
Warrior’s Shield: Boosts defensive properties of the Spellsword for 3 minutes
Rally Call: Emits a call that causes allies to temporarily fight better.

Level 6: Living Blade: The spellblade's sword is able to absorb what it cuts, allowing it to repair itself when doing so and to upgrade itself.

Level 7: Singing Blade: The spellblade's sword virbates with magical energy, making it hum. This does area of effect magic damage to enemies nearby, and allowing the spellblade to hit with a weaker magical strike if his melee strike misses.

Level 8: Deflect Spell: Sword can deflect combat spells

Level 9: Eagle Eye: Allows the Spellsword to magically see an enemy’s weak point.
Reflect: Temporarily reflects a fraction of damage back at the attacker.

Level 10: Spell Enchantment: The spellblade copies one spell cast against him and enchants his blade to mimic it.

Level 11: Battle Cry: the Spellsword shouts a battle cry that temporarily frightens nearby enemies.

Level 12: Fire Blade: Allows the Spellsword to ignite his blade with flames to increase damage.
Frost Blade:  Allows the Spellsword to channel cold into his blade to increase damage.
Lightning Blade: Allows the Spellword to channel electricity into his blade to increase damage.

Level 13: Magic Slash: Allows the Spellsword’s blade attacks to fire a slash of energy towards the enemy. (Power increases with leveling)

Level 14: Big Blade: Increases the size of the Spellsword’s blade for a huge attack

Level 15: Blade Ward: The Spellsword sticks his blade into the ground to provide a protective aura for his nearby allies.

Level 16: Pulse: Spellsword slams the ground with his blade to create a pulse that forces enemies backwards.

Level 17: Super Cut: A one shot attack that can cut through most anything. Requires a very long recharge time

Level 18: Earth Spilt: Spellsword stabs his blade into the ground to create a large fissure

Level 19: Magic Blades: Temporarily summons two magic blades to assist in fighting. The magic blades float and fight on their own.

Level 20: Blade Storm: Summons a small storm of magical blades to attack the enemy
Praise the Sun
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Re: Generic Fantasy Roleplay Knowledge Thread

Mik_Hael
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This post was updated on .
Generic fantasy roleplay list of monsters, species, and enemies:  because no one else wanted to do it or thought it needed to be done.

Demons: Extra dimensional spiritual beings whose weaker members are capable of being summoned by a demonic effigy crafted by cultists. When spending prolonged time in the human world they become weaker.

      Imp: Low level demon with several subtypes. Capable of extreme regeneration and various spells that are mainly used to create mischief, known spells include: Fire ball, turn invisible.

      Shade: Higher order demon that is an embodiment of death. Capable of reducing anything it ouches into a skeletal corpse, except for other demons.

      Beast heads: Animal human hybrids
      Tigros: Tiger hybrid capable of extreme strength
      Goat head: Goat headed demons which often make deals with humans at the cost of great value.

      Animal types: Demons taht take on the characteristics and mannerisms of animals. Known type so far: Bird demon

     

Humans: Widespread fast multiplying beings that are used as the base for all humanoids.

     Cultist: Insane demon worshipers wishing to bring about demonic apocalypse
             Cultist grunt: Vary in melee and spell casting, rather week.
             Cultist mage: Varying in magic type. Known types so far: Fire mage, Ward caster.
             Cultist priest: High level enemy capable of harnessing demonic power in order to transform into a winged hybrid,
             Capable of high level magic, strength, and fire breathing. Incredibly weak to holy artifacts.
   
Elves: Nature spirit like humanoids who inhabit the various terrains of the world: capable of high level magic. Known types: Desert, mountain, forrest, water, ocean, volcano.

Half elves: The hybrid children of humans and elves. Often angsty bordering on emo due to the general dislike felt towardds half breeds. Hold an innate resistance to magic. may have elven ears

Half demons: the semi demonic hybrids of humans and demons, luckily most take on most of the appearane of their human parents with slight demonic influence.

I'll paste over their descriptions made by zaler mance in the future.
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